C# Aurora > C# Bug Reports

v2.5.1 Bugs Thread

<< < (85/88) > >>

Chris Foster:
Error Function #1516 occurs every increment due to ground forces.

Two formations exist as in the picture attached/below. Both were created via the organizations tab, with the 1st being created from the instant org button. Deleting the formations fixes the error. removing the MLRS companies from the formations also fixes the error. but re adding them causes it again. removing all the tank companies also fixes the error, they can be re-added but if there is 4 or more tank companies in one formation, or if there is 3 tank companies and at least one MLRS company, the error persists.

I have noticed from messing around with them that the tank company actually has 0 units of a construction/cap vehicle that i set to zero but forgot to delete, while the MLRS has 1 (intentionally). Im no programmer but i suspect some sort of float error or something with the total formation due to the existence of the 0 units in the tank company, since the error does not occur when the formation consists of only MLRS units. the error does not persist when the tank companies are under no hierarchy.

https://imgur.com/a/zoNuCKy

Ghostly:
Conventional start, Real Stars, period separator, 60 years in.

Ordering a fleet with a tanker to "Transfer Fuel to Refueling Hub" will exceed the hub's fuel capacity and keep transferring fuel until the tanker is empty. Attached screenshot is how I found it in my game, also managed to replicate with a different tanker design and a brand new hub design (just fuel tanks and the hub module, no other modules). Something similar has been reported here https://aurora2.pentarch.org/index.php?topic=10990.msg126741#msg126741 , though in my case one hub in the fleet is enough for the bug to manifest. This is problematic because the "Refuel Stationary Fleet" order is also unreliable as reported here https://aurora2.pentarch.org/index.php?topic=13464.msg172115#msg172115 , I had to up my order delay for it from 10 minutes to 1 hour to make it work in increments above 8 hours.

paolot:
TN start, Real stars, dot as decimal separator, 94 years in the game.
I have just discovered a system having the same name (Epsilon Horologii) of another one. See the attached image (I placed them side by side to do the screenshot).
The new system is the 216th that I met. These two systems are very different one another.
I wish to change the name of the most recent system. But, how can I choose a suitable name? especially a name not already present in the DB, and coherent with the real stars environment.

Steve Zax:
If the "real Stars" database doesn't have duplicates (Sirius + Alpha Canis Majoris) which I'm pretty sure it doesn't, then you can decide that, as astronomers have in the past, that Epsilon Horologii is an optical double star (two stars in the same place in our sky, but different places in the 3-D universe, and name it Epsilon(2) Horologii.

Louella:

--- Quote from: paolot on April 22, 2025, 07:54:53 PM ---I have just discovered a system having the same name (Epsilon Horologii) of another one. See the attached image (I placed them side by side to do the screenshot).

--- End quote ---

I couldn't find Epsilon Horologii in the star names in the database at all.  ???

Do you use a modded database ?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Reply

It appears that you have not registered with Aurora 4x. To register, please click here...
There was an error while thanking
Thanking...
Go to full version