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Offline Kurt (OP)

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Humanity First: Final Assault on Chi Draconis
« Reply #30 on: September 20, 2024, 11:28:19 AM »
January 14, 2145: The Retribution Fleet sets out for Shield Base.  It has been reinforced to include 1xStar(C) BB, 2xStar Flight Ib BB, 3xCV, 3xPlanet Flt IIIc BC’s, 3xCVS, 1xAnnihilator Flt IVb Jump Cruiser, 1xHero Flt IVb DD, 7xHero Flt IVb DD, 8xShield Flt III DDE, 78xEagle Class Strike Fighters, 36xForward Flt II class attack fighters, 9xAegis Scout Fighters.  The Empire intends for this to be the last sortie against the Swarm in Chi Draconis.  To reinforce the fleet to this size, the Solar system has been stripped of most of the fleet’s capital ships.  In fact, only the battlecruiser Jupiter has been left behind to defend the solar system, although it is well supported by interceptors, destroyers, and destroyer escorts. 

January 31, 2145: The Retribution Fleet arrives at Shield Base and begins refueling.  It is reinforced by a jump cruiser from the Base’s fleet, two scouts, and a tug.  In addition, a group of tankers are dispatched to the Gamma Carinae system to support the fleet.  The tankers and tug will have to assemble in the Luhman system as that’s where the jump gate network ends, and there are no jump ships of the correct type to escort them further until the jump troopship assigned to Monoceri can return from transporting survey teams to the frontier.   

February 8, 2145: The Retribution Fleet has arrived at the jump point to Chi Draconis and joined the two scouts that had arrived several days earlier.  The fleet jumps through, and after confirming the far side is clear, sends a ship back to bring the scouts in.  After detaching a jump cruiser to watch the jump point, the fleet and the two scouts move in-system to the waypoint established in previous attacks as the assembly point for the carriers to launch their strikes. 

February 12, 2145: The fleet is now in position, 650 mkm’s from the only planet in the system, the known assembly point for the swarm fleet.  Admiral McCullick orders the fleet to close to point #2, approximately 250 mkm’s closer, so that the scout’s very sensitive sensors can determine if the swarm fleet is still present. 

February 13,2 145: The scouts are now within theoretical range of their active sensors, but detect nothing over the planet.  Unlike the raiders, the swarm is not known to use active emission reduction tech, so if they were present the scouts should be able to see them.  Admiral McCullick orders the fleet and the scouts to continue closing. 

By 0927 hours the fleet has closed to 250 mkm’s from the planet and continues to detect nothing.  At this point Admiral McCullick orders the carriers to launch their missile-armed fighters, along with their Aegis scout fighters, to probe closer to the planet. 

At 1215 hours, at 41 mkm’s from the planet, the fighters detect fourteen small swarm ships at the planet, of four classes all sub-1,000 tons.  The fighters continue to close after reporting the contact to the fleet. 

Unlike during the previous attacks, the small craft maintained their orbit and didn’t react to the approach of the fighters.  Eleven fighters fired their missiles, each targeting a different swarm ship with their eight missiles, but three failed to get a lock on as the three abductors were too small to target and they would have to close even more to get a lock on.  The swarm ships started running when the fighters launched, but it was too late.   The missile wave swooped in on the fleeing swarm ships and wiped all eleven from space, leaving three Abductors to continue running. 

The fighters continued to close, and when they reached one million kilometers they opened fire again, sending twenty-four missiles against the remaining three small craft, wiping them from space. 

With the known swarm ships destroyed, the fighters set out along their last course.  The swarm ships had originally begun running directly away from the fighters when they had launched their missiles, but after the first missile wave destroyed the bulk of their fleet, the remaining three small craft had turned approximately 90 degrees out-system and continued running.  Lt Commander Wireman was curious if they were running towards something. 

After continuing along this course for three hours and detecting nothing, Commander Wireman ordered his fighters to turn back and head towards the planet.  The fleet began moving towards the planet as well. 

February 14, 2145: The fleet has now assembled one million kilometers from the planet.  No ground units have been detected, so Admiral McCullick orders the fleet to orbit the planet.  The missing heavy ships is a concern, especially as there is no place else to go in the system.  There are survey ships en route to the system to complete a survey, and the fleet will wait for them in the hopes of tracking down the swarm to where ever it is hiding. 

April 3, 2145: A gravitic survey group arrives in the Chi Draconis system and immediately splits up to begin surveying for new jump points. 

April 5, 2145: The geo-survey group dispatched to assist the Retribution Fleet has arrived and probed the unknown jump point in the Gamma Carinae system, adjacent to the Chi Draconis system.  They have discovered a system with a red star primary, a Venusian planet, four gas giants with eighty-four moons, and a dwarf outer planet.  They jump back to Gamma Carinae and set out for the Chi Draconis system to survey the swarm planet.     

April 25, 2145: The survey ship completes its survey of Chi Draconis B-I, finding large deposits of eight different TN resources, some of which are present at good availability levels.  This, perhaps, explains the presence of the swarm, however, there is no sign of a mining effort.  The planet is terrestrial, but with a Venusian type atmosphere at 55 atmospheres of pressure and an average ground temp of 1188 degrees centigrade.  The gravitic survey continues. 

June 13, 2145: The survey of the Chi Draconis system is nearly complete.  No new swarm ships have been discovered, but one new jump point has been localized.  Admiral McCullick dispatches the jump cruiser Eradicator, escorted by a destroyer, a destroyer escort, and a scout to probe the jump point. 

June 24, 2145: The jump cruiser and her escorts jump into the new system and are immediately taken under fire by two swarm ships in close proximity to the jump point.  The Eradicator’s sensors show a 21,030-ton Abomination and a 10,699-ton Abuser sitting just 20,000 kilometers from the jump point.  Fortunately, the Terran squadron jumped into the system about 95,000 kilometers from the swarm ships, giving them a little time to get organized.  The Abomination targeted the Eradicator with eighteen energy weapons of some sort, causing minor shield damage from the one that managed to hit. 

Captain Boddy, aboard the Eradicator, ordered his squadron to target the Abomination.  While the Terran ships tried to get their weapons into action, the swarm ships headed for the jump point.  Ten seconds after the Terran ships appeared in the system, the swarm ships jumped out, appearing close to the Terran scout left behind in the Chi Draconis system. 

The scout, surprised, did the only thing it could and jumped through to the new system, as Captain Boddy ordered his squadron to pursue the swarm ships.  The scout jumped through to the new system as the Eradicator and her escorts approached the jump point.  Fifteen seconds after the swarm ships jumped to Chi Draconis, the squadron jumped after them. 

They appeared in the Chi Draconis system to see the two swarm ships 60,000 kilometers away and fleeing at 2,732 km/s, which appeared to be the Abomination’s top speed.  Captain Roddy ordered his squadron to pursue while they readied their weapons.  The Eradicator suffered to hits to her shields when she appeared.  As they raced away from the jump point, Captain Roddy changed the squadron’s targeting to the Abuser, which had a top speed higher than his ships, and could potentially escape if they destroyed the larger Abomination first. 

As they raced away from the jump point the Abuser opened fire with its lasers, seriously depleting the Eradicator’s shields.  Five seconds later the Abuser fired its lasers again, reducing the Eradicator’s shields to 21%.  The next salvo from the Abuser dropped the Eradicator’s shields and scored her armor, but at that point the Eradicator opened fire, getting hits with its 31.25cm spinal laser, two of its 15cm lasers, and four of its turret-mounted 10cm lasers.  All of the hits on the Abuser appeared to have been absorbed by its armor. 

The Eradicator took another seven hits to its armor, but now the DDE Ancile and the DD Victor Aita opened fire, launching a salvo of AMM’s at the fleeing Abuser and scoring its armor with 15 cm lasers.  At this point the Abuser accelerated away from the Abomination, opening the range on the Terran squadron. 

As the Abuser raced away, the Terrans got multiple hits with their lasers, getting a penetration, but there was no apparent damage.  The Abuser shifted its fire to the Terran DD, getting several hits on its armor.  At this point, Captain Roddy ordered the squadron to accelerate and pursue the fleeing Abuser, but to shift most targeting to the Abomination, which they would pass close to during their pursuit of the Abuser.  Only the Eradicator’s spinal laser and the DDE’s missiles would continue to target the Abuser, for now. 

The next salvo from the Terran ships pounded the Abomination at 26,000 kilometers, getting sixteen laser hits and sixteen gauss cannon hits, with one penetration.  In response, the Abuser continued to target the DD Aita, getting three hits.    The next salvo pounded the Abomination from just 8,435 kilometers range.  Once again, the Terrans got multiple hits and one penetration, but as with the first salvo, the penetration came from a gauss cannon round, and so was low power.  The Abuser continued to fire on the Terran DD, getting multiple hits on its armor. 

The Terran squadron was now past the Abomination, which turned back towards the jump point.  The next Terran salvo on the retreating Abomination was at nearly 50,000 kilometers.  They got multiple hits, and one of the Eradicator’s turrets punched right through a previous penetration and took out one of the Abomination’s engines, reducing it to half speed.  The Eradicator’s spinal laser, finally recharged, stabbed out at the Abuser, now at 71,000 kilometers, but missed.  Captain Roddy ordered one more salvo at the Abomination, and then for all ships to shift targeting to the Abuser.  The next salvo ripped the Abomination from end to end, leaving her drifting.  The Terran ships shifted targeting to the Abuser.  The Abuser had continued targeting the Aita, whose armor was down to 88%. 

The battle stretched out as the Abuser continued running ahead of the Terran ships.  The range had stabilized at around 80,000 kilometers.  Ten seconds later, the human ships got a penetrating hit that took out an engine, dropping the Abuser’s speed to 8,057 km/s, just slightly faster than the human ships.  The next salvo of laser fire caused a massive internal explosion that destroyed the Abuser.  The Terran ships turned back towards the Abomination, and after four salvoes the Abomination blew up.  The Terran squadron sent off a contact report to the Retribution Fleet and then jumped through to join the scout in the newly discovered HIP 31292 system.  The system consisted of a lonely M3-V star orbited by two small comets. 

With the system clear, the gravitic survey group is dispatched from Chi Draconis to the new system to begin their survey and to determine if more swarm ships are present.  Admiral McCullick decided to relocate his fleet to the jump point to HIP 31292 to be closer to the surveying forces. 

August 24, 2145: The Empire’s first Dreadnought, the Andromeda, is launched and begins its training flight.  The 80,000 ton warship is the pinnacle of Imperial Naval might, and when it is done training it will assume the position of fleet flagship. 

Meanwhile, the survey of the HIP 31292 system is complete, and an astounding five new jump points have been discovered, bringing the system’s total to six.  Only one other system in the empire has close to this number, the Luhman 16 system, with five jump points.  This is frustrating for Admiral McCullick, who was hoping to track down the missing swarm ships.  Mindful of the fact that the swarm were picketing the jump point to the HIP 31292 system, Admiral McCullick reorganizes his fleet, detaching two jump-capable groups.  Group one consists of the flagship, reinforced by the three ships of the Mercury battlegroup.  The second group was built around the jump cruiser Eradicator, reinforced by the Saturn battlegroup.  The Eradicator’s former escorts were returned to the fleet.  The two groups set out to probe the newly discovered jump points. 

September 18, 2145: The Antares jumps through the third new jump point in the HIP 31292 system, discovering a red star system with a planet with an oxygen-nitrogen atmosphere.  The planet is cold, with a thin atmosphere, but given the Reaper’s penchant for occupying such planets, Admiral McCullick calls forward the Retribution fleet to perform a probe in force of the system. 

September 20, 2145: The Retribution Fleet is stationed at the jump point, and the Antares, escorted by the Mercury battle group and two carriers, heads in-system. 

September 24, 2145: Having found nothing at the planet, the Antares and her escorts turn back towards the jump point. 

September 30, 2145: The jump cruiser Eradicator jumps through the last unexplored jump point in the HIP 31292 system and materializes in the Omicron Tucanae system, a previously discovered system on the frontier.  The system contains a Terra-like planet with an atmosphere just a bit too thin, and an environment a bit too cold for human habitation.  The planet was previously probed, but considering they are searching for missing swarm ships, Captain Boddy decides to head in-system and probe the planet again, after reporting his discovery to the Retribution Fleet. 

October 3, 2145: The planet is still clear, so the Eradicator and her escorts turn back towards the jump point to HIP 31292 to rejoin the fleet. 

October 13, 2145: The Retribution Fleet has reassembled in the HIP 31292 system.  Admiral McCullick decides to return to Shield Base to refuel and resupply.  He leaves behind the two survey groups and the scouts to watch for the return of the Swarm. 

November 2, 2145: The Retribution Fleet arrives over Shield Base to refuel and resupply.  Admiral McCullick, pursuant to orders from Terra, detaches a battleship, two battlecruiser groups, a jump cruiser, and a carrier and two strike carriers to reinforce Shield Base, then sets out for home.     

November 11, 2145: A troop transport group sets out from Terra, carrying the 12th Guard Division(reinforced), and a large contingent of STO batteries to establish a forward base on the lone planet in the Chi Draconis System.  The new base will be named Bastion Base, once fully established. 

November 22, 2145: The Retribution Fleet has arrived over Terra and the government announces its success in destroying or scattering the swarm. 

The Emperor gives a system-wide speech extolling the victory of the fleet and the elimination of another threat to humanity’s expansion to the stars, after which he gives out awards and commendations to officers and crews of the Retribution Fleet.   A week of celebration is announced to welcome the fleet home. The speech is well received, and the elimination of another threat is welcomed by nearly all.  The fact that the swarm flagship and several other ships are missing is not mentioned, and is kept a closely held secret.  And while still a minority, there is a growing peace movement that opposes the militarization that characterizes the Empire and its approach to other species, and its leaders are questioning the necessity of genocide against aliens that were never given a chance to talk or surrender. 
 
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Offline Kurt (OP)

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Humanity First: February to October 2146 and Imperial Overview
« Reply #31 on: October 02, 2024, 03:23:32 PM »
February 8, 2146: The base in the Lacaille system detects an Archer Light raider headed in-system.  The Base commander dispatches his courier to the Solar High Guard station to ask for help.  Unfortunately, the light raider, at first headed in-system towards the inner planet, soon changes course to pursue a group of civilian freighters passing through the system.  Ten and a half hours later, long before the courier could reach the solar system, the light raider intercepted a large colony ship belonging to Krum Shipping.  Soon the raider began forcibly disassembling the colony ship, which was on its return run, and so empty, thankfully.  The luckless colony ship was soon reduced to drifting debris. 

