Tech Levels
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Nuclear Gas-Core
T4 Armour
T3 Weapons
Further details available on request
What about Ground combat tech? Should they have access to the Heavy (or even super-heavy) ground vehicles?
I want to add a bit to the vehicles later.
Fleet[/size]
Gladius Frigate
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Strike Cruiser
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Battle Barge
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Small Craft
Thunderhawk
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Thunderhawk - Support
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Caestus Assault Ram
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Landing Craft To be placed in the Battle Barge
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Looks fine, though I wonder why Serf garrison on ships is so small..?
Although, Landing craft does not have shuttle component. There is a size limit of craft being able to land on the planet and if I remember right, it is 500 tons.
Though, I'll need to check this out in the latest patch.
Ground Forces
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Formation Templates
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I see no assault marines. I suppose they are part of that regular battle brother?
Unit Classes
Space Marine Brother
Space Marine Brother
Transport Size (tons) 6 Cost 10.125 Armour 16 Hit Points 16
Annual Maintenance Cost 1.3 Resupply Cost 1.3
Improved Personal Weapons: Shots 1 Penetration 8 Damage 6
Advanced Genetic Enhancement
Boarding Combat
Extreme Pressure Combat
Extreme Temperature Combat
High Gravity Combat
Low Gravity Combat
Vendarite 0.24
Development Cost 503
Space Marine Captain
Space Marine Captain
Transport Size (tons) 10 Cost 217.529 Armour 16 Hit Points 16
Annual Maintenance Cost 27 Resupply Cost 0
Headquarters: Capacity 1,100
Advanced Genetic Enhancement
Basic Genetic Enhancement
Boarding Combat
Extreme Pressure Combat
Extreme Temperature Combat
High Gravity Combat
Improved Genetic Enhancement
Jungle Warfare
Low Gravity Combat
Mountain Warfare
Rift Valley Warfare
Vendarite 0.88
Development Cost 2,332
Space Marine Chapter Master
Space Marine Chapter Master
Transport Size (tons) 100 Cost 1,318.359 Armour 16 Hit Points 16
Annual Maintenance Cost 165 Resupply Cost 0
Headquarters: Capacity 20,000
Advanced Genetic Enhancement
Boarding Combat
Extreme Pressure Combat
Extreme Temperature Combat
High Gravity Combat
Jungle Warfare
Low Gravity Combat
Mountain Warfare
Rift Valley Warfare
Vendarite 16
Development Cost 5,740
Space Marine Devastator - Missile Perhaps one of the most out of line units. These should be in the companies as well, but I couldn't convince myself to have even one of these in each company.
Space Marine Devastator - Missile
Transport Size (tons) 20 Cost 33.75 Armour 16 Hit Points 16
Annual Maintenance Cost 4.2 Resupply Cost 2
Light Anti-Aircraft: Shots 1 Penetration 6 Damage 12 AA Value 1
Advanced Genetic Enhancement
Boarding Combat
Extreme Pressure Combat
Extreme Temperature Combat
High Gravity Combat
Low Gravity Combat
Vendarite 0.8
Development Cost 918
Space Marine Devastator Team - AntiInfantry
Space Marine Devastator Team - AntiInfantry
Transport Size (tons) 12 Cost 20.25 Armour 16 Hit Points 16
Annual Maintenance Cost 2.5 Resupply Cost 6
Crew-Served Anti-Personnel: Shots 6 Penetration 6 Damage 6
Advanced Genetic Enhancement
Boarding Combat
Extreme Pressure Combat
Extreme Temperature Combat
High Gravity Combat
Low Gravity Combat
Vendarite 0.48
Development Cost 711
Space Marine Devastator Team - AntiVehicle
Space Marine Devastator Team - AntiVehicle
Transport Size (tons) 16 Cost 27 Armour 16 Hit Points 16
Annual Maintenance Cost 3.4 Resupply Cost 6
Light Anti-Vehicle: Shots 1 Penetration 12 Damage 18
Advanced Genetic Enhancement
Boarding Combat
Extreme Pressure Combat
Extreme Temperature Combat
High Gravity Combat
Low Gravity Combat
Vendarite 0.64
Development Cost 821
Here is a funny part - Chapter Master has less genetic augmentations than a Captain (who has basic, improved, and advanced genetic improvements.)
