As others have said it is good to see the ancient tradition of the destruction of China upheld.
On the new ships the naming theme is a bit grim. The "Abomination" troop transport seems harsh, though I suppose it could look really hideous. However the "Abductor" survey ship does seem a bit insensitive given the backstory of what happened to Earth. I can see some vicious names as part of a cult of revenge (or pre-venge on any aliens they meet), but not something that is going to bring back bad memories of the worst bits of recent history.
Anyway, best of luck to Emperor Charles I and his campaign to give any and all xenos a damn good thrashing.
You're right about the names. I picked the "aggressive names" class name theme because it seemed to fit the background of the campaign, and then didn't pay much attention to it. After a while it started bothering me though, so I started changing names. The "Abhorrent" class freighter seemed just silly. I didn't catch the survey ship name. You are right, I will change that.
The other issue with most of the name themes is that they proceed in alphabetical order, which starts to look silly after a dozen or so ship classes are in service. For the most part, the exceptions to the rule are those themes labeled "Class Theme" or "System Theme", there's a few others which are non-alphabetical but they're rare.
I usually use a different naming theme per class or group of similar classes (e.g., freighter + colony ship), this also has the advantage that you are less likely to run out of names after a few generations of tech advances.
March 2106: Corbomite deposits have been mined out on Earth. This is currently a low-usage resource, but is a harbinger of things to come.
Corbomite is a sneaky one... it seems unimportant most of the time, but once you run out it can sometimes be worse than corundium if you lose the ability to build financial centers and cargo handling systems at a critical moment. Oddly, I don't run out that often, but whenever I do it's always in an AAR campaign...

Imperial Ground Forces
Terra
5th, 6th, 7th, and 8th Guard Divisions – 11 Guard Infantry Brigades, 4 Guard Armored Brigades, all equipped with 2nd or 3rd generation armor and weapons
1st, 2nd, and 3rd Territorial Guard Divisions – 10 Guard Infantry Brigades + 1 independent Battalion, all equipped with 1st generation weapons and armor
1st, 2nd, and 3rd Guard Armored Brigades
Love the idea of reflagging older formations as "Territorial", I'll have to remember this one.
Looking forward to seeing how Empire-alien relations work out. I assume hostilities, this is only the first alien race so there is not yet any pressure to form alliances of convenience with less-aggressive aliens against bigger threats, but will the Empire have a sufficient technology and industrial base to fight the inevitable war of conquest?
Also, better crank out those ground units, you'll need a lot more of them if you want to conquer an alien home world...