With its first prey under its belt, the raider set out for a nearby group of civilian freighters and as soon as it was in range it began firing on the hapless ships.  Once it had destroyed the four freighters, the raider sat on their wrecks, as there were no more ships within range of its sensors. 

The Raider floated for hours, and then suddenly set out in pursuit of a fleeing Lesslie Corp colony ship. 

February 9, 2146: The courier from Lacaille Base arrives at High Guard station in the solar system.  Commander Amacker, the CO of the High Guard Squadron, immediately dispatched a contact report to fleet command and jumped out with his squadron of three destroyers.  Their ETA to the Lacaille system was just over twenty-eight hours. 

Several hours later, fleet command dispatches the battlecruiser Terra and her escorts to back up the High Guard Squadron, but it will take over six days for them to laboriously climb out of the inner system and reach the jump point. 

At 0923 hours the Lesslie Corp colony ship comes under fire.  Unlike the other colony ship, this one is outbound and when its cryo tubes are destroyed, tens of thousands of colonists die in their sleep. After destroying the transport, the light raider turned back in-system, back towards its earlier victims.  After checking on its first kill, the raider turned outwards, towards the system’s third planet and its ten moons.  The gas giant and its moons were uninhabited and unexploited, so this was a welcome diversion. 

February 10, 2146: The High Guard Squadron enters the Lacaille system and sets out for Lacaille Base, but after receiving the Base’s contact reports, turns towards the third planet.  Their ETA is thirteen hours.  At 2348 hours the destroyers pick up the raider on their active sensors.  It is in a close orbit of the gas giant.  They race towards it like avenging angels, eager to wipe it from the universe before it can do more damage.  As the destroyers approach the planet the light raider turns and runs, but it isn’t as fast as the avenging destroyers and they run it down. 

February 11, 2146: At 0441 hours the three Imperial destroyers opened fire on the fleeing light raider at 293,000 kilometers range.  Their first salvo got multiple hits, including one penetrating hit.  Their second salvo got a penetrating hit as well, and this caused a massive internal explosion that completely destroyed the raider.  The Imperial DD’s immediately turned back and set their course for the civilian wrecks, to begin rescuing life pods. 

February 16, 2146: The Terra’s battlegroup arrives in the Lacaille system to relieve the High Guard Squadron, which will now return to base.  A salvage group is following to begin salvaging the wrecks, as they seem to draw more raiders. 

March 31, 2146: The ruins on 70 Ophiuchi II have been fully exploited.  The recovery effort has been a massive boon for the Empire, and Imperial freighters have been constantly shuttling in and out of the system, carrying the recovered installations, ship’s systems, and ore all across the Empire.  Of particular value was a large stock of maintenance supplies recovered from the ruins, which helped the Empire alleviate what had been a critical empire-wide shortage.  The effort to relocate the recovered installations will be ongoing for some time, even though no new recoveries will be made going forward. 

April 29, 2146: The survey ships working in the Omicron Tucanae system discover a massive dormant construct on the innermost planet.  Omicron Tucanae I is a terrestrial planet, with no atmosphere, and an average temperature of 575 C.  Interestingly, the second and third planets are also terrestrial, but much more habitable.   The system lies far beyond the frontier, 2 jumps beyond the former swarm system of Chi Draconis. 

June 5, 2146: A long-range survey ship operating in the Omicron Tucanae system jumps out through a newly discovered jump point and materializes in a system with a F7-V star orbited by four terrestrial inner planets, three gas giants, and an icy outer terrestrial planet.  Two of the inner planets have oxygen-nitrogen atmospheres, and, after reviewing the sensor data, the survey ship’s computer rates one of them at 0.07 colony cost, meaning it was close enough to Terran normal to be colonizable without major modification.  The survey ship proceeds in-system to probe the planets.  The system is designated the Zeta Doradus system. 

June 11, 2146: The LRSS Scobee has reached its launch point and launches two sensor drones towards the two terrestrial planets with oxygen-nitrogen atmospheres.  This is the first test of the (d) variants of the LRSS, equipped with box launchers for sensor drones for just this situation.  Seventeen hours later the first drone arrives over planet four and finds nothing. 

June 13, 2146: The sensor drone arrives over Zeta Doradus II and finds nothing, freeing the survey ships to begin their survey of the system.   

October 2146
State of the Empire
With the Swarm threat in Chi Draconis apparently eliminated, the Empire currently has no active strategic threats.  The Empire’s relationship with the Bob’s (Bobruisk Corporation) in the HIP 48659 system continues to be peaceful, if non-involved, meaning that for the first time since the expansion into interstellar space the Empire can stand down from a war footing, although the Raiders continue to be a threat. 

In response to growing demands from the Senate and mega-corps to focus on improving resources closer to the Solar System and the center of human civilization, and improving anti-Raider defenses, the Emperor has declared a period of retrenchment, with the Empire focusing on improving defenses in inhabited and exploited systems, particularly the main routes between inhabited systems, and improvement of the Solar system.  To date the terraforming fleet has been focused on improving extra-solar planets in systems with easily exploited resources.  Now, the Emperor has agreed to divert construction resources to build additional terraformers that will be focused on improving planets and moons in the solar system, allowing the Empire to disperse its population to locations more easily reached by the relatively slow colony ships and freighters that currently comprise the Empire’s fleet.  In addition, while no new major expansions to the fleet are planned, improvements to the fleet’s ability to Fleet’s support elements are underway and will be joining the fleet over the next several years.   

Solar System
Terra: 5.35 billion population
Terra is the capital of the Empire, and the heart of the human civilization.  All of the Empire’s construction capacity is concentrated on Terra, as is its shipyards.  There is some pressure in the Imperial legislature to diversify the Empire’s construction capacity, either by moving the yards to Io or moving at least some of the factories to an out-system location, such as Terra Nova (formerly Lalande Prime), however, no decision has been made.  Terra is also the Imperial Navy’s primary fleet base, and the home base for the Imperial Guard.   

Io: 907 million population
Io is the second largest population in the Empire, and is the Empire’s secondary research location, and secondary ground force construction site, after Terra.  Io is the home of the Imperial Marine force, and is the primary construction and organization site for the Empire’s planetary defense STO units. 

Terra Nova: 695 million population
Terra Nova, or Lalande 21185 I, is the Empire’s largest out-system population, and is the Empire’s primary mining system.  More than 70 million colonists work in the mines on the surface of Terra Nova, and the system hosts 535 automated mines on moons of two of the system’s gas giants.  Four hundred and thirty-three thousand standard units of TN resources are mined per year in the system, and all of it is sent back to the solar system to feed Terra’s ravenous industries.  Three separate freighter groups make the Sol-Wolf 359-61 Hydrae-V1216 Sagittarii-Lalande 21185 run to carry the resources back to Terra, making that route and those systems extremely valuable to the Empire. 

Currently, Terra Nova is garrisoned by a full Guard Division and a Territorial Division.  Plans are underway to upgrade Terra Nova to be the home base of the Territorial Guard, meaning that all Territorial Guard Units not deployed to the frontier will be home based on Terra Nova. 

Shield Forward Base, V577 Monoceri System: 44.86 million Population
Shield Forward Base is primarily a military installation, originally intended as a jumping off point for attacks on the Reapers in 70 Ophiuchi and the Swarm in Chi Draconis.  With both of those Xenos threats ended, the base is transitioning to a defensive frontier bulwark, and a base for further expansion into the frontier beyond the V577 Monoceri system.  The Base is equipped with extensive maintenance facilities capable of supporting over 500,000 tons of naval vessels, and a small fuel refining station consisting of fuel refineries recovered from the Reaper Base in 70 Ophiuchi.  Shield Forward Base is located on V577 Monoceri B-I, a 0.0 colony cost world terraformed by the Empire’s terraforming fleet. 

Victory Base, Groombridge 34 System: 44.59 million population
Like Shield Base, Victory Base is primarily a military base, with most of its population working in the Base’s maintenance facilities.  While the planet has some TN resources, they are not considered currently viable for extraction.  There are two other bodies in the system that house automated mining installations, and a Mobile Mining Group is currently assigned to one of the system’s outer comets.  Victory Base acts as a collection point for all of the resources mined at those locations, as well as for the resources mined at the thirteen civilian mining sites in the system.  Victory Base currently has enough maintenance capacity to support 100,000 tons of naval vessels. 

Mining and other bases
Lacaille 9352 system
This system contains one mining base, on the second planet of the system, which contains 119 automated mines.  In addition, a mobile resource extraction group is currently assigned to a comet in the outer system.  A sensor base has been established on the second planet, and a territorial guard unit and STO’s have been placed on the planet to guard the mines and any ships in the system. 

Proxima Centauri
The Proxima Centauri system contains two mining sites, both on moons of the third planet.  Between the two sites they boast a total of 343 mines, and both sites are garrisoned with territorial guard units and STO’s. 

Wolf 359 System 
This system contains one mining site, on a moon of the fourth planet.  The moon houses 94 automated mines and a garrison. 

70 Ophiuchi system
This system was controlled by the Reapers, but has been liberated and now is the site of a growing frontier base.  Five recovered terraforming installations are working to make the planet more suitable for human habitation, and the terraforming fleet has been recalled from its work in the 55 Bootis system to assist.  All of the automated mines found in the ruins of the dead civilization have been relocated to the innermost planet, which is the site of extensive deposits of TN resources, although most are present at low concentrations.  The Empire has plans to use this base to expand into surrounding systems, although that will take place in the medium future as the Empire is currently focused on improving its standing in currently exploited systems. 

V1216 Sagittarii System
V-Sag base is an important fuel storage site for the Empire.  The Empire’s fleet of harvesters is located here, harvesting sorium from the innermost gas giant.  V-Sag Base is located on the innermost moon of that same gas giant, and is intended to store the fuel harvested by the fleet and to protect the Empire’s harvesters should the Raiders or any other aliens come calling. 

61 Hydrae System
This system contains an Imperial Naval station on the system’s only suitable body, a comet orbiting 35 mkm’s from the system primary.  The base consists of several orbiting maintenance bases and recreational base, supporting a squadron of interceptors intended to protect critical shipping passing through the system.  In addition, the base houses a garrison of the territorial guard, and an STO force to protect the facilities.  The system has no other sites of interest.

Chii Draconis System
This is the Swarm’s former home base, and the base has been set up on the only suitable body, Chi Draconis B-I, a Venusian world with an inhospitable environment.  The base consists of a garrison and an STO force, along with refueling and ordnance transfer facilities recovered from the ruins in the 70 Ophiuchi system.  Freighters carrying deep space sensor stations are en route from the solar system to give the base the ability to watch for any remaining swarm ships that might try to approach their old anchorage.  In the meantime, a scout has been assigned to watch over the base. 

Omicron Tucanae System
This system is currently on the frontier, seven jumps from Shield Base, which puts it far beyond the current range of systems being considered for exploitation once the current focus on internal improvement is finished.  However, the recent discovery of a dormant alien construct on the innermost planet has caught the interest of both the Navy and the Senate.  Omicron Tucanae I is a colony cost 3.9 world, as it has no atmosphere and is very hot at 558 C, however the construct elevates the Empire’s interest in the system significantly.   Planet II has a thin oxygen-nitrogen atmosphere and should be fairly easily terraformed, and the third planet has a thin nitrogen-CO2 atmosphere and would also be fairly easily terraformed.  Unfortunately, while the second planet has some TN resources, there are no prime mining sites in the system.  The Navy has already ordered its gate construction ships to begin construction of the gate network to this system, although that will have to wait until the Chi Draconis system is linked with the rest of the Empire.     

Imperial Navy
With the elimination of the Swarm in the Chi Draconis system, the Navy has been directed to improve defenses along the Sol-Wolf 359-Lacaille 9352-61 Hydrae- V1216 Sagittarii-Lalande 21185-Proxima Centauri-V577 Monoceri route.  While most all of those systems have at least sensor bases with ground defenses and STO’s, it has become clear over the last several years that those bases are not enough to secure the shipping in the systems if the Raiders attack.  Therefore, the Navy will be focusing on building and deploying maintenance bases and rec bases to those systems, and then placing interceptor squadrons in the systems to defend the shipping that is passing through the systems. 

As noted above, while there are no major expansions to the fleet that are currently planned, there will be an effort to improve the fleet’s mobile support capabilities, and to round out its numbers in escort and defensive capabilities. 

Current Naval Deployments
Sol Naval District
Terra: 2xBB, 2xBC, 1xJump Cruiser, 2xCV, 1xCVS, 9xDD, 14xDDE, 26xInterceptor, 2xFleet Scout, 2xScout
Io: 2xDD, 6xInterceptor, 5xMarine Boarding Pods, 52xStrike Fighter, 19xAttack Fighter, 6xAegis Sensor Fighter, 6xMissile Base, 6xSiege Missile Base, 3xLong Duration Missile Base
High Guard Station (Jump Point): 3xDD, 4xMaintenance Base, 1xRec Base     
Training Division: 2xDN, 4xBC, 1xCVS, 5xDD, 16xAttack Fighters, 2xAegis Sensor Fighter, 5xMarine Board Pods (Assigned to the CVS)

Retribution Fleet: 2xCV, 4xBC, 1xCJ, 1xCVS, 9xDD, 1xScout, 11xDDE, 52xStrike Fighter, 12xAttack Fighter, 5xSensor Fighter

Lalande Naval District
Terra Nova: 2xDD, 6xInterceptor

Hydrae Naval District
Hydrae Base: 6xInterceptor, 2xMaintenance Base, 1xRec Base

Groombridge Naval District
Victory Base: 6xInterceptor, 3xMaintenance Base, 1xRec Base

Monoceri Naval District
Shield Base: 1xBB, 3xBC, 2xJump Cruiser, 1xCV, 2xCVS, 10xDD, 1xDDE, 12xInterceptor, 26xStrike Fighter, 84xAttack Fighter, 8xAegis Sensor Fighter, 3xLong Duration Missile Base, 7xMaintenance Base, 1xRec Base

Support Command
Tanker Group 01 (V577 Monoceri): 3xTanker – en route to V-Sag base to refuel, then to Sol, ETA 60 days
Tanker Group 02 (V577 Monoceri): 2xTanker, 1xJump Tanker
Tug Group 01 (Sol): 10xTug
Tug Group 02 (V577 Monoceri): 1xTug
Tug Group (Large) (Sol): 6xLg Tug, 1xTanker
UNREP Group 01 (V577 Monoceri): 2xUNREP – en route to the High Guard Station Sol, ETA 15.9 days
UNREP Group 02 (V577 Monoceri): 5xUNREP

Survey Command
Survey Group 01 (Zeta Doradus System): 3xLR Survey Ships
Survey Group 02 (MU Cassiopeiae System): 3xLR Survey Ship

Industrial Command
9xFreighter Groups (20xFreighter each)
2xColony Fleets (19xColony Ships Each)
1xHarvester Fleet (71xHarvester)
Io Orbital Habitats (4xOrbital Habitat)
Victory Base Orbital Habitats (12xOrbital Habitats)
3xMining Groups (26/30/24 Orbital Mining Ships)
3xResource Transport Groups (6/6/8 Freighters) – transporting resources from Lalande and other systems to the Solar System
4xSalvage Groups (1xSalvage, 1xFreighter each)
Stabilization Group (7xStabilization Ships)
Terraforming Group (67xTerrafomer ships)

Courier Command
16xCourier deployed across the Empire
3xDiplomatic Ships, deployed to the HIP 48659 system to maintain contact with the Bob’s. 

