Not sure since i do not use 2stage missiles often, but i believe if there was no target the missile would self destruct even if it was meant to "sit and wait" for a target.
As I understand it, if a missile with a sensor loses its target, it must continue to fly to the place where its target was, and if it detects a new target during the flight, attack it.
The bug (which will be fixed in version 1. 14) is that the missile, if it is a two-stage (drone), self-destructs if it loses its target.
Or am I wrong?
I read the topic about mines, and they wrote about it there as the reason for the impossibility of using mines.
It depends on the situation. 2 Stage missiles are often used as mines. the 1st stage has no engines or fuel, but does have a sensor to detect ships. If a ship enters it's separation range it launches it's 2nd stage, which is often multiple missiles.
https://aurora2. pentarch. org/index. php?topic=11417. 60
Here people tried to make mine fields and ran into bug. . .
Combat stage missiles DO need sensors otherwise they would not be able to find what they were launched at. (pretty sure at least)
So, after all, what level should the sensors be installed on, on the first or on the second?
Logically, the second stage missiles (with warheads) should automatically target the target of their first stage . . . Or not?
You can do this, but i don't see the point. Let's assume 90% of your missiles are destroyed by PD. 15 of your Size 1, 4 of your size 3 and 1 of your powerful missiles get through. Lets assume for a moment your missile damage is 1 for the Size 1, 4 for the size 4, and 9 for the largest missile. You have done a total of 40 Damage with that volley.
If on the other hand you fired 200 powerful missiles and 90% get destroyed, you are still landed 20 missiles that do 9 damage each, so 180 damage.
Also, you do not want to "stagger launch" missiles. You want them all arriving at the same time to overwhelm the enemy Point Defense. If the enemy can shot down 100 every 5 seconds, having 1 wave of 100 arrive, and 5 seconds later a second wave of 100 arrive just means all 200 will be shot down. But if 200 arrive at the same time, only 100 can be shot down and the other 100 will hit their targets.
To help this there is a option called "fleet fire" you want this on for all missile ships most of the time. A ship under fleet fire orders will have a "(F)" after their name.
The problem is that to fire a salvo of 100 size 3 rockets, you need 100 size 4 launchers (which will fire two-stage rockets at a time).
The same 200 first stage missiles can contain a total of 50 size 3 missiles and 150 size 1 missiles.
Let's say we only have 10 ships, 10 rocket launchers each.
And here the question is, how many missiles can an enemy fleet shoot down in a salvo?
If the enemy can shoot down 100 missiles per salvo, then there is no point in launching 100 larger missiles, because they do (almost) no damage. At the same time, firing 200 missiles, including small ones, 100 will reach the target.
On the other hand, if the enemy fleet is capable of shooting down only 30 missiles, then it would be advantageous to launch 100 larger missiles than 200, of which 150 are "small".
Is it possible during a battle to change the type of ammunition on a ship if there is an ammunition storage ship nearby? And if so, how long will it take?
The ideal option is to send several volleys of small useless missiles in order to understand the power of the enemy missile defense, and then, based on this, choose the type of missiles to attack.
An alternative option is to try to use such a large number of ships / rocket launchers / salvo size, respectively, that no enemy missile defense system could cope with even half of them. But there is a drawback in unnecessary cost overruns.
Unless you are attacking unarmed ships, manually targeting is the best idea. Additionally you want to target the ships that are the most "dangerous" to your fleet doctrine. If you are using primarily missiles, dedicated Point Defense ships should be a first priority to weaken the enemy fleets point defense and allow more missiles to get through and destroy targets.
And how do I know, at a distance of 100 million km, which one is a point defense ship?)