So Active Terminal Guidance.
Kind of... boring, honestly. And mostly useless.
Proposal:
- Make the ATG bonus a flat addition. So a 90% hit, if given a 10% ATG, would be 100%. Simple enough, but this change would render ECCM pointless. So to counter that, ECM should nullify ATG bonus unless an ECCM is present. However, this would be weird, since it could create a novel use for ECCM that breaks existing E-WAR mechanics. So I propose the interaction thusly.
The malus for ECM is applied to ATG after ECCM is applied. So a 10% ECCM with a 20% ATG would have 20% ATG if the Enemy ECM was only 10%, but no ATG bonus is the enemy ECM was 11% or better.
Desired results:
- I think this proposal would make ATG a more interesting option overall and expand the number of viable missile designs. It would enable Gundam-style "funnels" (Or Orbit Cannon Launchers for the Armored Core fans out there). It would add utility to an otherwise marginally useful if not outright useless option, which has already been implemented. It would likewise add some additional flavor / purpose to large missiles, although these are already in a pretty good place already IMO. I do not think large missiles are in enough of a good place for these ATG changes to push them over the edge to OPness though.
- It would also enable the use of slow missiles, opening up a slew of other options via engine choices which at the moment, don't really have any viable variety outside of "go fast as frakk". Slow missiles, for those who will inevitably say "but slow missiles will get shot down!", would need to find ways around the inherent disadvantages. Perhaps being cheap and small, thus easier to mass and fire en masse. Or high ECM, decoys, etc. I am convinced there are enough penaids that slow missile would not be so hopelessly outmatched by enemy PD to the point of uselessness.