Ground Forces
There are three primary types of Terran Ground Forces, the Imperial Guard, the Territorial Guard, and the Imperial Marines.

The current Guardsman is equipped with Mark V armor and weapons, and the base organizational unit is a 10,000 ton Battalion that is equipped with guardsmen equipped with a variety of weapons, light armored units, a battalion HQ, and logistics units.  A division consists of four battalions and current consists of 176,006 tons of guardsmen and equipment.  A Guard Corps consists of four divisions, and consists of 720,734 tons of guardsmen and equipment.  A reinforced brigade, division, or corps can have heavy armor units, artillery of various types, construction equipment, or additional logistics units attached. 

The Territorial Guard consists of guardsmen equipped with 1st, 2nd, or 3rd generation equipment, and Territorial Guard units are typically relegated to garrison positions across the Empire.  The Territorial Guard uses the same organization as the standard Guard, although currently no Territorial Guard units have been reinforced with artillery or heavy armor units. 

The Imperial Marine Corps is the Empire’s premier assault infantry unit.  Current Imperial Marine units are equipped with Mark VI armor and weapons, which includes heavy powered armor and advanced genetic enhancements.  Imperial Marine units are organized similarly to Imperial Guard units, and are built around a 10,000 ton battalion base unit.   

Inhabited Systems
Sol, Terra: 2nd Guard Corps(Reinf) (725,928 tons), 4th Guard Corps(Reinf) (768,724 tons), 1st Marine Corps(Reinf) (767,006 tons), 1st Territorial Division (181,288 tons), 85 STO Units (48,000 tons)
Sol, Io: 6th Guard Corps (720,734 tons), 33rd Guard Division (176,006 tons), 28th Marine Division (175,462 tons), 8xGuard Battalions (10,000 tons each), 6xMarine Boarding Platoons (400 tons each), 116xSTO Units (42,800 tons)

Lalande 21185 System, Mining Outpost Planet IV Moon 5: 19th Territorial Brigade (41,546 tons), 39xSTO Units (13,200 tons)
Lalande 21185 System, Mining Outpost Planet III, Moon 11: 5th Territorial Guard Brigade (41,546 tons), 13xSTO Units (4,651 tons)
Lalande 21185 System, Terra Nova: 23th Guard Division (172,416 tons), 3rd Territorial Guard Division (171,184 tons), 168 STO Units (62,000 tons)

Forward Bases
70 Ophiuchi System, 70 Ophiuchi II: 1st Marine Division (Reinf)(184,230 tons), 12xConstruction Units (57,240 tons), 1st Log Support Unit (17,856 tons), 74xSTO (26,000 tons), 6xXeno Study Groups (30,00 tons)

Chi Draconis System, Bastion Base: 12th Guard Division (Reinf)(199,940 tons), 134xSTO Units (46,000 tons)

Groombridge 34 System, Mining Outpost A-I: 4th Territorial Brigade (41,546 tons), 55xSTO’s (18,500 tons)
Groombridge 34 System, Victory Base: 17th Territorial Brigade (41,546 tons), 77xSTO Units (23,650 tons)

V577 Monoceri System, Shield Forward Base: 1st Guard Corps(Reinf) (287,534 tons), 2nd Marine Division (167,516 tons), 4th Marine Division (193,230 tons), 8th Territorial Division (215,434 tons), 7th Territorial Division (215,426 tons), 86xSTO Units (27,500 tons)

Mining and Security Systems
61 Hydrae System, Hydrae Base: 4th Territorial Brigade (41,690 tons), 81 STO units, various types (33,000 tons)

Lacaille 9352 System, Lacaille II: 17th Territorial Brigade (41,546 tons), 39xSTO Units (13,200 tons)

Proxima Centauri System, Mining Outpost Planet III, Moon 21: 12th Territorial Brigade (41,546 tons), 18xSTO Units (9,200 tons)
Proxima Centauri System, Mining Outpost Planet III, Moon 1: 49th Territorial Brigade (41,690 tons), 55xSTO Units (23,000 tons)

V1216 Sagittarii System, V-Sag Base: 7th Territorial Brigade (41,546 tons), 32nd Territorial Brigade (41,690 tons), 40xSTO Units (11,140 tons)

Wolf 259 system, Mining Outpost Planet IV, Moon 3: 20th Territorial Guard Brigade (41,546 tons), 28xSTO Units (9,500 tons)
 
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Humanity First: Explored Territory as of 2146
« Reply #32 on: October 07, 2024, 10:12:04 AM »


Central portion of the Empire.



Lower right portion of the map, overlaps with the map above.



Upper left portion of the map, overlaps with the central map



Upper right portion, overlaps with the second and third maps.

Areas not shown include the Bob's territory, what little is known, which is located beyond Groombridge, and the far frontier, past Chi Draconis
 
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Humanity First: Retrenchment and Fortification
« Reply #33 on: October 07, 2024, 10:19:36 AM »
May, 2147: The Wolf 359 Naval District is stood up, and an interceptor group is en route from Terra.  Wolf Base is located on the innermost planet of the system, as the two mining locations are too far out to be effective base locations.  The base is equipped with two orbital maintenance bases, an orbital recreation base, a refueling station on the planetary surface, along with a stockpile of fuel and maintenance supplies.  Deep space sensor stations will be brought in as soon as they can be built. 

August 8, 2147: Lacaille Base and naval district are stood up on this date, and an interceptor group is en route from Terra to the base on Lacaille II. 

September, 2147: A survey ship operating in the Omega Pegasi system, five jumps behind Shield Base in the Monoceri system, discovers an abandoned construct on the innermost terrestrial world of the system.  The planet is airless and cold, as it orbits a small red star.  The construct is ancient, and from a distance does not appear to be related to any known race. 

October 2, 2147” A light raider appears in the Proxima Centauri system.  This is alarming because the system’s naval base has not yet been completed.  In fact, a tug group just delivered the maintenance and recreation bases to the mining colony on a moon orbiting the third planet.  The raider is approximately 400 million kilometers from the base, and closer to the second planet.  As the naval base is not yet complete there are no warships assigned to the system, but the base has a full complement of ground troops and STO defenses.  Unfortunately, there are several groups of civilian freighters and transports in the system, including two groups that are just 200 million kilometers from the raider. 

The base commander immediately dispatches his courier to the Monoceri system to summon naval assistance, but it will take 2.3 days to arrive. 

In the meantime, the raider headed towards the second planet and its retinue of moons, which were thankfully uninhabited and unexploited. 

October 5, 2147: Admiral Doxey, CO of the Monoceri naval district, dispatches the Jupiter Battle Group, reinforced by a strike carrier, to the Proxima system. 

October 8, 2147: The Jupiter and her battle group jump into the Proxima Centauri system and set their course for the second planet. 

October 9, 2147: A light raider is detected in the Wolf 359 system, 115 million kilometers from the jump point to the solar system.  Unlike the Proxima system, the Wolf 359 Naval District was completed some time ago, and a six-ship interceptor squadron is on station.  The Naval District commander orders the interceptors out after the raider.  The raider obligingly heads straight towards the interceptor group, until it finally detects them and turns away.  The interceptors are fast enough to run it down, though.  Twelve minutes later the base’s sensors detect two additional light raiders four hundred and sixty-five million kilometers farther out.   

Two salvoes from the interceptor’s fifteen-centimeter lasers sufficed to destroy the light raider, in exchange for two minor armor hits on one of the interceptors.  The interceptor group then turned towards the last known location of the two light raiders in the outer system. 

Eight hours later, when the interceptors were sixty-two million kilometers from the last known contact point, the interceptor’s sensors picked up a group of Raider warships closing on their position, forty million kilometers out.  The group was composed of a heavy raider escorted by seven light raiders.  The Imperial interceptors didn’t hesitate and plunged on towards the raider battle group. 

As the Imperial ships closed, the raider battle group split into two groups, with the heavy raider and four light raiders continuing to head inwards, and three light raiders heading outwards, away from the Imperial ships.  The interceptors headed for the larger group, and closed to combat range at 0210 hours on the 10th.  The raiders got in the first shot, heavily damaging the lead interceptor.  The fight turned into a furball after that, which both sides unloading into each other at point blank range.  When the last raider ship blew up, only four interceptors remained, and one of those was heavily damaged and had lost its weapon and engine.  The squadron commander detached the damaged ship to pick up the survivors of the nearby interceptor wreck, and set his course for the remaining raider ships in the system. 

The remaining interceptors picked off the raider ships at long range, never closing to within the raider’s own weapons range.  It took longer, but after the third and last raider blew up the interceptors had suffered no further damage. 

In the aftermath of the battle, the three more or less intact interceptors, having suffered only armor damage, set out to rescue the survivors of the other destroyed interceptor, and headed for the solar system and the repair yards. A tug would be sent for the heavily damaged interceptor remaining in the system. 

October 11, 2147: The three interceptors of the Wolf System Defense Group jump into the solar system and pass a warning to the destroyer group at High Guard Point before heading in-system for repairs.  The four destroyers of the High Guard Group jump into the Wolf system to watch for any more raiders until more interceptors can be dispatched. 

At 0959 hours on the 11th, the Jupiter Battle Group detected the light raider in the proximity of Proxima II.  The Jupiter’s captain, Kathleen Fortenberry, ordered the CVS Luna to launch her strike group.  The twelve Forward II attack fighters and their Aegis sensor fighter raced away from the group, towards the light raider.  The raider, having possibly detected the Jupiter, raced away from the gas giant it had been orbiting, towards nothing in particular in deep space. 

The fighters closed to combat range at 1113 hours, at which time both the fighters and raider opened fire.  The raider focused on the Aegis sensor fighter, which immediately turned away to open the range.  The Forward II’s, with their rapid firing ten-centimeter lasers, poured salvo after salvo into the raider and quickly wrecked it.  The fighters then regrouped and headed back to their carrier base.  The Jupiter Battle Group headed into the moon system of the second planet to see what the raider had been doing while it hid there. 

October 23, 2147: The Proxima Naval District is now operational, and a group of interceptors has been dispatched from the Solar System to take up station at the base on the twenty-first moon of the third planet.   

November 4, 2147: The new naval base in the V1216 Sagittarii system is operational, and an interceptor group and two destroyers have been dispatched to patrol the system. 

November 5, 2147: The LR Survey ship Rick Husband, surveying the Omega Ceti system, five jumps from the Lalande 21185 system, detects an unknown alien ship closing on its location.  The alien ship is approximately 4,000 tons and moving at 17,392 km/s, making it faster than almost everything in the Terran Navy aside from the Eagle strike fighter.  The commander of the Husband, Captain Jaime Sayas, orders the ship’s active sensors active and to begin transmitting contact messages.  In addition, he transmits a warning to all of the other survey ships in the system.  Knowing he can’t outrun the alien; he orders his ship to come to a halt.  Shortly thereafter the alien comes to a halt as well, 30 mkm’s from the Husband.  It is sitting on top of a gravitic survey point, so it is a reasonable assumption that it is a survey vessel. 

After two days spent attempting communications, Captain Sayas determines that the aliens are refusing to make any effort to communicate.  This is alarming, given Humanity’s history with the aliens in this area of the galaxy.  Captain Sayas orders his ship to withdraw and return to the jump point to rejoin the rest of the group. 

November 10, 2147: The survey group in the Omega Ceti system has reassembled and jumps out of the system, headed back to the Lalande system to warn the empire of a new threat. 

December 3, 2147: The 3rd Survey Group has arrived in the Lalande system and immediately sends off a contact report to the naval base on Terra Nova.  Captain Sabala, the CO of the Lalande Naval District, immediately dispatches a courier back to the solar system. 
 
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Humanity First: Omega Ceti Campaign, Part 1
« Reply #34 on: October 20, 2024, 12:04:31 PM »
The Omega Ceti Campaign
December 9, 2147: The courier from Terra Nova arrives in the solar system, causing an uproar in Fleet Command, and subsequently in the Senate.  The Navy almost immediately proposed sending a major fleet to probe the Omega Ceti system, along with survey support, as the aliens were obviously not from that system.  Although some in the senate are concerned about either a major show of force, or sending a large fleet so far away from the center of the empire, in the end, with the emperor’s support, the Navy gets approval to send the fleet to the Omega Ceti system. 

The Imperial 1st Fleet will consist of 1xDN, 2xBB, 2xCV, 1xCVS, 4xBC, 1xCJ, 9xDD, 2xFSC, 11xDDE, 52xStrike Fighters, 20xAttack Fighters, 6xSensor Fighters, and is commanded by Rear Admiral Tyrell McCullick.  Their ETA to the 111 Virginis system, adjacent to the Omega Ceti system, is twenty-six days.  At the same time, groups of slower support ships set out from both Terra and later from Shield Base in the Monoceri system to rendezvous in the Lalande system. 

January 16, 2148: The Retribution Fleet is assembled in the 111 Virginis system, at the jump point to the Omega Ceti system, the system where the new aliens were discovered.  Admiral McCullick, ever cautious, ordered The Mars II’s battle group, reinforced by a jump cruiser, and the battleship group to jump to the far side of the jump point and determine the situation on the far side.  The two battleships, battlecruiser, jump cruiser, two destroyers and two destroyer escorts of the probe force jumped through at 2137 hours. 

