Missile costs are far too much in their current form and need to be rebalanced to have an equal equation against beam based fleets.
Current logic behind missiles being expensive is that they provide a significant advantage in range against beam foes and enable the potential of wiping out an enemy fleet without being touched yourself which is invaluable.
However with new laser warheads and other munitions + a redirection to larger missiles I believe the costs will effect the use of missiles especially if the idea is to have reloadable launchers be more viable, so I recommend the following:
Reduce the costs of all "dumb" missiles ie missiles without laser warheads, without ECCM, without ECM (Notably decoys in whatever form should be reduced as well), specifically the gallicite cost, people especially with box launchers are having to fire entire fleets worth of BP at opponents.
Keep current costs for "smart" missiles, ECM, ECCM, Laser warheads, Advanced guidance etc, the current costs being high are fine in these areas as these will be more selective missiles or you expect to pay extra for what you get, so for example an AMM which costs 50 minerals currently with no ECM or ECCM or anything would cost say 30 instead and if it did have ECM and ECCM or advanced guidance retargeting its cost would be 50.
Furthermore the main cost of missiles is the logistics of moving them around strategically, larger missiles should be reduced in cost and all dumb munitions while higher tech munitions with specialised warheads, levels of electronic warfare and additional guidance should be more expensive, IRL missiles avionics are some of the most expensive part of the weapon.