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v2.2.1 Bugs Thread

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Steve Walmsley:
Please post potential bugs in this thread for v2.2.1

First, please check the Known Issues post before posting so see if the problem has already been identified or is working as intended.
http://aurora2.pentarch.org/index.php?topic=10637.0

'Me too' posts for unresolved bugs are fine as it shows they are affecting more than one person. Any extra information you can provide in 'me too' posts is very welcome.

Please do not post bugs from previous versions unless you confirm they are still present in v2.2.1

When you post, please post as much information as possible, including:
The function number
The complete error text
The window affected
What you were doing at the time
Conventional or TN start
Random or Real Stars
Is your decimal separator a comma?
Is the bug is easy to reproduce, intermittent or a one-off?
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well

jatzi:
I'm noticing in the governor tab for colonies whenever I click automated assignment or whatever it doesn't stick. Like it'll be fine but if I close the window and reopen it it's defaulted back to manual assignment or no commander required. And as such new governors aren't being assigned automatically when someone dies and they're not being rotated around either, if they're supposed to be.

EDIT: I've just noticed in the 2.2.1 changes thread this has been fixed but I'm using 2.2.1 and I'm still having the issue
EDIT2: I had downloaded the game from the 2.2.0 installation thread after it said it had 2.2.1 included. I reinstalled 2.2.1 using the separate specific patch and the governor thing went away. Super weird but all good! Sorry for this

SJW: No problem. There was an earlier v2.2.1 with just the Commander fix. I should have numbered the next patch as v2.2.2.

stabliser:
Event: 'cannot unload colonists from one species at population of a different species'

but the population is zero, this is the first colonist delivery... albeit of Species 2.0


This is a 2.2.0 game patched to 2.2.1  This issue appeared before and after the patch
playing as Aliens in a non-Sol start, Random stars.

Easy to reproduce: load geneticaly modified colonists onto ship and transport to brand new colony.
probably something to do with species at a colony being chosen when the colony is claimed rather than when they are dropped off.

Edit: I see I get to choose the species if I Create colony in the fleet window but not in the system window...

SJW: Not a bug. Only one species per population allowed. On system window, Species is top right.

Edit: Ah, Thats how it works, Thanks.  Any chance the event message could also tell us which ship had the unloading problem.

Froggiest1982:
Still not 100% sure it was identified as a bug or not, but since it has been mentioned multiple times, is it possible for civilians to do not spawn mining colonies when the civilians are turned off, please?

SJW: Civilian Mining Colonies are unaffected by Shipping Lines being turned off.

Indefatigable:
Colonists loaded in Ark Modules orbiting a colony

- they don't show up as colony population
- there is no internal ark population growth with space available

Tested previous version (2.1.1): orbital population works, no ark growth

SJW: Fixed, but will require a database update release.

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