They emerged on the far side of the jump point to find thirty small ships in close proximity to the jump point.  The Mars II and her escorts were closest to the jump point, having appeared just 22,000 kilometers from the ships on the jump point, while the battleship group appeared 227,000 kilometers away.  Captain Boddy of the Mars II immediately ordered his group to move away to join the battleships.  His cruisers had their shields up, but under their current rules of engagement they could not fire unless fired upon.  Commodore Sessions, the CO of the battleship group, was very unhappy with the situation.  The ships assembled on the jump point were all small, under 760 tons, and strongly reminded him of the swarm fleet encountered in Chi Draconis. 

The situation deteriorated immediately.  Five seconds after entering the system, the aliens opened fire on the human ships.  Both groups of ships were attacked, with a destroyer in the battleship group receiving fourteen minor hits on its armor, and a destroyer attached to the Mars Battle Group getting hit by six strange weapons that directly attacked its electronics, bypassing its armor.  That destroyer lost its fire controls, some of its EW systems, and its sensors. 

The alien group was composed of three different classes of ships.  Twenty were 750 tons and designated as the Eshu class, six were also 750 tons, designated as the Hecate class, and four were 550 tons and designated as the Aqen class.  Admiral McCullick, after confirming that the six 750 tons ships were the origin of the six electronics destroying weapons hits on the Mars group, ordered the fleet to concentrate their fire on those six ships first. 

The aliens continued bombarding the two destroyers, but the DD in the battleship group continued to shrug off the low power hits to its armor, while the DD in the Mars group had little electronics left to damage.  Only the BB Antares got off shots with their lasers, as the other ships were still recovering from transit effects and the shock of the immediate attack.  The Antares hit one of the small ships mounting what were now confirmed to be high powered microwave weapons, doing some damage to its armor. 

Commodore Sessions ordered his battleship group to begin moving away, to try to keep some distance between them and the aliens.  He knew it was futile, as the aliens were more than twice as fast as his ships, but if they could delay them closing to point blank range even for a bit it would help.  He hadn’t forgotten the boarding tactics the swarm in Chi Draconis had used, and even though his ships carried marine boarders to counter that tactic, he had no desire to test their defenses.  All of the alien ships focused their fire on the Antares, but her shields were strong and even after a full salvo they were at 86% of full strength.  In return the Antares got ten hits with its lasers on one of the small microwave armed ships, getting four penetrations and leaving it drifting. 

The Antares was once again the focus of all of the alien’s fire, but fortunately the alien’s microwave weapons couldn’t penetrate shields and as a result the formidable BB remained unscathed.  Finally, though, more of the Terran ship’s weapons were online and all but the two cruisers were able to fire on the aliens.  As a result, one of the small microwave-equipped ships was completely destroyed and the other four took armor damage. 

The aliens continued focusing their fire on the Antares, whose shields were now down to 69%.  By now, all of the Terran ships were in action, and the results were devastating to the microwave armed Hecates.  After the next Terran laser and plasma barrage, only one Hecate class unit remained.  The fleet now shifted fire to the other alien ships and began dismantling the alien fleet. 

At this point the aliens, perhaps recognizing that they had lost the advantage, turned away and began running.  They continued their attack on the Antares, but the big BB’s shields held firm.  The Terrans, in exchange, pummeled the retreating ships with laser fire as long as they could, destroying one of the fleeing ships. 

The aliens opened the range to 187,000 kilometers, and then hovered there and continued to attack the Antares.  The pursuit continued, with the aliens pummeling the Antares’ shields, and the Terrans taking the small alien ships apart one by one. 

After twenty seconds of running, the remaining twenty alien ships came to a halt, perhaps to cluster around a damaged ship.  Commodore Sessions gave the order for the fleet to close to 50,00 kilometers.  At this point the Antares shields were at 56%.  The carnage was incredible as the Terran lasers speared ship after ship out of space. 

Finally, four minutes after entering the system, the battle was over and the jump point was clear.  The only damage to the Terran squadron was to the DD hit early in the battle by the microwave weapons, and a second DD that had suffered minor armor damage.  By the end of the battle the Antares shields were down to 38%, but they had held.  Battle analysis by the intel section showed that the most numerous class of enemy ship, designated the Eshu class, were armed with lasers. 

In the battle’s aftermath, Commodore Sessions ordered his jump cruiser to return to the fleet and inform them that the jump point was clear.  The DD that had suffered the armor damage, the Joseph Campbell, continued to suffer damage as the alien weapons continued to eat at her armor sheath.

Disturbingly, the destroyed alien ships rapidly melted away, leaving no wreckage and little for the intel teams to examine.  Several bodies were discovered floating near the locations of the destroyed ships, and their discovery caused consternation throughout the fleet.  They were clearly a version of the familiar swarm warriors, although different enough that they clearly weren’t the same species, but closely related.   

Once the fleet was assembled on the jump point, it set out for the inner system.  The Joseph Campell continued to suffer damage, however, the acid stopped before the DD’s armor was compromised.  Two hours after entering the system, Admiral McCullick ordered his strike carrier to launch a sensor fighter to probe the inner system ahead of the fleet. 

January 17, 2148: The sensor fighter reaches the innermost planet and finds nothing.  The fighter waits for the fleet to arrive and lands on its carrier to replenish its fuel and allow its pilot to rest, before being launched again to probe the system’s fourth planet. 

January 18, 2148: The Retribution Fleet, orbiting the innermost planet of the Omega Ceti system, detects five small alien ships, all from the same classes as those encountered at the jump point.  The ships are 26 mkm’s from the fleet’s location, and are moving at 15,814 km/s, more than twice the fleet’s top speed.  Admiral McCullick orders the America to launch her strike group and eliminate the alien ships.  The alien ships turn and run, but the fighters are faster.  One hundred and four minutes later, five fighters from the America’s strike group launched their missiles, each targeting a different alien ship.  They were unable to target one of the alien ships, which had been designated by the intel section as the Aqen class, as it was smaller than the other ships and the fighters would have to be closer.   

The missile strike killed four of the five alien ships, leaving only the Aqen class ship left, but upon the demise of its squadron mates it accelerated to 20,587 km/s, which was over 1,000 km/s faster than the pursuing fighters.  The last alien ship outpaced the fighters and soon drew away, out of range of their weapons.  The fighters continued to follow in the hopes that it would lead them to another group of ships.  For twenty-five minutes the small alien ship ran, but then it turned back towards the fighters, closing to the point that the strike group was able to launch missiles at it.  The missile strike destroyed the small ship, at which time the fighters returned to their carriers. 

January 21, 2148: The Retribution Fleet’s sensors pick up a large group of alien ships close to where the first group appeared.  This group is composed of seventy ships, forty-two of which are known classes, and twenty-eight of which are a new class.  All of them are moving at 15,814 km/s.  Admiral McCullick, who is beginning to suspect that there is a jump point at the location that the alien ships are appearing at, orders his carriers to launch their strike fighters.  The America and the China launch their fifty-two strike fighters at the alien group, which is moving away from the inner system.  The pursuit moved out of the inner system and it soon became clear that the alien ships were heading in the general direction of the jump point that the fleet had used to enter the system.  Admiral McCullick had left three destroyers, two destroyer escorts, and a fleet scout to secure the jump point, including the destroyer that had been damaged in the fight to enter the system.  That destroyer’s crew had used the time productively, and had repaired all of the damage inflicted by the enemy’s microwave weapons. 

When the enemy reached 100 mkm’s from the jump point, the enemy group turned back towards the pursuing fighters, which had closed to 7.3 mkm’s.  Three minutes later the aliens had closed to within three million kilometers, theoretically within range of the fighter’s missiles, however, the fighter’s fire controls couldn’t lock on to the enemy small craft so they continued to close.  Thirty-five seconds later the fighters were close enough, and the strike group launched 416 Sparrow III ASM’s at the alien small craft. 

Thirty seconds later the missile wave crashed over the alien ships.  The missiles that missed reacquired their targets and tried to hit them again, and again.  When the explosions cleared, there were thirty-six alien ships left, now traveling at 18,000 km/s.  Most of the alien ships remaining were of the new class, designated as the Myrkul class, weighing in at 650 tons. 

The fighters turned back towards their carriers, and the alien ships turned towards their original target, the jump point.  Admiral McCullick ordered the jump point force to retreat away from the oncoming aliens and go into low emissions mode, in the hopes that they wouldn’t be seen.  In the meantime, he ordered the fleet to advance on the suspected jump point location and take up a standoff position two million kilometers from the jump point.   

One hour and forty minutes later the alien force stops at the jump point, assuming a protective ring around the point.  Nearly simultaneously, a group of four alien ships appear on the fleet’s sensors, six hundred and seventy-four thousand kilometers away.  The four ships are of a new type, and are moving at 14,663 km/s. 

At 0213 hours on the 22nd, the strike group lands on its carriers and begins to rearm.  Ninety minutes later the carriers launch their fighters, again targeted on the group occupying the jump point.  In the meantime, the four new contacts, which are cruising across the outer system, aimed at nothing the Terran sensors could detect, will have to wait, as the attack fighters remaining with the fleet are too slow to catch them. 

0515 hours: The fighter strike group, which had been moving to create an offset from a direct course to the jump point, to prevent the possibility of the aliens fleeing directly into the hiding jump point watch force, detect the alien ships leaving the jump point and heading back in-system.  The fighter groups immediately turn to close with the alien ships.  The aliens apparently detect the fighters at 0603 hours and turn back towards the jump point.  Over the next several minutes the aliens will make several course changes, alternating between their original course back into the inner system and back towards their original location at the jump point. 

The twenty-six strike fighters of the China space group launch first, targeting twenty-six of the small alien ships.  The missiles are devastating.  Ten alien ships are destroyed by the initial strike, eleven more when the remaining missiles retarget, and five by the last few missiles that remained after the last two attacks.  There were now ten alien ships left. 

Ten fighters of America’s space group then launched, targeting the remaining ten alien ships.  This proved to be enough to wipe out the last ten alien ships.  Their mission accomplished, the fighters turned back to their carriers. 

As the fighters are returning, the four alien ships in the outer system perform an in-system jump using a la grange point associated with the fifth planet in the outer system, jumping in behind the fleet into the inner system.  This is problematic, as one of the fleet scouts had been left in orbit over the innermost planet when the fleet departed to picket the suspected jump point.  Leaving the carriers behind to recover their fighters, the Retribution fleet goes into the pursuit of the four ships and Admiral McCullick orders the scout to run from the aliens.  The four alien ships have been designated as the Anubis class, and are 20,583 tons and are currently moving at 14,633 km/s, almost twice as fast as the scout. 

Unfortunately, with the fleet still 40 mkm’s away from the main fleet, the aliens overrun the scout and wipe it out in a barrage of laser fire.  The alien ships then head away from the fleet, towards the outer system.  Knowing that they can’t catch the fleeing ships, Admiral McCullick orders the fleet to rescue the survivors of the scout and then to picket the inner LaGrange point.  Contact with the alien ships is lost at 1121 hours.  Admiral McCullick orders the scout with the jump point watch force to join the main fleet in the inner system.   

At 1136 hours the four alien ships are reacquired moving back towards the inner system.  At 1200 hours, when the carriers have rejoined the fleet, Admiral McCullick orders a strike launched against the four alien ships, which are now 172 mkm’s away and moving inwards towards the fleet.  In short order the strike fighters are away and racing towards the alien ships. 

The alien ships apparently detect the oncoming fighters at around 47 mkm’s, because they turn and begin running.  The strike fighters continue their pursuit. 

1335 hours: The four alien ships suddenly come to a halt, allowing the fighters to rapidly close.  At 1350 they suddenly accelerate towards the oncoming fighters.  The fighters launch an alpha strike, four hundred and sixteen ASM’s, targeted on the four alien ships at 1357 hours.  It took the ASM’s forty-five seconds to cross the distance between the fighters and the alien ships, and then the alpha strike washed across the alien formation.  Eighty-seven missiles hit their targets, more or less evenly distributed across the four ships, causing only armor damage.  The surviving missiles came around again, and this time the aliens used their lasers to defend themselves, shooting down twenty-eight missiles, leaving seventy to hit the four ships.  This time there were penetrating hits on three of the four ships.  Sixty-nine missiles hit on the third pass, causing penetrating hits to all four ships, leaving one drifting.  The fourth pass got forty hits, again causing penetrating hits to all four ships.  One of the alien ships was drifting, and two were reduced to half speed.  Forty-five missiles hit on the fifth pass, killing one of the alien ships and leaving the other three at reduced speed.  The sixth attack left two alien ships to be the focus of the remaining twenty ASM’s.  The last two ships absorbed all twenty ASM’s and kept running, however they were reduced to 3,665 km/s and 5,498 km/s respectively.   

In the aftermath of the strike, Admiral McCullick ordered his flagship and the strike carrier to launch their laser armed attack fighters, to run down the remaining alien ships.  The strike fighters would continue shadowing the alien ships to maintain contact until the attack fighters arrived. 

The two alien ships split up, with the faster ship pursuing the Terran strike fighters, and the slower ship running for the outer system. 

1556 hours: The twenty attack fighters of the strike group opened fire with their 15 cm lasers at 50,000 kilometers, scouring three hits, all of which penetrated.  The next salvo took place at point blank range, and obliterated the alien ship.  The strike group continued on towards the other alien ship while the strike fighters turned back towards their carriers. 

1737 hours: The attack fighters open fire on the last alien ship at 150,000 kilometers, scouring five hits, one of which penetrates.  It takes two more salvoes from their rapid firing 15 cm lasers to destroy the alien ship, which did not fire back.  The attack fighters turn back towards the fleet. 

Omega Ceti Aliens (OC Aliens until proper name determined)
Five known ship classes
Aqen: Spd 20,587, Tonnage 550, Weaponry Unknown
Hecate: Spd 15,814, Tonnage 750, Weaponry 1xHigh Power Microwave
Anubis: Spd 20,583, Tonnage 20,583, Weaponry 1xLaser (72 damage), 14xLaser (32 damage)
Eshu: Spd 15,814, Tonnage 750, Weaponry 1xLaser (3 damage)
Myrkul: Spd 18,030, Tonnage 650, Weaponry unknown

Of particular concern are the high-powered microwave weaponry of the Hecate class, which effectively disabled an Imperial destroyer in one salvo.  The microwave weaponry proved less effective against a shielded ship, fortunately.  In addition, the laser weaponry used by the Anubis class ships is extremely powerful, with their primary weapon capable of causing 50% more damage than an Imperial 45cm far ultraviolet spinal laser mount. 

