I've been revisiting Starfire (the unpublished 3rd edition Unified Rules) for some ideas on improving missile warfare. The first area for consideration is laser warheads.
One of the things that concerns me in Aurora terms for laser warheads is the interaction of inbound missiles and point defence. A simple option is for laser warheads to ignore Final Defensive Fire, because that is only applied just before impact and they would be firing from further out. As a result laser warheads would only be hit by area fire, which is a messy mechanic in general and rarely used. I suspect that in reality, tactical officers would learn to recognize laser warhead missiles and adjust final point defence fire to engage sooner. That is not possible under the current rules.
Starfire has the Laser Torpedo, which is analogous to laser warheads in Aurora. There are several versions, but the base mechanic is converting the standard warhead into a lower amount of laser damage and applying a penalty to hit for PD (to simulate attacking from further out). I am tempted to use a similar idea for Aurora.
There would be two new factors involved in missile design: the conversion rate of the 'normal' warhead into laser damage (based on a new tech line) and the distance from the target at which the warhead would trigger (player decision). I would also have to apply some form of 'range modifier' to determine how the combination of range and base damage was converted into impact damage. To avoid making laser warheads dependent on the laser tech lines, I think it would best to assume bomb-pumped laser warheads would all be x-rays (that appears to be the case in reality) and therefore have a consistent range modifier irrespective of the other factors. This would be a lower range modifier than actual ship-mounted x-ray lasers.
For point defence, I am tempted to remove area defence entirely, as it is confusing and not that useful, and instead allow a fire control with Final Defensive Fire to be assigned a maximum range. This would then engage any missile attacking a target, or using a laser warhead, within that range. The actual location of the laser warhead detonation could be tracked and the point defence range would be calculated from the firing ship to that location (as the firing ship may not in the same location as the target ship). Because laser warhead missiles would be engaged at greater ranges, the chance to hit would be generally lower. Larger fire controls could be used to provide more accurate long-range point defence coverage, but that increases cost and reduces the amount of hull space for defensive weapons. The attacking player could choose a greater detonation range in the missile design at the expense of impact damage (to reduce PD accuracy) and laser warhead missiles could also employ ECM to further complicate the defence. Both of these options are easier with larger missiles.
I am working my way through some other missile-related Starfire concepts and I will add them in subsequent posts.