I agree with you on the civilian thing. A switch to disable the shipbuilding at games start would be a good thing
I?m constantly getting emergency messages from those idiots commanding the privately owned ships.
"Oh, you are stuck in the Lubeck system without fuel, Captain Muller? Why didn?t you plot a course to Earth in time to refuel? Oh, you had to finish your mission to bring your settlers to our new colony on Stuttgart-4, no matter what.
Well, you haven?t finished your mission yet, now have you? Ok, I see what I can do, but don?t get excited, it will take some time until I can reroute a fueler to your position."
"Yes, Captain Braun, what is it?
You are stuck in the Kassel System, with no way to gravsurvey the system behind the jumppoint, because you have no jumpengine? Well, why haven?t you filed a flightplan? We would have been glad to lend a hand if possible. I?ll do what I can but I can?t promiss anything"
And so on and on and on....
Because the civilian messages come under the normal headings i.e. Orders not possible, or Orders Completed and so on, there is no way to shut the civilian messaged down without disabling the ones from your own ships.
(Yes, I couldn?t care less about a civilian colony ship that has run out of fuel)
Hm, there is an evil thought crossing my mind. What if I use them for target praktice? Darwin as its best. The good captains get drafted into the military and the rubble is stuck with the civis and to prevent them from breeding, they are blown out of space, giving my crews some much needed training.
Will the Civ Spaceport continue to build ships?
Ok, on a serious note, labling all civilian messages as such, would allow to deselect them in the Event Update