"I'm honestly unclear how this is possible in normal survey operations" my bet is you only explore when absolutely necessary and you've finished turtling,
LMAO
Yes, you can and you should
Except your only solution is to stop? There is no reason to stop? having to micro 1 trip in 10 to explore more systems isn't a big deal?
I can't afford to expand and change the way i explore significantly and there is no reason to stop?
Your solutions are terrible and you are arguing on pure opinion? the exploration of new systems takes up a good 1% of my mineral use, finding more valuable systems to exploit is well worth that tiny effort and little bit of micro.
I'd like to politely request a slight toning-down of the aggressive rhetoric here.
Says the guy who has just made the most condescending reply i've heard in a LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONG time.
I'm not asking for it to be easier, i'm not asking for some big new feature, i'm not even asking for a new feature at all, changing <10% to <60%, is such a minute change and literally the only reason i suggest it is to reduce micromanaging. it's not difficult, it's not hard, it's not even tedious.
It is simple and it is easy, even at only ion at 25% research rate. At higher tech levels it would be even easier for ships to run out of fuel. It's just micromanagement with a simple and easy suggestion to which i have got no end of condescending asshole replies about how i'm playing the game wrong.
I wanna play the game this way, i didn't demand the suggestion, i didn't ask rudely of Steve, i didn't make a giant deal of it. I'm defending my position from posts that are clearly gate-keeping and condescending. I've made other suggestions and Steve has said no, i don't care.
If i could do this change myself i would! but i don't know how to change the .exe to make the order work correctly without breaking anything...
Do people use <10% fuel anyway? is that a thing people do?
Hi,
Please, everyone, let me know if I'm wrong here but:
ISTR that when a fuel% conditional order is potentially triggered, there is a check that there is a fuel source (of the type specified in the conditional order) within a certain limit (I think it might be 3 or 5 jumps). If there is no suitable fuel source within that limit then the conditional order is not triggered and the ship continues with its normal orders (and the game will not notify you because the conditional order was not triggered). If my memory is correct then adding a 60% or 70% conditional order would still not trigger in your current situation and would not help you.
I would love to see your ship design for a survey ship that can make 10 jumps and still have over 60% of its fuel left, not to mention being expected to survey at least half of any system it finds.
Andy
You are wrong. Think about it, the order is for <50% fuel, if a ship travels in a straight line and reaches <50% fuel it's literally not possible for it to have enough fuel to return to it's starting point (not accounting for movements of planets etc.)
I have a planet that is always accessible (multiple actually) with millions of liters of fuel at them. If a 5 day increment has passed and the fuel is now at say, 45%, it gets the order to return home, it now has 45% fuel and it takes 54% to reach home, it runs out and i need to send a tanker out to fetch it.
my survey ships have almost 100bkm range, while traveling at 5357km/s, with ion engines and 2 survey sensors and a jump drive for only 7,000 tons
it's a completely reasonable survey ship at ion age.