Also, it is a bit weird that captain and chapter master has the more exotic mountain, deep valley and jungle fighting equipment, but no one else does.
It might be sensible to standardize these among the forces - either remove the excessive fighting capability on commanders, or give these to all the space marines.
Rhino
Rhino
Transport Size (tons) 50 Cost 27 Armour 32 Hit Points 32
Annual Maintenance Cost 3.4 Resupply Cost 15
Heavy Crew-Served Anti-Personnel: Shots 6 Penetration 9 Damage 6
Crew-Served Anti-Personnel: Shots 6 Penetration 6 Damage 6
Extreme Pressure Combat
Extreme Temperature Combat
High Gravity Combat
Low Gravity Combat
Vendarite 4
Development Cost 821
Land Raider
Land Raider
Transport Size (tons) 92 Cost 74.52 Armour 48 Hit Points 48
Annual Maintenance Cost 9.3 Resupply Cost 24
Medium Anti-Vehicle: Shots 1 Penetration 24 Damage 24
Light Autocannon: Shots 3 Penetration 8 Damage 12
Extreme Pressure Combat
Extreme Temperature Combat
High Gravity Combat
Low Gravity Combat
Vendarite 11.04
Development Cost 1,364
Land Speeder
Land Speeder
Transport Size (tons) 108 Cost 87.48 Armour 48 Hit Points 48
Annual Maintenance Cost 10.9 Resupply Cost 6
Forward Fire Direction:
Crew-Served Anti-Personnel: Shots 6 Penetration 6 Damage 6
Extreme Pressure Combat
Extreme Temperature Combat
High Gravity Combat
Low Gravity Combat
Vendarite 12.96
Development Cost 1,478
Space Marine Dreadnought
Space Marine Dreadnought
Transport Size (tons) 32 Cost 1.28 Armour 16 Hit Points 24
Annual Maintenance Cost 0.16 Resupply Cost 9
Heavy Crew-Served Anti-Personnel: Shots 6 Penetration 9 Damage 6
Vendarite 1.28
Development Cost 178
Supply Drop Pod
Supply Drop Pod
Transport Size (tons) 62 Cost 2.48 Armour 16 Hit Points 24
Annual Maintenance Cost 0.31 Resupply Cost 0
Logistics Module: Ground Supply Points 1,000
Vendarite 2.48
Development Cost 248
Chapter Serfs
Chapter Serfs
Transport Size (tons) 5 Cost 0.562 Armour 12.0 Hit Points 10.00
Annual Maintenance Cost 0.07 Resupply Cost 1
Personal Weapons: Shots 1 Penetration 6 Damage 6
Basic Genetic Enhancement
Boarding Combat
Vendarite 0.15
Development Cost 118
Right, I assume Rhino is a medium vehicle, and Land Raider is a heavy one. Or, at least, Rhino has light armor, and LR has medium or even heavy.
Land speeder raises questions though - it has the same armor as the Land Raider, not to mention that it has 2 weapon types. I think it might be better to have 2 variants of land speeder, but their basis as light vehicle hull:
Most of them should have the crew served anti-infantry weapon, but 1 of them could be "land speeder targeter", which has the forward fire director.
Dreadnought probably would be a good advocate for "Super Heavy Crew Served weapons" (at least, if these existed in the game),
or at least a sub variant of power armor allowing to wield 2 weapon types.
Either way, I'm just going to point out that it is missing the key capabilities that other vehicles have - extreme temperature and gravity.
Last thing to consider would be predator MBTs, and Whirlwind artillery units.
I suppose Titans can also be considered if the Super Heavy Ground Vehicle tech becomes available.
One last note on Land Raider - I think it should have a heavy crew served weapons and autocannon (medium or even heavy).
The more specialized variants could have a dedicated Anti vehicle weapon or another Heavy Crew-Served weapon.