1.12
A fleet with too many reaction bonuses stacked is completely unable to move and is even unable to perform tasks such as activating shields at their current location (when given as a move command and not though the combat menu)
In the DB attached the affected fleet was the "Carrier Group - 13th Star Lords". Their fleet commander is "Thierry Arene" (ID 111292) who had a reaction bonus of 35%. Reducing this bonus to 10% through DB magic made the fleet start moving again. So if you want to reproduce revert my workaround.
Also useful to note is my admin command structure that this fleet falls under:
GEN - 35% Reaction bonus
GEN - 35% Reaction bonus
NAV - 25% Reaction bonus
NAV - 50% Reaction bonus
NAV - 35% Reaction bonus
Affected fleet - 35% Reaction bonus (fleet CO)
DD HNS Porpoise - 50% Reaction bonus (Captain, highest in the fleet, haven't checked the fighters though)
(Through a facepalm) I encountered this a while ago, and couldn't figure it out. I didn't think of the stacked bonuses and continued to suspect it was something about the about the command ship design, so, on top of our two command cruisers, we developed several variants of "Funny Customer" class command ships which all showed the same behaviour. Except when they didn't
. Eventually, I gave up looking for any reasonable reportable pattern and simply fired all fleet commanders permanently.
Thanks for enlightening me at last.
(I could provide another db if needed. But it seems to me Droll's already has the bug in the crosshairs. And I don't want to risk breaking this thread with another misfiring attachment.)