My only guess is people are not using the admin commands properly or they dont want to go through the selection of multiple admin command leaders to set up their structure.
Am I missing something here?
Previous VB6 implementation of Fleet/Task Group formations and commands allowed things that I don't think you can do currently in C#. Bearing/Distance formations for sure isn't possible to pull off automatically currently.
In general, I agree with the OP that more in-depth Fleet organization options are very desirable. Features I'd personally like to see implemented:
- Formation controls: multiple task groups of ships flying around in formation around formation leader group, Aurora VB6/CMANO style.
- Fleet wide EMCON/Weapon controls: higher level fleet setup dictates active sensors and weapons stances, while individual ships and task groups may be overridden, plus button to clear active overrides.
- Fleet wide standing orders: they come in effect after individual orders are done, for easier management of large formations, especially useful for carriers + parasites (RTB + land automatically when done with current task). Similarly, current "divide fleet" + join fleet could be automated with this as well.
All these can be orchestrated manually, of course, but the point is to make management of complex formations easier.