The continuing analysis of the debris left behind in the jump point battle has revealed evidence that the Omega Ceti aliens bear a significant resemblance to the Swarm first encountered in the Chi Draconis system.  While they use different weaponry and ship classes, the physical resemblance is uncanny, and their behavior is similar. 

The possibility that this is another swarm race disturbs Admiral McCullick greatly.  His carriers have reloaded his primary striking force, the strike fighters, but they have no additional missiles, meaning the next strike will be the last until reloads arrive.  The support fleet, at least the portion that is jump capable, should still be assembling in the Lalande system, and won’t be in the Omega Ceti system for some time, perhaps a month. 

Admiral McCullick prepares a report for Fleet Command.  McCullick takes full responsibility for the loss of the fleet scout, and recommends the development and deployment of a ship capable of deploying the newly developed sensor buoys in support of active fleet operations. 

January 30, 2148 
The Retribution Fleet in the Omega Ceti system detects a new class of alien ship 831 mkm’s out, beyond the location where they first detected the four large ships several days ago.  The new ship is moving at 14,663 km/s.  One day later the contact has grown to four ships, the original ship and three additional Anubis class ships.  The group is on course for the outer LaGrange point used by the earlier group to jump into the inner system. 

Admiral McCullick orders the fleet to take up a position three million kilometers from the LaGrange Point, with the carriers positioned one million kilometers behind the fleet.  Once in position, at Admiral McCullick’s orders the carriers to launch their fighters, with the strike fighters remaining with the carrier group, and the laser-equipped attack fighters moving in close to the LaGrange point.  He does not want his capital ships too close to the LaGrange point as the aliens would be able to engage them before they could fire back. 

At 0900 hours on the 31st, the alien group had closed to 370 mkm’s as it closed on the LaGrange Point, and the ship count had grown to eight, with four additional ships of a new class appearing.  With the ship count increasing, Admiral McCullick ordered the strike fighters to move forward to the Fleet’s location.  If the alien squadron proved to have a large number of as-yet unobserved small craft with it, Admiral McCullick wanted the missile armed fighters with his fleet to thin their ranks before the aliens closed on the fleet.  In addition, he ordered the attack fighters to withdraw to the fleet’s location, so that they would present the aliens with a united front when they jumped in, and could attack simultaneously.  With the updated sensor readings, Admiral McCullick has realized that they may be in over their heads.  The contact first detected, designated as the Osiris class, has a thermal sensor reading 80% greater than that of the monstrous flagship of the original swarm that massed 130,000 tons.  It is too late to run, though.  Already, the alien fleet is close enough that it will catch the Terrans if they run for the jump point, so Admiral McCullick decides to remain in position. 

Admiral McCullick ordered the strike fighters to launch their missiles when the alien ships jumped in.  If the alien fleet numbers remained consistent, then the fighters were to target the Anubis class ships as their primary target, as their powerful lasers were a threat to the larger ships of his fleet.  If the larger alien ships were accompanied by smaller ships that weren’t showing up on their sensors because of the range, then the fighters were to attack the alien small craft, to prevent them from swarming the fleet. 

1112 hours: The alien fleet appeared on the LaGrange point, three million kilometers from the fleet.  The fleet numbers remained stable.  There was one Osiris class, massing 61,591 tons, three Anubis class, massing 20,583 tons each, and four Mors class, massing 10,153 tons each.  Or, in Imperial terms, One heavy battleship, three battlecruisers, and four destroyers.  Immediately after they appeared they accelerated towards the Imperial fleet.

As planned, the strike fighters accompanying the Retribution Fleet launched their missiles soon after the aliens appeared, with thirteen fighters targeting each of the Anubis class ships, and thirteen targeting the Osiris.  As soon as they launched, they turned and set out for their carriers, which were hovering one million kilometers behind the battleline.  The carriers themselves turned and began running for the jump point, putting space between themselves and the aliens.  The missiles reached the alien fleet forty-five seconds after launch.  The alien fleet put up a spirited defense, with numerous energy weapons being discharged at the incoming missile wave.  In twenty seconds, the attack was over, with the aliens succeeding in shooting down most of the missiles.  The missile attack scored no penetrating hits, but did armor damage on all four targeted ships. 

Alpha Strike Results (All hits strength 6)
Osiris: 30 hits on armor
Anubis 05: 14 hits on armor
Anubis 06: 25 hits on armor
Anubis 07: 31 hits on armor

The results were disappointing.  Based on the prior engagement against the four Anubis class ships, Admiral McCullick had anticipated his missile strike to knock out the three Anubis class ships with this fleet, however, that did not happen and indeed, the Terran missiles got no penetrations. 

By the time the last missile was shot down, the alien fleet was just 1.4 mkm’s from the Terran fleet.  Admiral McCullick ordered his fleet to begin retrograding from the alien fleet once they entered long range.  The fleet wouldn’t be able to maintain the range against the faster alien fleet, but he could delay the aliens from getting into optimal range for their weapons.  In addition, he orders his fleet to target a single Anubis class unit, hoping that he can destroy them before they can get into firing range.  With their weakened armor, the Terran fleet should have a good change of wounding or destroying them at long range. 

1115 hours: The alien fleet opens fire at 410,000 kilometer’s range, which is almost 100,000 kilometers beyond the fleet’s own range.  The Osiris and two and of the Anubis fire lasers at the battleship Pride of Sol, getting multiple hits and reducing her shields to 91%.  Disturbingly, the alien lasers are doing significant damage, even at extreme damage.  Admiral McCullick immediately realizes that he has made a critical mistake.  By positioning his force away from the LaGrange point, he has given the alien fleet a crucial advantage.  The alien fleet outranges and can out run the Terran fleet.  Admiral McCullick immediately orders the fleet to pursue and close on the alien fleet, including the fleet’s 20 Forward II attack fighters. 

The two fleets streak towards each other with a combined closing speed of over 22,000 km/s.  There is a brief lull as the aliens recharge their lasers and the humans try to close to weapons range.  Ten seconds after the aliens hit the Pride of Sol, the attack fighters hit one of the Anubis with their 10 cm lasers, causing armor damage.  At that point the aliens turned and began running ahead of the human fleet. 

As the alien fleet began pulling away from the humans, the human fleet opened fire, but only scored four hits on one of the Anubis.   In return, the aliens hit the Pride of Sol with three strength six shots from 270,000 kilometers. 

The Terran Fleet quickly fell out of range of its weapons. The fighters, which were closer, could still fire on the retreating alien fleet, but they were finding it difficult to hit the alien ships.  The DDE’s were launching AMM’s at the Anubis as well, but between their defensive fire, their speed, and their EW systems, the alien fleet was difficult to hit.  For their next salvo, the aliens switched targets to the largest human warship, the DN Andromeda.  The Andromeda’s shields shrugged off the laser fire, but Admiral McCullick knew they wouldn’t last forever, and the aliens were now beyond his fleet’s range. 

It didn’t take McCullick long to come to the conclusion that the aliens were going to pick his fleet apart from beyond their own weapons range if they didn’t do something.  And there was little he could do, given the fact that the aliens were twice as fast as his fleet.  In fact, there was really only one option.  He keyed the all-ships channel.

“McCullick to fleet.  The fleet will change course on the flagship’s mark.  The fleet’s fighters will continue the pursuit.   The new course will be to the LaGrange point at maximum speed!”  He closed a channel and keyed in a message to his flag captain to make the course change immediately. 

That done, he turned to the plot in the center of his flag bridge.  The inner LaGrange point was 2.6 million kilometers away.  At their current speed it would take his fleet 5.7 minutes to reach the point and jump through.  They were going to take a lot of damage in that time, but it was their only hope of forcing the aliens into their own range.  After jumping across the system, the aliens would be forced to turn back and jump themselves, and that would leave them at point blank range of the fleet’s weapons. 

The pursuit continued.  The alien fleet was in between the Retribution fleet and the LaGrange point, and the fleet’s fighters were in between the two fleet’s and were trying to close on the aliens.  If the alien ships wanted to remain in weapons range of the human fleet, they would have to allow the human fighters to close.  In the meantime, the fleet’s anti-missile escorts continued pelting the alien fleet with missile fire, which was largely ineffective but did serve to at least inflict some damage. 

The human fighters soon pushed the alien fleet out of range of the main fleet.  The aliens remained just out of range of the fighter’s lasers, but also seemed to be just out of their own range as well.  That illusion as dispelled when the Anubis class ships opened fire and shot six fighters out of space, smashing them with their devastating lasers.  The pursuit continued.  Every twenty seconds the aliens smashed another six fighters, while periodically being attacked by human AMM’s, most of which didn’t get through their defenses. 

The next time the alien lasers recharged they only hit three human fighters, destroying all three.  The fighter force was reduced to five attack fighters and two sensor fighters.  The next attack took out the two sensor platforms, leaving four fighters to pursue the alien fleet.  At this point, for some reason, the aliens stopped firing on the human fighters.  Until a minute later, when one of the four remaining fighters was swatted from space, leaving three. 

At 1119 hours the alien force running ahead of the Terran fleet passed the LaGrange point with the fighters in hot pursuit.  Fifteen seconds later the fighters passed the LaGrange point.  Ten seconds later the aliens swatted another fighter from space, leaving two to pursue the alien fleet.  Forty-five seconds later another fighter exploded, and the fighter force was down to one.  Forty-five seconds later the last fighter exploded.  At this point the Retribution Fleet was 650,000 kilometers from the LaGrange point, and at its current speed it would reach the point in 87 seconds. 

With the fighters gone, the alien fleet turned around and began racing back towards the Terran Fleet.  McCullick’s fleet is now 1.6 mkm’s from the LaGrange point, and will require 109 seconds to reach the point.  It’s now a race.  The DDE’s kept spitting out missiles as they approached the LaGrange point until Admiral McCullick called a halt as they were on final approach.  At this point the DDE’s were down to under 50% on their missiles. 

At 1122 hours the fleet slipped through the LaGrange point just as the alien fleet reached its weapons range.  Once on the far side the fleet stopped on the LaGrange point and waited.  Admiral McCullick distributed a firing plan that targeted the fleet’s weapons on the Anubis class ships.  The fleet’s sensors could still see the alien fleet, but unexpectedly, it had changed course to pursue the fleeing carriers, now seven million kilometers distant.  Admiral McCullick’s frustration soared.  He had hoped that the aliens would pursue him through the LaGrange point, so he could force a closer range engagement, or that they would approach and picket the far side of the LaGrange point, allowing him to launch an attack by jumping into the inner system.  By pursuing the carriers they were going to force him to try to distract them.  Seeing no other choice, he ordered the fleet back through the LaGrange point. 

The Terran fleet appeared just over 200,000 kilometers from the alien fleet, and both sides started firing immediately.  The aliens concentrated their fire on the Andromeda, reducing her shields to 70% in one shot with their heavy lasers.  The humans, who had been planning on attacking at point blank range when the aliens came through the jump point, spread their fire ineffectively amongst the alien Anubis class ships, getting a number of armor hits.  Admiral McCullick ordered the carrier group to turn directly away from the alien force and run at top speed. 

The human fleet immediately set out in pursuit of the alien fleet, which turned away to maintain the range.  Admiral McCullick ordered all ships to target a single Anubis, in the hopes of knocking out at least one while within range of the fleet’s weapons.  The range was opening up, though, and the human ships were finding it hard to hit the elusive alien targets.  The aliens got one hit on the Andromeda’s shields, reducing them to 67%, and in return the humans got five low power hits on the Anubis’s armor.  The next round of fire, at 278,000 mkm’s, got four hits on the Anubis’s armor, but the aliens had succeeded in slipping out of range.   
 
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Humanity First: Omega Ceti Campaign, Part 2
« Reply #35 on: October 20, 2024, 12:06:00 PM »
Admiral McCullick realized that his strategy had failed.  The aliens were out of range again, and while his fleet could duck through the LaGrange point again, the aliens would just begin chasing the retreating carriers again.  And positioned as they were, they would be getting farther away from the LaGrange point, not closer, so he couldn’t mousetrap them again.  His eyes drifted to the carriers.  The aliens were fast enough to chase them down and destroy them before they could reach the jump point.  But…he could use them to draw the aliens into a position he wanted.  He issued orders for the carriers to come about and move in nearly the opposite direction as they had been traveling.  At the same time, he ordered his fleet to come about and begin moving in roughly the same direction as the carriers, in an attempt to draw the aliens into a better position for his next move. 

Even as the terran fleet turned the aliens fired on the Andromeda again, reducing her shields to 64%.  For thirty seconds the fleets danced, and then Admiral McCullick ordered his fleet back to the LaGrange point.  Just before transiting the Andromeda was hit again, reducing her constantly recharging shields to 63%.  After that the fleet slipped through the LaGrange point. 

Admiral McCullick waited for twenty seconds at the far LaGrange point, and then ordered the fleet back through the LaGrange point to the inner system.  They caught the alien fleet at 133,000 kilometers.  Both sides started firing as soon as the first terran ship appeared.  The aliens targeted the flagship, hitting the big dreadnought thirty-six times, knocking her shields out and shredding her armor.  While her passive defenses stopped most of the damage, the Andromeda lost an engine, reducing her to the fleet standard speed of 7,500 km/s.  In response the terran fleet targeted one of the Anubis class ships, hitting it twenty-six times, penetrating its armor four times and reducing its speed to 10,997 km/s. 

With one of the alien ships slowed, McCullick ordered the bulk of the fleet’s firepower to be focused on a different Anubis class ship, and ordered the fleet into pursuit to keep them in range for as long as possible.  The alien lasers were silent as they ran ahead of the terran fleet, trying to open the range, presumably recharging.  The alien fleet left its damaged ship behind while it tried to open the range.  The Terrans scored eight hits on the second Anubis, getting one penetration, but it continued on at the same speed as its consorts. 

On board the Andromeda the situation was critical.  The damage inflicted by the aliens appeared to have an acid-based component, and it continued doing damage, taking out another engine, reducing the Andromeda to half speed.  Admiral McCullick, knowing he couldn’t slow the fleet down to the flagship’s speed, ordered the Andromeda back through the LaGrange point while the fleet continued to engine. 



The fleet continued firing on the aliens as the fled, continuing to target the same Anubis class ship, which just stubbornly continued to soak up damage.  The aliens fired on the Andromeda again before she could reach the LaGrange point, but only got one hit that was absorbed by the ship’s armor, and then again just as she slipped through the point, destroying a crew compartment.  The Terrans got another penetrating hit on the Anubis, but were forced to refocus their fire on the slower Anubis as the other ships were nearly out of range. 

