Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 593079 times)

0 Members and 2 Guests are viewing this topic.

Offline Steve Walmsley

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 12094
  • Thanked: 23013 times
  • 2025 Supporter 2025 Supporter : Support the forums in 2025
    Gold Supporter Gold Supporter :
    Above & Beyond Supporter Above & Beyond Supporter :
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4470 on: March 10, 2025, 03:21:29 AM »
Do bodies always orbit their parent in the same direction? or does it vary?

It's always anti-clockwise.
 
The following users thanked this post: karax268

Offline Louella

  • Sub-Lieutenant
  • ******
  • L
  • Posts: 100
  • Thanked: 160 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4471 on: March 11, 2025, 02:13:42 PM »
Do maintenance ships, that is, ships with maintenance modules on them, do they benefit from having a chief engineer (intuitively that seems like it would make sense), and/or the captain's engineering bonus ?
 

Offline Yakface

  • Leading Rate
  • *
  • Y
  • Posts: 7
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4472 on: March 12, 2025, 06:45:38 PM »
I've been playing for a couple of months now.  Still on my first game - really really enjoying it.

I have a question about some freighters I captured from an NPR about 7 of them.  They have some cargo in their bays - some have infrastructure and others have trade goods - civilian transport and plastics.  I can't seem to get it to unload to free up the cargo space - is there something particular I have to do?
 

Offline Garfunkel

  • Registered
  • Admiral of the Fleet
  • ***********
  • Posts: 2977
  • Thanked: 1211 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4473 on: March 12, 2025, 07:18:42 PM »
Currently they are bugged and the cargo is stuck. Your best bet is to scrap the freighters in your shipyards.
 

Online Andrew

  • Registered
  • Commodore
  • **********
  • Posts: 778
  • Thanked: 159 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4474 on: March 13, 2025, 02:34:29 PM »
you could also delete them and then use SM to create new empty feighters of the same class
 

Offline Steve Zax

  • Warrant Officer, Class 2
  • ****
  • S
  • Posts: 60
  • Thanked: 14 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4475 on: March 14, 2025, 12:12:26 AM »
In VB Aurora I know there was a way to use "pre build" points to establish your starting fleet.
In C# Aurora I see that it can generate pre-build points, but I don't see where to use them to BUILD ships !
Does anyone still use Pre-builds? If so how?  HELP!
 

Offline Ghostly

  • Warrant Officer, Class 1
  • *****
  • G
  • Posts: 77
  • Thanked: 55 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4476 on: March 14, 2025, 04:52:24 AM »
In VB Aurora I know there was a way to use "pre build" points to establish your starting fleet.
In C# Aurora I see that it can generate pre-build points, but I don't see where to use them to BUILD ships !
Does anyone still use Pre-builds? If so how?  HELP!

Open the class design window with SM on, choose a class, it's in the Priorities/Misc tab.
 

Offline Ultimoos

  • Chief Petty Officer
  • ***
  • U
  • Posts: 43
  • Thanked: 9 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4477 on: March 14, 2025, 10:11:33 AM »
With the exception of SM. That would defeat the purpose of pre build points.
 

Offline Steve Zax

  • Warrant Officer, Class 2
  • ****
  • S
  • Posts: 60
  • Thanked: 14 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4478 on: March 14, 2025, 10:54:25 PM »
Thank you both !
 

Offline welchbloke

  • Vice Admiral
  • **********
  • Posts: 1056
  • Thanked: 10 times
  • Gold Supporter Gold Supporter :
    2025 Supporter 2025 Supporter : Support the forums in 2025
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4479 on: March 17, 2025, 01:43:02 PM »
So I've encountered the dreaded 5s increment issue again. I've had a look in the DB and set all of the NPRs to player races to check if there was a detection or interrupt message I was missing. There isn't anything obvious, not detections by any of the NPRs or my race that I can see. I've checked the fleets for all races and none of them appear to have open fire orders and no contacts (a common cause for this issue IIRC). Any suggestions from the collective on what else to check to see if I can work out what is causing it?

Welchbloke
Welchbloke
 

Offline Garfunkel

  • Registered
  • Admiral of the Fleet
  • ***********
  • Posts: 2977
  • Thanked: 1211 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4480 on: March 17, 2025, 07:36:27 PM »
Damaged fire control left open?
 

Offline welchbloke

  • Vice Admiral
  • **********
  • Posts: 1056
  • Thanked: 10 times
  • Gold Supporter Gold Supporter :
    2025 Supporter 2025 Supporter : Support the forums in 2025
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4481 on: March 18, 2025, 04:49:57 AM »
Damaged fire control left open?
Doesn't look like it. I had captured some alien ships in a recent battle, but I checked and none of the DC appear to have been left on open fire (damaged or otherwise). I thought it might have been a zero pop alien colony appearing on their homeworld after I had captured it. I deleted the pop, but no effect. I also had another look at the event log, there is no event for any of the races, NPR or otherwise, that occurs when the 5s increment kicks in.

Welchbloke
Welchbloke
 

Offline Steve Walmsley

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 12094
  • Thanked: 23013 times
  • 2025 Supporter 2025 Supporter : Support the forums in 2025
    Gold Supporter Gold Supporter :
    Above & Beyond Supporter Above & Beyond Supporter :
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4482 on: March 18, 2025, 04:51:12 AM »
Might be a stupid question, but have you clicked the Cease Fire All Ships button on the Tactical Map sidebar?
 

Offline welchbloke

  • Vice Admiral
  • **********
  • Posts: 1056
  • Thanked: 10 times
  • Gold Supporter Gold Supporter :
    2025 Supporter 2025 Supporter : Support the forums in 2025
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4483 on: March 18, 2025, 05:05:48 AM »
Might be a stupid question, but have you clicked the Cease Fire All Ships button on the Tactical Map sidebar?
Yes, for every race. It hasn't made any different unfortunately.

Welchbloke
Welchbloke
 

Offline skoormit

  • Vice Admiral
  • **********
  • Posts: 1002
  • Thanked: 425 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4484 on: March 19, 2025, 08:50:02 AM »
So I've encountered the dreaded 5s increment issue again. I've had a look in the DB and set all of the NPRs to player races to check if there was a detection or interrupt message I was missing. There isn't anything obvious, not detections by any of the NPRs or my race that I can see. I've checked the fleets for all races and none of them appear to have open fire orders and no contacts (a common cause for this issue IIRC). Any suggestions from the collective on what else to check to see if I can work out what is causing it?

Welchbloke

I'd like to poke around in the db if you don't mind uploading it.