Hey man am sorry to hear about what happened in the past, I hope the game turns out well and whenever your ready to get people playing It feel free to give me a shout, Id be up for testing it out and playing it on my channel and am sure others would be interested to see how the game plays and the like.
Thanks, I have looked on your channel, first time I see a Aurora youtube channel, that's great. The game will probably have an early alpha Q1 2021. I'll gladly reach you once I have a build.
Color me impressed! You clearly have a lot of talent. Hopefully you'll have the will and motivation to go through the end of this project, I foresee some serious sales here. Count me as a customer, definitively.
You'll need visibility though ... A good but unknown product don't translate to a good income.
Thank you, I am very aware of the importance of PR for any commercial project, and I agree on the importance of marketing (I even told a friend today that a marketing Ex would be the first position I'd open if I open a company around this project). Hopefully, I already have a business so I am not dependant on this projet or counting on a commercial success to get anywhere in my life. I would love to work fulltime on this game though .
My current "marketing strategy" is first building trust and low key awarness of my project, and so far the reception is good and I feel that many people that heard of the game now see me as a reliable person to execute this project to the end, thanks to the 21 updates on kickstarter on my development, 3 videos and quick reply to any questions. This kind of communication will be helpful for how people see my enterprise in the long run. Other than that, traditional marketing is very tricky if you don't have any budget, and kickstarter has been the most efficient way to initiate it so far.
Most forums and the likes don't see self promotion with good eyes and significant influencers and game journalists mostly ignore any game that is not already established/well known or that don't provide any kind of retribution (I have experienced it some years ago).
That is why my workflow doesn't require any external help, I do everything in the game, lack of funding would just slowdown the developement a bit and some arts won't make it to the game. Funding also fuel my motivation, as the prospect of making game/software developement my trade would be a dream becoming reality.
My intention isn't to make a financial fortune, there are other viable ways to achieve this kind of goal. I just want to make a great game I'd love to play myself, and others enjoy it like they enjoy aurora or DF.
A good but unknown product don't translate to a good income.
While I mostly agree with it I'll nuance by giving a general pattern I have observed in most indie game without marketing.
Oversimplified :
The forgotten gamesBad game -> No income
Mediocre game -> No - insignificant income
good game -> insignificant income.
Excellent game -> May pay the dev back
What sellsExceptional game (unique + good + wanted) -> variable to very high
Add a serious marketing budget and this lose any relevance
A good marketing would sell about anything .
I am telling this just to point out what I should aim for. There is no ground for mediocrity if I dare to aim for a success.