Just before the Andromeda jumped, Admiral McCullick ordered the carriers to go into EMCON mode in the hopes that they would drop off the alien’s sensors.  Fifteen seconds after the Andromeda jumped out, the aliens targeted the BB Pride of Sol with their long-range lasers, dropping her shields to 86%.  The Terrans had continued to bombard the lagging Anubis with their lasers getting multiple hits and several penetrations, but the stubborn ship just continued on as if the damage meant nothing.  The next long range laser attack from the aliens dropped the Pride of Sol’s shields to 81%. 

On the far side of the jump point the Andromeda continued to suffer damage from the corrosive acid, losing her jump drive and another engine leaving her at a quarter of her maximum speed.  With the aliens slipping out of range, Commodore Sessions, in command of the fleet with Admiral McCullick on the far side of the system, ordered the fleet back to the LaGrange point.  Meanwhile, the Andromeda continued to suffer, losing her last engine, a laser emplacement, and a fuel tank.  The fleet jumped out at 1125 to find the Andromeda drifting near the LaGrange point, powerless. 

The aliens didn’t hesitate, after the fleet jumped out, they turned and set out for the carriers.  The carrier force immediately activated their engines and began running.  The carriers wouldn’t get far, though, with the far faster aliens in pursuit.  At their current speed the aliens would run the carriers down in 887 seconds, or just under fifteen minutes, long before they could reach the jump point or any place important. 

Sixty seconds after the fleet jumped to the outer system the acid finally stopped eating away at the Andromeda.  The ship was a near wreck.  Her engines were inoperative, as were two thirds of her shield generators and crew quarters, and her tanks had been breached and the fuel lost.  Her jump drive was gone, and her weapons had been severely damaged.  If the aliens came through the LaGrange point, she wouldn’t last five seconds, although her active shield generators were recharging.  At Commodore Sessions’ urging, Admiral McCullick transferred to the Battleship Antares, leaving the crippled flagship behind. 

While the fleet was focused on the Andromeda’s problems, the aliens had split up.  One Anubis class ship, the damaged and slowed ship, was pursuing the carriers, while the other seven ships were on a reciprocal course towards an unknown target.  They were passing the LaGrange point, but were out of weapons range of the point and would not get any closer on their current point.  Captain Brennan, commander of the detached carriers, felt some relief.  Her crews were reloading the fighters with their remaining missiles, but it would take time.  While they didn’t have enough to take out the entire alien fleet, or load all of the fighter’s racks, they did likely have enough to take out one alien ship, even one of the tough Anubis.  The problem was time.  The Anubis would catch them before they could reload the fighters. 

Two minutes passed.  The main alien fleet was 1.7 mkm’s from the LaGrange point, while the lone Anubis was 2.2 mkm’s from the LaGrange Point in the opposite direction.  At McCullick’s order, the fleet jumped back to the inner system in an attempt to distract the alien ships from the retreating carriers.  Inexplicably, the alien ships continued on their original courses, ignoring the fleet sitting on the LaGrange point.  This left McCullick in a difficult position. 



If he did nothing the Anubis class ship would overtake the carriers before they could rearm their fighters with their remaining missiles.  If he ordered his fleet to pursue the Anubis, they wouldn’t be able to catch it before it reached the carriers, and the main alien fleet could turn and trap them away from the LaGrange point, which would be disastrous.   

In the end, having no real choice, McCullick ordered his fleet to remain on the LaGrange point and sent a transmission to the carriers informing them that they were on their own. 

1134 hours:  The Retribution Fleet remained on the inner LaGrange point.  The main alien fleet was now 6.9 mkm’s away and speeding towards an unknown location, perhaps an unplotted jump point.  The Retribution Fleet’s carrier group was 9.3 mkm’s away in the opposition direction, on course for the jump point and the force stationed there to secure it.  The lone Anubis class ship pursuing the carriers was 3.3 mkm’s from the carriers and closing at nearly 3,500 km/s, meaning it would reach weapons range of the carriers in 858 seconds.  That was approximately fifty minutes before the carrier group’s fighters would be rearmed. 

Playing her last card, Captain Brennan ordered the China to launch her fighters.  The China’s fighters had no missiles as their carrier’s magazines had run dry after the last strike, but in spite of this Captain Brennan had a mission for them.  The fighters immediately streaked away from the three carriers on a tangent towards the Anubis class ship.  The twenty-eight fighters were much faster than either their carriers or the alien ship, and soon arrived at a waypoint offset from the alien ship’s course. 

Two minutes later the fighters were 1.5 mkm’s from the alien ship, off to one side.  They then turned towards the Anubis with orders to close to within 300,000 kilometers from the alien ship, theoretically within range of its long-range lasers.  One minute later they reached 300,000 kilometers from the alien ship and the fighter group slowed down to 10,700 km/s, just under the alien ship’s speed. 

Unfortunately, the alien ship did not take the bait.  Instead, it continued on course and began firing at long-range.  Ten seconds after slowing two fighters exploded.  The commander of the strike group, Lt Commander Hsieh Hui Guo, and orphaned survivor of the Raid Years and the destruction of China, knew that it was only his fighters that stood between the vulnerable carriers and destruction, so he ordered his group to full speed and closed on the alien ship.  Perhaps if they got close enough, they could distract the alien ship from its target. 

Twenty seconds later the fighters were ninety thousand kilometers from the alien when it fired again, destroying two more fighters with powerful laser blasts that simply vaporized the small ships.  The alien continued on course towards the carriers.  At this point, Captain Brennan did the only thing she could and ordered the carriers to split up.  Five seconds later the Anubis fired a massively powerful laser that vaporized another fighter.  Seeing the fighters’ valiant charge was futile, Captain Brennan ordered them back to the China. 

The Anubis destroys four more fighters before they can get out of range, and appears to be chasing the China.  It soon becomes clear that the Anubis is angling to move between the China and America in a bid to engage both.  Captain Brennan orders the Phobos to join the China, and for the China to change course further away from the America, as the China is the only carrier with fighters capable of engaging the alien ship, if they can be rearmed.  Unfortunately, the alien ship changes course to pursue the America.   Knowing that the America’s time is limited, Captain Brennan orders the America’s strike group to launch and transfer to the China, which will continue its rearming.  She then orders the China’s strike group to join with the Phobos, and for the Phobos to take a course radically divergent from the China’s, in the hopes that the alien will chase the Phobos next. 

1146 hours: While still at 462,000 kilometers range, the Anubis opened fire on the America with twelve lasers, a stunning feat of technology.  Fortunately, they all missed, but Brennan knew that wouldn’t last with the aliens closing on her ship.  She was tempted to order her crew to abandon ship, in the hopes that at least some of them would survive, but she needed to distract the alien ship from the other carriers for as long as possible.  In addition, she wasn’t sure the Imperial Fleet would be returning to this system any time soon, so a quick death was probably preferable to lingering in a life pod that would never be picked up. 

The pursuit continued.  The smaller alien lasers fired again in twenty seconds, at 392,000 kilometers, scoring one hit that penetrated the America’s thin armor and destroyed a hanger deck.  The next salvo, twenty seconds later and seventy thousand kilometers closer, scored five hits, all of which penetrated.  Two more hangar decks were destroyed, but so far, the America’s engines were undamaged and she could continue drawing the alien ship away from the other carriers.  Fortunately, when the alien ship fired its large and powerful laser again, five seconds later, it missed, but the acid damage from the previous hits had begun eating away at the America’s interior, causing additional damage.  The next salvo, fifteen seconds later, caused massive damage to the carrier, but her engines were still intact and she kept running, pulling the aliens further away from the other carriers. 

1148 hours: The next salvo at the America was the beginning of the end.  Ten powerful lasers struck the carrier, destroying her engines and leaving her drifting.  Ten seconds later the Anubis’s powerful spinal laser carved the valiant carrier in two, gutting the ship.  Captain Brennan died on the ship’s bridge, fighting her ship to the last. 

The alien Anubis class ship overran the hulk of the America and kept going, running towards nothing that could be seen on any Terran plot or sensor, moving farther away from the two remaining carriers every second.  Meanwhile, the main alien fleet was twenty million kilometers away from the LaGrange point and moving further away as well. 

1232 hours: The China launches America’s rearmed strike group, and the twenty-six fighters and two sensor fighters raced away on an interception course for the lone Anubis. 

1350 hours: The America’s fighters reach their launch point and in seconds one hundred and seventy-six missiles are in space and racing towards the Anubis.  Twenty seconds later the missiles slammed into the Anubis, stripping her armor and scoring twenty-seven penetrating hits and reducing the tough ship to 1,832 km/s.  The remaining missiles attacked again, and this time they took out the alien ship once and for all.   

With the America’s destruction, they no longer had a mother ship to return to.  However, the Fleet’s fighter losses had been bad enough that there were enough for them to return to.  So, the squadron split up.  Twelve headed for the strike carrier Phobos, to land on her empty decks.  Eight headed for the China, to replace her lost fighters.  And the remaining six fighters and two sensor fighters headed for the Retribution Fleet and the LaGrange point, so they could land on the Andromeda’s bays in the outer system.  The two remaining carriers, the CV China and the CVS Phobos, set their course for the main fleet’s location on the LaGrange point. 

1655 hours: The carriers have rejoined the fleet and the fighters have landed.  The alien fleet is crossing the orbit of Omega Ceti V and is still headed out-system at full speed. 

1710 hours: Just as the alien fleet reaches the orbit of Omega Ceti V they turn back and begin heading in-system again. 

1810 hours: The Andromeda’s crew successfully repairs one of the DN’s engine rooms.  The crippled ship immediately moves away from the LaGrange point on a course for the jump point.  It will take the flagship nearly three days to reach the jump point at its current speed.  With an engine repaired, her damage control teams begin working on her hangar bays, so the fighters from America that were diverted to her location can finally land.

1910 hours: For some unknown reason the alien fleet has turned again, and is heading out-system. 

February 1, 2148, 0824 hours: The alien fleet continues to move aimlessly back and forth, ranging from 240 to 300 mkm’s from the Retribution Fleet.  This is not far enough from the Retribution Fleet to allow them to run directly for the jump point, and the Andromeda is still limping towards the jump point from the outer LaGrange point.  Once the Andromeda reaches the jump point the main fleet will be able to jump back to the outer LaGrange point and proceed from there to the jump point without being concerned that the alien fleet could run it down before it reaches the jump point.  The Andromeda is still twenty-one hours from the jump point. 

1848 hours: The main alien fleet has returned to the inner system and is headed for the LaGrange point and the Retribution Fleet’s location.  It is now 110 mkm’s out and closing.  Strangely, it reaches 100 mkm’s and then turns and begins heading for the outer system.  Admiral McCullick has begun to wonder if the aliens are trying to tempt him away from the LaGrange point. 

February 2, 2148, 0003 hours: The aliens are now 280 mkm’s away and about as far as they usually get before turning back, so Admiral McCullick orders his fleet through the LaGrange point.  Once through they settle on the LaGrange point to see what the aliens will do.  Admiral McCullick doesn’t want to get too far away from the La Grange point until he knows where the alien fleet is going. 

0505 hours: The Andromeda has reached the jump point and joined with the five destroyers and escort destroyers left there to guard the jump point.  Unfortunately, the Andromeda’s crew ran out of maintenance supplies for repairs during the trip, and were unable to repair the ship’s jump drive, meaning the ship cannot jump point of the system.  They did manage to get the ship up to half speed, and repaired most of her bays, so most of the fighters were able to land.  In the inner system the aliens have passed the innermost LaGrange point and are headed towards the outer system, on a course that will take them in between the outer LaGrange point and the jump point. 

Unexpectedly, when the alien fleet reaches the orbit of Omega Ceti II it comes to a halt, 15 mkm’s from the second planet’s LaGrange point.  Admiral McCullick is now in a difficult position.  If he moves towards the jump point, the aliens have enough speed to intercept him before he can reach the jump point. 

With the Andromeda unable to make the jump out of the system, the fleet is effectively trapped.  A support squadron is due to arrive in the system in approximately 40 days. The support group carries fuel, maintenance supplies, but no missiles for the carriers, as the UNREP ships were taken from locations away from the solar system and thus had no stocks of missiles to draw from.  A second support group was en route, but was several weeks behind the first group. 

February 3, 2148, 0854 hours: The wreck of a Forward II class fighter disappears from the fleet’s sensors, in the location where the alien fleet is sitting.  That explains what the alien fleet is doing.  Admiral McCullick has begun to wonder if the aliens can see him in the outer system, but leaving the LaGrange point is risky.  If he leaves the point and the aliens can see him, they will be in the perfect position to jump in behind him and run his fleet down in deep space, then destroy the entire fleet from beyond their own range.  At least now he knows what they are doing.  Admiral McCullick orders shields lowered and sensors off, then orders the fleet to proceed to the jump point. 

February 4, 2148: The Retribution Fleet has reached the jump point.  While the Andromeda is still not able to jump out, the fleet is reassembled and ready to be reloaded once the support ships arrive. 

February 5, 2148: Another fighter wreck disappears from the fleet’s sensors. 

March 12, 2148: The long-awaited support group jumps into the system.  The group is composed of five tankers and three UNREP ships loaded with supplies.  Admiral McCullick orders the jump-capable tanker that conveyed the group to the Omega Ceti system to jump back and rendezvous with the second support group, which is carrying the missiles desperately needed by his fleet.  Meanwhile, the UNREP ships begin transferring supplies to the Andromeda so that she can continue repairs, and the tankers begin refueling the rest of the fleet. 

While the fleet waited for the support group, the alien fleet in the inner system salvaged all of the wrecked fighters, and was now working on the wreck of the America. 

Immediately after receiving the much-needed maintenance supplies, the Andromeda’s crew finished their repairs of the flagship’s hangar bays, meaning that the America’s two long-suffering sensor fighters could finally come on board. 

March 14, 2148: As the crew of the Andromeda frantically works to repair her systems, in particular her jump drive, a new alien contact appears on the fleet’s thermal sensors.  It is a single contact of a new class of ship, coming in from the general direction of the alien fleet, although somewhat offset.  Its speed is 13,972 km/s, and current distance is just over 200 mkm’s.  Fortunately, it is not headed directly towards the fleet, but rather across the system towards some unknown point.  Several hours later the contact disappears from the fleet’s sensors, perhaps indicating it powered down.  The contact then reappeared, but remained stationary approximately 152 mkm’s from the fleet. 

