C# Fiction > The Suns Never Set
The Suns Never Set - Comments Thread
Steve Walmsley:
Please post any comments in this thread.
nuclearslurpee:
Excellent, a right proper British Empire AAR. I expect nothing but the finest in nationalistic fervor, imperialist boot-heels, and of course light refreshments.
In honor of this I feel obligated to re-post the following terrible photoshop for the amusement of all:
Interesting setup with the two different ASMs this early. Personally I'd love to see what could be done with box launchers/VLS on the larger ships, but given the era and more importantly the complete lack of other player-controlled races that would be a bit silly of an idea in this AAR. Maybe in the next one!
Looks like the commander rank for the Astraea class might be a misclick, by the way. ;)
--- Quote ---The geological survey was very disappointing with no suitable mining sites. Mars, Mercury, Earth’s moon and the Galilean moons of Jupiter were all entirely devoid of mineral deposits.
--- End quote ---
From a reader perspective - excellent! A strong early economic motivation to expand rapidly out of Sol makes for an entertaining read.
Loving the introduction of ASW to deal with the Corsair incursions. Another different tactic, even compared to the last WH40K campaign, and we shall get to see how effective it might be.
Establishment of good relations with the Space French Beershebae is an interesting and contrasting development. With the requests to honor territory well-received, this could be the beginning of a strong alliance, or an opportunity to expand the Empire, depending on the temperament of our British protagonists.
I will admit an interest in seeing how the British Army is developing in the TN era, obviously the Royal Navy is first and foremost but the Army cannot be neglected given the dangerous forces which lie in wait...
Drakale:
Are diplomatic station/ships being considered neutral in contested territory a new addition or was that always the case? I had no idea you could do that without eventually getting a nice nuclear welcome gift from the aliens.
Very cool start of the campaign, I like this new iteration of the raiders better already.
Black:
My favorite theme from Steve, British Empire in space. :) Looking forward to next part! Unfortunate, that Sol is void of resources, but it will provide more action as the Empire will have to be aggressive with expansion. I am curious how well will Empire fare with all missile armament.
I like the new approach to Corsairs and their aggressive move to attack in Sol. Fate of the HMS Apollo and HMS Thetis shows that armed survey ships might be better idea in 2.0 than in earlier versions and that makes me happy as that is how I prefer to build my survey ships.
--- Quote from: nuclearslurpee on September 02, 2021, 12:42:54 PM ---Interesting setup with the two different ASMs this early. Personally I'd love to see what could be done with box launchers/VLS on the larger ships, but given the era and more importantly the complete lack of other player-controlled races that would be a bit silly of an idea in this AAR. Maybe in the next one!
--- End quote ---
NATO vs USSR would be excellent theme for VLS/Box launchers, coincidentally my second favorite from the VB6 past. :) Maybe for version 2.1. ?
Steve Walmsley:
--- Quote from: Drakale on September 02, 2021, 02:23:11 PM ---Are diplomatic station/ships being considered neutral in contested territory a new addition or was that always the case? I had no idea you could do that without eventually getting a nice nuclear welcome gift from the aliens.
Very cool start of the campaign, I like this new iteration of the raiders better already.
--- End quote ---
Its always been the case, but there was a bug in earlier versions that caused the aliens to issue warnings, even though diplomatic status was unaffected.
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