Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 428298 times)

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Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4290 on: September 07, 2024, 06:29:59 PM »
I'm fairly sure the behavior was changed in C# so that bodies with less than 0.1 G simply cannot have an atmosphere at all. Which makes some sense as I doubt the original idea was to make it possible to put an atmosphere on low-gravity worlds and maintain it with only a couple of terraformers.

Yes, that's correct.
 
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Offline paolot

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4291 on: September 08, 2024, 08:30:31 AM »
How should I design and use a spy/sensor probe?
I prepared this ones (I wish to shot them very far from an enemy ship/base, and try that probe could be at least little or no visible, so only passive):

Missile Size: 10.00 MSP  (25.000 Tons)     Warhead: 0    Radiation Damage: 0
Speed: 80,000 km/s     Fuel: 5,625     Flight Time: 41 minutes     Range: 195.26m km
Thermal Sensor Strength: 1.2    Detect Sig Strength 1000:  8,660,254 km
EM Sensor Strength: 1.2    Detect Sig Strength 1000:  8,660,254 km
Cost Per Missile: 23.84     Development Cost: 772
Chance to Hit: 1k km/s 800%   3k km/s 266.7%   5k km/s 160%   10k km/s 80%

I launched one of them to a waypoint.
Until it was travelling, the sensors range appeared on the map.
Instead, when it arrived at the waypoint, the sensors range disappeared.
Question: are sensors still working? if so, why isn't their range visible? if no, why not?
Thanks!!
« Last Edit: September 08, 2024, 08:40:03 AM by paolot »
 

Offline db48x

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4292 on: September 10, 2024, 09:00:18 PM »
How should I design and use a spy/sensor probe?

Missile Size: 10.00 MSP  (25.000 Tons)     Warhead: 0    Radiation Damage: 0
Speed: 80,000 km/s     Fuel: 5,625     Flight Time: 41 minutes     Range: 195.26m km
Thermal Sensor Strength: 1.2    Detect Sig Strength 1000:  8,660,254 km
EM Sensor Strength: 1.2    Detect Sig Strength 1000:  8,660,254 km
Cost Per Missile: 23.84     Development Cost: 772
Chance to Hit: 1k km/s 800%   3k km/s 266.7%   5k km/s 160%   10k km/s 80%

While it was traveling the sensors range appeared on the map.
Then when it arrived at the waypoint the sensors range disappeared.

Any missile with an engine self–destructs when it reaches its target or the fuel runs out. What you want to do is design a two–stage missile, where the second stage has sensors but no fuel or engine, and the first stage has the fuel and engine to get it there. Make sure that the deployment distance is 0, so that it drops the probe exactly on the target rather than the default of 150,000km away. The first stage can have sensors if you want, but remember that they will go away when the second stage buoy is released so you may prefer to use the MSP for something else.
 
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Offline paolot

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4293 on: September 11, 2024, 04:39:40 PM »
...
Any missile with an engine self–destructs when it reaches its target or the fuel runs out. What you want to do is design a two–stage missile, where the second stage has sensors but no fuel or engine, and the first stage has the fuel and engine to get it there. Make sure that the deployment distance is 0, so that it drops the probe exactly on the target rather than the default of 150,000km away. The first stage can have sensors if you want, but remember that they will go away when the second stage buoy is released so you may prefer to use the MSP for something else.

Oh! I see.
Thank you db48x!!   :D
 

Offline db48x

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4294 on: September 11, 2024, 10:08:40 PM »
You’re welcome.
 

Offline nakorkren

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4295 on: September 14, 2024, 06:42:06 PM »
Does the chance of an internal component being saved from destruction due to the Instant Damage Control rating apply to electronics hit by high powered microwave?
 

Offline mostly_harmless

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4296 on: September 20, 2024, 01:20:26 PM »
Hi,

I have captured alien ships with half their missile load remaining. I also have the same alien missile types from earlier captures stockpiled on my planet.
Is their any way (incl. SM) to those stockpiled alien missiles into my alien ships?
Whatever I tried so far only got rid of the alien load out and left me with my own designed missiles.

Thanks!
 

Offline downs9

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4297 on: September 20, 2024, 10:15:51 PM »
Anybody getting NPRs with lots of hefty warships and high speeds? Or is this just the norm in the 2.5.1 version. 12,000 km/s is darn fast when i'm still in Ion engine era ships.
 

Offline lumporr

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4298 on: September 21, 2024, 12:21:05 PM »
In terms of installation target size, does a construction factory (target size 20) have less of a chance of getting hit than a Ground Force Construction Complex (target size 400), or does it have the same chance of getting hit, but lower "HP"? I'm mostly referring to this post https://aurora2.pentarch.org/index.php?topic=8495.msg107703#msg107703, but it doesn't mention hit selection, so I assume that it's random, and that a larger target size is strictly better than a smaller one.
 

Offline nakorkren

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4299 on: September 21, 2024, 12:34:52 PM »
Anybody getting NPRs with lots of hefty warships and high speeds? Or is this just the norm in the 2.5.1 version. 12,000 km/s is darn fast when i'm still in Ion engine era ships.

Largest NPC ships I've run into so far in my long running 2.5.1 game was ~50ktons, with a spoiler coming in a ~80ktons. I've never seen the NPC have multiple military ships over 100ktons, much less ones moving at 12km/s even though I'm currently at Magnetic Fusion engine tech. No matter whether they are just running with seriously boosted engines or they're just much higher tech than you, you appear to be in for a tough fight. Please let us know in the "What's happening in your empire thread" how it turns out!
 

Offline GodEmperor

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4300 on: Yesterday at 12:55:32 PM »
When scrapping a ship do i need a shipyard of its size or just a shipyard with an empty slipway? I cant find the answer for this..
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Offline Froggiest1982

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4301 on: Yesterday at 04:56:28 PM »
When scrapping a ship do i need a shipyard of its size or just a shipyard with an empty slipway? I cant find the answer for this..

The only limitation removed from a standard build order concerning scrapping ships is the tooling.

Scrap: Shipyard of the same or higher tonnage, shipyard of the appropriate commissioning (commercial or naval).
Refit: Shipyard of the same or higher tonnage, shipyard of the appropriate commissioning (commercial or naval), shipyard tooled for the target hull.
Construction/Repair: Shipyard of the same or higher tonnage, shipyard of the appropriate commissioning (commercial or naval), shipyard tooled for the building hull.
« Last Edit: Yesterday at 04:58:23 PM by Froggiest1982 »
 
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