March 16,2148, 0615 hours: The alien fleet in Omega Ceti’s inner system suddenly leaves its position and heads for the jump point and the Retribution Fleet.  Three hours pass and the alien fleet, now composed of the large Osiris class ship, two Anubis class, and four destroyer-sized Mors class ships, reaches 200 mkm’s.  Admiral McCullick orders the support group to jump out to the 111 Virginis system, and for the Andromeda, which has not managed to repair its jump engines yet, to begin moving directly away from the jump point. 

When the alien fleet reaches 154 mkm’s from the jump point it turns and begins heading back into the system, away from the fleet.  It then begins vacillating between 150 and 190 mkm’s, as if its commander cannot make up its mind.  Admiral McCullick decides to take a risk, and orders his jump cruiser through the jump point to bring the jump tanker and an UNREP ship back to escort the Andromeda.  If they can transfer enough supplies to the Andromeda, the ship’s crew may be able to repair its jump drive and the fleet can leave the system. 

1201 hours: The Andromeda has come to a halt one million kilometers from the jump point, on the far side from the alien fleet, waiting for the support ships to return.  At this point the alien fleet blows past its previous turn point and continues towards the jump point.  The alien fleet closes to 125 mkm’s then turns away yet again. 

1349 hours: The alien fleet is now 220 mkm’s from the fleet and is apparently headed back in-system, towards the two remaining wrecks. 

March 18, 2148: The alien fleet headed back into the inner system several days ago, and ultimately dropped off of the fleet’s sensors.  The lone alien ship within range of the jump point, tentatively ID’d as a scout, has been gradually inching closer to the jump point over the last several days, and is now 118 mkm’s from the fleet.  The Andromeda is accumulating enough maintenance supplies to attempt a repair on her jump drive. 

March 20, 2148: The Andromeda’s crew finally repairs her jump drive.  The ship is still reduced to half speed, and has several other systems that need to be repairs, but she is finally jump capable.  Admiral McCullick orders her to return to the jump point and rejoin the fleet.  There is even better news that arrives through the jump point shortly after the Andromeda completed her jump drive repairs.  A jump transport dispatched from the Monoceri naval base arrived in the Sigma Eridani system and escorted the UNREP ships carrying the fleet’s missile resupply through the jump point into the 111 Virginis system, and the UNREP ships were now speeding towards the jump point to the Omega Ceti system.  They would arrive in eleven days.

At this point there are no alien ships within detection range, as the small alien ship that had been hovering in the fleet’s vicinity disappeared off its sensors some time ago.  Admiral McCullick decides to wait on the jump point for the arrival of the support ships. 

March 24, 2148: The alien Osiris class flagship reappears on the fleet’s sensors 918 mkm’s away, far out in the outer system.  The ship moves in-system jumps through the outer LaGrange point, and then begins heading towards the fleet and the jump point.  When it appears in the inner system the fleet’s sensors reacquire the other six ships escorting the large flagship. 

For a times the alien fleet heads towards the Retribution fleet, but then it turns away and begins its vacillating course again, turning towards the fleet and away again. 

March 25, 2148: The alien fleet jumps back through the inner LaGrange point to the outer system, and begins moving across the system, in the general direction of a suspected jump point.  It then turns back and returns to the inner system.   

March 26, 2148, 0449 hours: For the last thirty hours the alien fleet had been cruising back and forth between the inner system and the jump point that the Retribution fleet was located at.  Now, that has changed.  During its current run the alien fleet blew past all previous turning points, and is now just over five million kilometers from the jump point and the Terran fleet. 

Admiral McCullick orders the Andromeda, which still has not been able to repair all of its engines, and the remaining support ships and carriers, to jump to 111 Virginis.  Once through the jump point the carriers and support ships accelerate away from the jump point, while the Andromeda remains on station.     

The alien fleet approaches to four point nine million kilometers and then turns away, back towards the inner system.  Admiral McCullick sends a ship through the jump point to recall the support ships, so that the resupply and refueling of the Andromeda could continue.  The carrier group continues away from the jump point to meet the missile resupply ships. 

March 28, 2148: The carrier group meets the UNREP ships carrying the fleet’s missile resupply, and both groups turn towards the jump point to Omega Ceti.  While they travel towards the jump point, the UNREP ships begin transferring missiles the China and the Phobos.  Crews on the carriers immediately begin rearming their fighters. 

March 31, 2148: The carrier group and its attendant UNREP ships join the Andromeda on the jump point to Omega Ceti.  The UNREP ships immediately start filling the dreadnought’s magazines, so that its fighter complement can be rearmed.  The Andromeda still has not been able to repair one of its engines, but is capable of the fleet standard speed.  All of its other damage has been repaired, aside from the gouges in its armor belt. 

At 1517 hours the Andromeda and the UNREP ships and tanker jumps into the Omega Ceti system and joins the fleet on the jump point.  Once the UNREP ships and the tanker are through the jump point, the ships of the Retribution Fleet line up to begin resupplying and refueling.  The alien fleet is on the far side of the system and out of sensor range. 

1759 hours: The refueling and resupply is not yet complete, but the aliens are rising out of the inner system again.  Admiral McCullick orders every strike fighter in the fleet to be launched for a strike on the alien ships.  In short order forty-four strike fighters streak away from the fleet towards the oncoming alien ships. 

The unpredictable alien ships almost immediately turn away, although they almost certainly could not detect the fighters at a distance of 260 million kilometers.  Sure enough, the alien ships reach the inner system and then turn back towards the oncoming fighters. 

2126 hours: The strike group has reached attack range.  As one they fired off their missiles at the hated alien ships.  The missiles were targeted on the two Anubis class ships, which had given the fleet so much trouble, and on one of the Mors class destroyers.  Thirty seconds later the three hundred and fifty-two missiles slammed into the alien ships.  The first attack caused armor hits on all three targets, but no penetrations.  The second attack also caused armor damage, but there were again no penetrations.  The third and last attack was stopped by alien point defense fire with no hits.  The results were astounding. 

Anubis 05: 24 hits
Anubis 06: 22 hits
Mors 01: 20 hits

An Imperial destroyer, approximately the same size as the alien Mors class ship, had armor that could possibly withstand twenty hits from Imperial Sparrow II ASM’s, but it would almost certainly suffer burn throughs.  And the two Anubis had been attacked multiple times over the last month.  How they would withstand the new attack was unknown.  The fighters turned away to rearm. 

The alien fleet followed the fighters for over an hour then turned away towards the inner system.  The fighters landed on their carriers and rearming began at 0054 hours on the 1st. 

By 0221 hours the fighters were rearmed, and the unknown class of alien ship tentatively ID’d as a scout was approaching the fleet from the general direction of Omega Ceti V.  It was 103 mkm’s out when Admiral McCullick ordered the Andromeda to launch its six strike fighters to intercept.  The fighters raced away from the fleet towards the contact, which was suspected to be small, as it was well within the active range of the fleet scout’s active sensors, but was only showing on the fleet’s thermal sensors. 

Sure enough, when the fighters closed to forty-three million kilometers their sensitive active sensors determined that the alien ship was 3,246 tons, and was designated as a Charon class unit by the fleet’s tactical department.  The fighters launched their forty-eight missiles at one point five million kilometers.  The alien ship managed to intercept one missile, and took twenty-one hits before a massive internal explosion ripped it apart. 

April 1, 2148, 0609 hours: The Terran fleet launches a second strike on the alien fleet, still vacillating just outside the inner system.  The Andromeda’s fighters only have a partial load, but the two carrier’s fighter strike groups are fully loaded with missiles. 

1240 hours: The fighters have closed to 750,000 kilometers, well within their missile’s range, as the alien fleet is fleeing directly away from the fighters.  They launch as one, with all of the missiles targeted on the two Anubis class ships.  Three hundred and twelve missiles streak away from the fighters and race towards the alien fleet. 

The missile wave reaches the alien fleet, and one hundred and thirty are blown out of space before they can reach their targets.  Forty-two hit the two Anubis class ships, and the remainder come around for a second attack.  One hundred and two were shot down short of their targets, and only nine hit their targets, but one penetrated one of the Anubis’s armor.  The remaining missiles were shot down before they could hit their targets. The damaged Anubis showed no signs of slowing. 

Anubis 05: 29 armor hits
Anubis 06: 21 armor hits, 1 penetration

The fighters turned back towards their carriers.  The land at 1713 hours, and by that time Admiral McCullick has made his decision.  The carriers have enough missiles to rearm their fighters for one last strike, but he has decided against it.  The previous strikes have shown little results, and while a change of targets might show improved results, McCullick decides that leaving the fleet with no long-range striking power in exchange for negligible gain.  It is clear to Admiral McCullick that the alien ships were equipped with some sort of regenerating armor, as the two remaining Anubis class ships had been subjected to repeated attacks that should have destroyed them several times over. 

Admiral McCullick orders the fleet to continue refueling from the tankers in preparation for leaving the system. 

The fleet leaves the Omega Ceti system at 1136 hours on the 2nd of April. 
 
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Humanity First: Omega Ceti Campaign, Note
« Reply #36 on: October 20, 2024, 12:10:28 PM »
I just noticed that on one of the pictures in the post above it had ship class names for the alien ships that were different than the class names used in the write-up.  At some point in the write-up I decided I didn't like the auto-assign class names and changed them, but it must have been after taking the screen shot. 

Indomita = Osiris in the writeup
Delfin = Anubis in the writeup
Mocovi = Mors
 
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Humanity First: Aftermath of the Omega Ceti Campaign
« Reply #37 on: November 10, 2024, 09:47:45 AM »
May 8, 2148: The Retribution Fleet enters the solar system and transmits its reports to Naval HQ on Terra.  The reports are disturbing, given the technology available to this new swarm race, and their demonstrated capabilities.  In spite of this the Emperor announces a great victory, emphasizing the number of swarm ships destroyed by the fleet during the campaign.  The Navy’s losses are downplayed, although the government is eventually forced to admit that an entire carrier was lost in action against the aliens. 

Admiral McCullick tenders his resignation two days after returning from the campaign.  He cites the loss of the America, and the near loss of the entire fleet as his reasons for resigning.  Several hours after the resignation is delivered to the Admiralty, Admiral McCullick is summoned to a meeting in the Palace.  Once there, he is escorted to a small comfortable study where the Emperor and Admiral Shatswell, the CNO, are waiting for him.  They spend the next several hours picking his brain for every detail of the campaign, and his plans and intentions going into the fight.  When the questions finally stop, the Emperor informs him that his resignation is denied, and that his orders will be forthcoming.  In the meantime, his ordered to write up recommendations for future engagements with the new swarm.   

Several days later Admiral McCullick receives orders to take command of the Terran Naval Academy, along with a promotion to Vice Admiral.  The orders come with a personal message from the Emperor, asking him to prepare the next generation of the navy’s leaders for the threats that face humanity. 

Admiral Mccullick’s recommendations are almost universally accepted.  The missile construction program is revitalized, and plans are made to begin constructing more ordnance factories as soon as possible.  In addition, an upgraded Sparrow IIb ASM is to be put into production as soon as possible.  The IIb has the same speed and range, but has a warhead that is 33% more powerful than the block II, and has better ECCM and ATG packages. 

As for R&D, new tech for engines is still 4-6 years away, even with the Empire’s best scientists working on the project.  A team looks into boosted engines capable of generating speeds to match the aliens with current tech, but the design will gobble fuel at a prohibitive rate, approximately six times the rate of current designs.  Mounted on a Country class carrier, the new engines would reduce its range to approximately 25 days, an unacceptable limitation even with tanker support. 

Without being able to match the aliens in terms of speed, R&D resources will be focused on matching them in other areas.  Projects deemed of no immediate use are cancelled, and R&D teams are reassigned.  The first project is to improve the ability of our electronic systems to survive microwave attack.  The top-secret labs on Io are devoted to improving current shielding (a project already underway), and improving our laser weaponry. 

The Imperial Navy, after analyzing the battle results, realizes that its most effective weapon is the Eagle class strike fighter, which is both faster than almost all of the alien ships, and armed with missiles that can outrange the enemy’s long-range lasers.  The development of hard-hitting battlegroups based on carriers and their fighter wings is emphasized.  The Forward class attack fighters currently carried by the fleet’s dreadnoughts and strike carriers are deemed to be inadequate for front line service, as they are not fast enough to force an engagement with the aliens.  They will be relegated to system defense duties and the dreadnoughts and strike carriers will be rearmed with strike fighters.   

Data, bodies, and debris collected from destroyed alien ships brought back by the fleet are immediately distributed to the labs on Io for study.  It is immediately apparent to the researchers that this alien race is similar to the swarm encountered in the Chi Draconis system, but not identical.  Genetic studies show that they were descended from the same race, however, at some point they diverged to the point that they may not be able to interbreed. 

The Emperor’s ministers, after consultation with the navy and with the Emperor, decide that the swarm threat must be rebranded for public consumption, both to emphasize the threat and to make the situation clearer.  Therefore, the swarm will be renamed to The Hive, and each instance encountered will be given a different designation.  The original swarm, encountered in the Chi Draconis system, will be designated Hive Fleet Leviathan, while the new swarm, in Omega Ceti, will be designated Hive Fleet Kraken.  The new names will make clear that the two instances are related to each other, but are also separate. 

May 26, 2148: The Andromeda finally goes into the yards for repairs.  As most of its systems had been repaired by the time it returned to the solar system, it will only take two months in the docks before it is battle-worthy again. 

August 13, 2148: A stabilization ship working in the Omicron Tucanae system detects a ship belonging to Hive Fleet Leviathan entering the system through the jump point it is stabilizing.  The stabilization ship immediately sends a warning off to the other stabilization ship working in the system, then turns and slowly moves away from the jump point.  The hive ship is an Alpha class, of an unknown size and capability, only seen once in previous encounters with the Hive Fleet Leviathan.  This news is particularly alarming as Hive Fleet Leviathan was believed to have been neutralized and either destroyed or to have retreated from the frontier after the battles in Chia Draconis and the nearby systems.   

As the ponderous stabilization ship slowly moves away from the jump point at 1,036 km/s, the hive ship runs past it at 13,516 km/s, ignoring the slow Terran ship.  The hive ship is on the same course as the Terran ship, towards the jump point to the chain of systems that leads back to the site of previous engagements with Hive Fleet Leviathan, Chi Draconis.  It will take the nearer stabilization ship eighty days to reach Chi Draconis and the base located there.  The hive ship will arrive much sooner. 

