C# Fiction > Zap0's Fiction
Race to the Stars - Comments Thread
lochmere:
Hey really love the series and your writing! Just had a question from a gameplay point of view:
How much do you actually play in this game vs observe? I think I saw in an earlier post you were playing as the Argentinians since they were struggling the most, but do you actually play like one normally would in Aurora or just intervene sparingly?
I was thinking of doing my own version of a multi NPR on Earth start, seems like a fun experience just watching the AI develop and act on their own. Can't wait for the next write up!
Zap0:
It's nice to hear that people are reading and enjoying my story, thanks!
In a sense, I do all playing and no observing: All six human empires are player races. It's a little like playing six games in parallel. The event log is set to show events for all races (an SM option) and I react to whatever happens with whatever empire is affected. The Xining and all other aliens are NPRs on the other hand, I can't look at what they're doing.
Having an NPR on Earth really limits the way you can interact with them - either you'll be friendly or it's all-out war. Witnessing NPR-NPR interactions can be really cool however, like with that alien conflict the PRL just stumbled into.
TheTalkingMeowth:
FYI: it is not currently possible to actually use captured alien missiles. They can only be scrapped for resources.
Zap0:
--- Quote from: TheTalkingMeowth on September 18, 2020, 08:39:07 AM ---FYI: it is not currently possible to actually use captured alien missiles. They can only be scrapped for resources.
--- End quote ---
It does appear so. But I am a magician!
Or at least somebody with DB access. Distributing the missiles between the empires required some DB editing too. In order to make them usable I then also added the missile to every empire's tech list. That means they now show up in the ordnance selection screens like any race-designed missile - and can be built like one too. I'll be refraining from building any more of them, unless I want to role-play that they got fully reverse-engineered at some point.
That's probably the most "invasive" DB edit I've done. Other edits I've done:
* Components with sizes (engineering spaces, fuel tanks, maintenance bays etc.) are renamed: Tiny Engineering Space -> Enginering Space (5t) - Script here: https://old.reddit.com/r/aurora4x_mods/comments/h17gfv/db_script_to_rename_components_engineering_spaces/
* Tractor beam changed to 1 HS instead of 10 - They were going to be part of the Russian experimental new doctrine, but then they spent all their Gallicite on much-needed upgrades of what they already had and have been struggling to build up a stock again.
* I changed the flag for precursors (the Qian), was initially a British Bermudas flag.
* I disabled the player interrupt for discovering a JP. I don't usually investigate them right away anymore.
* And I set the Xining to have established communications with the EU as the "establish comms" SM button does not go both ways, it seems.
--- Quote from: froggiest1982 on September 18, 2020, 06:28:26 AM ---Did you SM Luna as Jungle in the last AAR? Just out of curiosity
--- End quote ---
No, they just moved all their terraformers away to Mars and then Sheng Yúe in Santa María when Luna became habitable. They specifically built a few more terraformers recently to change the terrain of Luna. If I'm understanding the mechanics right there was a chance it could have been any of several terrain types, and I changed the temperature specifically to be above the minimum required for jungles. Mars was also trying the same, but Mars is already Prairie and I don't think I can change the terrain without giving the planet a CC cost again. Everyone still has infrastructure there, but it'd seem like a step back, so I won't do it.
Terrain rules post: http://aurora2.pentarch.org/index.php?topic=8495.msg104912#msg104912
Black:
You should be able to change terrain of Mars if you increase water coverage or change temperature. Some terrains have 25% or 30% water coverage requirement or 20-25°C temperature requirement. Terrain can change if you cross these thresholds.
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