New Players > The Academy
FAQ
83athom:
--- Quote from: MarcAFK on January 19, 2017, 07:45:34 AM ---Speak of the devil, how did this guy get past?
--- End quote ---
Might have been a normal email (gmail, yahoo, charter, etc), making it look like a legitimate account.
Tor Cha:
Keep the Doors as they are Nice looking. Drop the Other stuff as it is trash
Col.Wardeth:
How long my ship would be on an overhaul? Almost half a year have passed, I could build a replacement ship in that much time.
Append: the wiki says that it's 1 month of overhaul per 3 months out in the space.
So the question is: would it be better to just build new ships instead of ones with 10+ years of maintenance clock?
Also, how likely it is to run into aliens? So far I've encountered only 1 other race in 37 systems. I play with real stars, so maybe that's the problem because I've found only two other G-class stars with no suitable planets so far?
Tree:
Sounds like you're better off scrapping your 10+ years maintenance clock ships with your shipyards and build new ones. And if you're building the exact same kind, you can even re-use the components you got back from scrapping them.
As for aliens, they can pop up about anywhere, the type of star doesn't matter. All they need is a livable planet. Not necessarily one that fits human, mind. But unless they breath something other than oxygen, you're likely to find their homeworld to be an easy planet to terraform down to a colony cost of 0 for you.
If you don't meet enough, you could use spacemaster mode (ctrl+S) to generate a new system from the system generation window (F9). Then if there's no livable world, you can just create a new colony, terraform it a bit, abandon the colony and create a new empire that is an NPR. You'll probably meet up at some point.
Or you could go back to the Game Info screen (ctrl+I) and turn up the NPR generation rate for the player. I wouldn't recommend doing it for NPRs, they'd just end up fighting and bog down your game off screen, which makes it kinda annoying when you can't even watch the action and you're randomly down to 5 seconds turn.
Col.Wardeth:
--- Quote from: Tree link=topic=1194. msg101005#msg101005 date=1486291173 ---Sounds like you're better off scrapping your 10+ years maintenance clock ships with your shipyards and build new ones. And if you're building the exact same kind, you can even re-use the components you got back from scrapping them.
As for aliens, they can pop up about anywhere, the type of star doesn't matter. All they need is a livable planet. Not necessarily one that fits human, mind. But unless they breath something other than oxygen, you're likely to find their homeworld to be an easy planet to terraform down to a colony cost of 0 for you.
If you don't meet enough, you could use spacemaster mode (ctrl+S) to generate a new system from the system generation window (F9). Then if there's no livable world, you can just create a new colony, terraform it a bit, abandon the colony and create a new empire that is an NPR. You'll probably meet up at some point.
Or you could go back to the Game Info screen (ctrl+I) and turn up the NPR generation rate for the player. I wouldn't recommend doing it for NPRs, they'd just end up fighting and bog down your game off screen, which makes it kinda annoying when you can't even watch the action and you're randomly down to 5 seconds turn.
--- End quote ---
Wow, I didn't know that scrapping returns components. Only thing that holds me from scrapping now is a necessity to manually rename 20 new ships.
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