Just a quick suggestion: Could there be logic implemented for civilian movement of colonists, similar to civilian installation movements? ie, could the UI on the Civilian/Flags tab include a target population, for supply or demand, after which the population is set to stable?
Just had my civilians completely drain one of my mining colonies of settlers. Kind of frustrating when I still want people there, just not as many as I had.
Thank you!
Hope you are enjoying the travel life, Steve!
I think what you want is already implemented.
In the economics window, under the civilian/flags tab, at the top there are 3 radio buttons.
Stable or destination should prevent civilians from taking colonists (although I expect it will not change currently assigned orders).
When a colony is created, it is set as a destination. I think there is a population level (probably 10 million) where the setting is automatically changed from a destination to source, it sounds like that changeover affected your colony.
As a possible alternative to one of my earlier suggestions (being able to sort the minerals window by total accessibility), I would also be amenable to the ability to export/copy the text in that window.
I can more-or-less brute-force that functionality by OCR'ing screenshots of the window, but that's obviously not ideal.
On a system by system level, you can get the mineral deposits in text form.
In the main window, in the left hand box, there is a tab called "Min Text", which has the body, mineral, and accessibility for the present system.
You can copy and paste the contents into a text file or spreadsheet.