October 12, 2148: Unrest has been rising on Terra Nova after the information that a new swarm was encountered in the Omega Ceti system was released to the public.  The fact that the Omega Ceti system is five jumps from Terra Nova, and 13.6 billion kilometers away, has not reassured the public given the fact that no Terran forces are currently deployed between Lalande and Omega Ceti.  To allay public fears, the Emperor orders the Navy to deploy two carriers and their escorts to the colony to bolster the system’s defenses. 

In addition, the Navy sends a battlecruiser group and a strike carrier to the Lalande system, with orders to deploy a string of newly developed sensor buoys at jump points along the path to the Omega Ceti system.  This path will be patrolled by a pair of jump cruisers assigned to the Lalande system, to download the buoy’s sensor data and determine if the swarm is advancing on the colony, giving the Imperial navy some warning of the threat. 

November 1, 2148: One of the two stabilization ships that detected the hive ship in the Omicron Tucanae system jumps into the Chi Draconis system and transmits its warning to the base located on the former hive infested planet orbiting the system’s secondary star.   The scout Avenger-01, orbiting Bastion Base, immediately departs for the base at the Monoceri system with the warning.  The scout’s ETA at the Monoceri system is just over 15 days. 

November 2, 2148: The CVS Europa and her detachment arrive over Terra Nova and refuel.  The mission commander, Captain Boddy aboard the jump cruiser Eradicator, decides to give the crews R&R on Terra Nova before continuing. 

November 12, 2148: Fresh from R&R on Terra Nova, the Europa arrives at the jump point to the Tau Ceti system in the Lalande system.  There, she launches her fighters, which proceed to deploy a two-stage sensor buoy at a location 50,000 kilometers from the jump point.  There were cheers on the carrier when the delivery vehicle raced straight to the target location and deployed its sensor buoy, exactly as planned.  This marked the first successful deployment of a deliverable sensor buoy by the Imperial navy.

Its mission complete, the fighter returned to the Europa and the squadron set out for the far side of the jump point, where they would deploy a second buoy. 

November 16, 2148: The Avenger-01 arrives in the Monoceri system and immediately sends its contact report to Shield Base.  The Base’s commander immediately dispatches a courier to the solar system with the report. 

November 24, 2148: The Long-Range Survey Ship Komarov, operating in the 8 Centauri system six jumps beyond Shield Base in the Monoceri system, discovers an ancient construct on the innermost planet of the primary star.  8 Centauri is a binary system with a yellow star primary and a distant small red star companion.  The companion star has no orbiting planets or asteroids, while the primary has a robust planetary system boasting three gas giants, two terrestrial planets, and two dwarf planets.  The gas giants boast forty-eight moons between them, and the system is home to a large asteroid belt.  None of the planets or moons have atmospheres.  The innermost planet is terrestrial, with no atmosphere, and an average temperature of 621 C.  There is no indication of the reason the construct is located here, as the planet isn’t habitable by any known standard and has no TN resources. 

November 24, 2148: The courier from Shield Base arrives in the Solar System and sends its report to Terra.  The report’s arrive causes consternation and alarm in Fleet HQ and within the upper levels of the government. 

The Imperial Secured Operations Room (SOR) was, in fact, a heavily protected bunker buried far beneath the Imperial capital city.  Intended to give the Emperor and his military advisors a secure command center should Terra come under attack, the center was also used by the Emperor for meetings that absolutely had to be kept secret.  That was the use it was being put to today.  Word of the discovery of ships belonging to Hive Fleet Leviathan had just arrived in the solar system, and that, coupled with the fleet’s near defeat in the Omega Ceti system, had caused the Emperor to summon Commodore Jian, the head of Naval Intelligence, to the SOR.  Commodore Jian, the recipient of the Lion of Terra for his actions in the Second Battle of Ophiuchi, had been the head of INI for five years, and had transformed what had been a small, insular organization into the premier investigative service looking into the various alien races that threatened humanity. 

A marine sentry escorted Commodore Jian to the conference room where the Emperor waited.  Once the commodore entered the room, the sentry closed the door and assumed a guard position outside.  Jian found himself in the conference room with the Emperor of all Humanity, who was sitting in one of the chairs at a large table, apparently relaxed in sweat pants and an old T-shirt.  The only other person in the small conference room was Declan Baker, who had no official position in the government but was known to be the emperor’s oldest friend, a fellow combatant from the Raid Years, and suspected to be the Emperor’s confidant, bodyguard, fixer, and all-around general handyman. 

As Commodore Jian braced to attention the emperor waved him to a seat.  “No time for that, Jin.  All hell’s about to break loose out there when the new sighting report is released.  I need information before that happens, and I need it now.”

Commodore Jian nodded and sat in one of the chairs opposite the Emperor and his confidant/bodyguard.  “Very well, sire, what can I do for you this morning?”

The emperor leaned forward.  “I know your shop is working on the data seized from the various raider ships we’ve destroyed over the years, and the two Reaper bases we’ve taken.  I’ve seen your reports, but you’ve been awfully vague on details.  I need to know what you know.”

Commodore Jian stirred uncomfortably in his seat.  “Sire, we’ve had this conversation before.  We have very little in the way of direct facts.  We have reams of data that constitutes little more than rumor or supposition, second or third hand references.  I am reluctant to pass on what may be little more than fever dreams of isolated fanatics, or fiction written by inspired idiots.  We have no way of verifying most of the information we’ve taken.”

The Emperor shook his head.  “Jin, I understand all of that.  If you remember, I concurred with your request to withhold the information your team was developing until you could verify at least some of it.  But now, given the position we are in, I need you to give me the broad outline that you are most comfortable with at this point.”

“Very well, sire.  I will, of course, but under protest.  Taking this information into account in making strategic deployment decisions is dangerous, given its largely speculative nature.”  Commodore Jian lifted his satchel to the table and began removing folders marked with his agency’s logo and numerous classification markings. 

The Emperor chuckled.  “I see that in spite of your protests, you anticipated my request.”

Commodore Jian looked at the Emperor, suddenly formal.  “Of course, your majesty.”  Once he had the folders spread out on the table in front of him, he gestured at them.  “I will give you the overview, but if you need details, or to see the actual reports the over view is based on, they are here.”  He settled back in his chair, and at a nod from the Emperor he continued.  “The cause of the Raid Years has long been a subject of speculation amongst the academics who study that period.  One of the most prominent theories is that a large multi-stellar government that controlled the regions close to our solar system collapsed, causing chaos, war, starvation, and societal collapse both inside this ‘empire’ and outside its borders, where presumably our system lay.  We believe, based on the preponderance of evidence gathered since that time, that this theory is indeed true.  This is based on data recovered on Terra during the Raid Years, from disabled Raider ships, from the two Reaper bases taken by our forces, and from contacts with the Bobruisk Corporation in the HIP 48659.  While there are conflicting data in places, the majority of recovered information agrees that a vast interstellar government did exist, and covered an appreciable portion of the galaxy, perhaps even as much as one to three percent.  It seems clear that the center of this government, which we will refer to as the Imperium for simplicity’s sake, was far from here, and that the Solar System is located beyond the borders of the Imperium.  We have very little information on what they called their government, or its structures, thus our use of the title ‘Imperium’, which should not be taken to denote an actual form of government.  What little information we do have is contradictory and unclear.  Still, we can say with some authority that the Imperium existed, and that it ruled a significant portion of the galaxy for a time period estimated to be in the thousands of years, perhaps longer.”

Commodore Jian leaned forward, looking at the other two, confirming that they were following his words.  “It is a matter of much speculation within my study groups as to whether Imperium actually existed for thousands of years, or whether that was propaganda or political rhetoric.  Certainly, given the capabilities of the remnants we have encountered, it does not seem that the Imperium possessed technology sufficiently advanced to sync with being in existence for thousands of years.”

Baker, sitting next to the Emperor and following the briefing raptly, grimaced.  “They seemed advanced enough to us at the time.”

Commodore Jian shook his head.  “Advanced yes, but thousands of years ahead of us?  No.  In some areas our current technology is more advanced that what most of the Raid Races demonstrated during the Raids.  My teams are divided on this, and we have little evidence to support any position.  A bare majority hold to the view that the Imperium did exist for thousands of years, as claimed in some of the records, but that it did so by suppressing technological development.  There is some evidence for this point of view.  There are references in some of the documents recovered from the Reaper Base in 70 Ophiuchi to the “Proscriptions”, and the importance of enforcing such in the border lands of the Imperium.  It would certainly explain how a government could exist for that long in the first place, and also why it was not impossibly advanced compared to us at the time of contact.”

Commodore Jian leaned back again, looking up from his documents and seeing that the two were paying him rapt attention.  “At any rate, some time before the Raid Years it is clear that the authority of the Imperium collapsed, at least in the central regions.  The cause of this is unknown.  Civil war, external threats, plague, widespread civil unrest, or all or some of the above.  None of the reports we have access to at this point are clear, and it is possible that the sources we have access to simply did not know what caused this calamity.  There are several references to travel times to the central areas of the Imperium being multiple years long.  Perhaps as long as five to ten years, to get from the outer frontier to the central sectors.  In contrast, it takes one of our fast couriers thirteen days to get from Terra to the frontier base in the Monoceri system.  Imagine the size of the Empire, if it took five years to get to the frontier.”

The Emperor sagged in his seat.  “I…I can’t.  It’s inconceivable.” 

Baker looked intrigued.  “It would explain these Proscriptions, though.”  The other two looked at him.  He looked at the emperor has he continued.  “Think about your difficulties in keeping the Empire together and moving in the same direction.  Now consider how it would be if you could stifle change and advancement.  How much easier it would be to spot groups that were not cooperating or acting against the central government.”

The Emperor, to his credit, looked aghast.  “But the cost would be enormous.  We would have to build a police state, with tremendous powers of surveillance and internal control, backed up by serious military might, led by leaders who wouldn’t hesitate to use that might against their own people.”

Baker shook his head.  “Remember the Nealon Report.”  The other two nodded.  Florence Nealon had been an Imperial Senator who had retired from the Senate and put together a team to study Imperial governance in light of the expanding borders of the Empire.  Her report, which had immediately been classified by the government, had theorized that it would become increasingly difficult to exert central control once travel times between the capital and the frontier exceeded one month.  Her team had investigated alternatives, such as dividing the empire into sectors and appointing sector governors to exert local control, subject to the ultimate authority of the emperor.  This seemed a promising approach, but introduced problems of its own as giving individuals so much power and authority risked establishing a competitor to central control, rather than an enhancement to that control. 

Commodore Jian shook his head.  “At any rate, we have very little information on the internal governance of the Imperium, and what we do have is very contradictory.  It is clear, though, that the Imperium reached our section of the galaxy some time ago, perhaps as long as five to six hundred years ago, and then stopped advancing before it reached our system.  The fact that our civilization existed just beyond their borders and yet remained relatively unmolested for that entire period of time seems both remarkable and unlikely.  Our best estimate is that this had something to do with the Proscriptions, and that exploration and activity beyond the Imperium’s established borders was actively discouraged.  Our communications with the Bobruisk authorities seems to confirm this, as they had a spacefaring civilization prior to the Raid Years, although it was confined to their home system until approximately the same time that the raids started.  Upon the collapse of central authority, the Proscriptions began breaking down.  While fighting did not start on the local frontier immediately, the information that we have is clear that the local frontier powers began jockeying for position as the Imperium’s resources either failed or withdrawn to deal with emergencies in more important locations.  This brings us to the Raid Years.”

The Emperor shook his head.  “The biggest disaster in humanity’s history.  Arguably.”  He settled back in his chair, intrigued by the briefing being put on by his intel chief.  He had already heard much of this in dry reports regularly forwarded by Commodore Jian, but hearing it all put together like this was fascinating. 

Commodore Jian continued.  “The information we have on this is fairly clear and unequivocal, as it relates to actions and decisions made locally.  When the situation on the border continued to deteriorate, the local races and powers began to make plans, and once it became clear that the Imperium’s local power either no longer existed or was incapable of either protecting the member races or stopping them from taking actions they felt were necessary to defend themselves or to bolster their power, they began to act against one another.  One of these actions was to begin exploring beyond the established borders of the Imperium for resources or assets that they could use against each other.  Races, such as ours, were known to exist, and in addition the Imperium was known to place top secret naval bases and research stations in systems beyond the border to ensure secrecy or for isolation given the dangerous materials they were reputed to be working with.  It seems clear that as the situation in the border area closest to us deteriorated the desperation of the local races increased to the point where they began launching raids on easy targets beyond the border, in desperate actions to bolster their own strength before open fighting broke out.  We have no information on the results of the various raids, or what happened to the races that launched them, but the fact that all such activity ceased over one hundred years ago and that no one has seen most of the involved races since argues that they no longer exist as interstellar powers or are hiding somewhere.  Or possibly that the Imperium has reestablished control over its frontier, although this seems unlikely for various reasons.”

Commodore Jian opened one of the folders in front of him and withdrew several pictures of known aliens. 


Raiders


Reapers

“This brings us to these two ‘races’.  The Reapers are a known Raid Race, and were involved in several of the Terran Raids.  In addition, we have encountered them in two systems, 70 Ophiuchi and Groombridge 34, where they established planetary bases.  The Raiders have been encountered multiple times since we expanded out of the solar system, never communicating and always on the attack.  Both are robotic in nature, and appear to be autonomous.  We believe, based on information recovered from the Reaper base on 70 Ophiuchi II, that the Reapers are in fact an Imperium combat team, probably not intended for completely independent actions but rather as an adjunct and support arm for the Imperium’s military.  The information we have recovered indicates that all of the Reapers we have encountered belong to something called the 1135th Frontier Security and Control Unit.  The doctrinal information we recovered from the base indicates that the Reapers were primarily used in a support role to establish and secure frontier bases that could then be used by their actual military.  Certainly, the Reapers in 70 Ophiuchi had been sent there to establish and secure a forward base for the 1135th, which appears to never have been used for some reason.”

The Emperor leaned forward, an intent look on his face.  “But what about the Reapers that raided Terra?  They didn’t seem to be acting to support a legitimate government at that time, and in fact were and are considered one of the worst and most merciless Raider races.”

“That’s true.  But, while we have no definitive information on this mystery, we do have some indications of what might have happened.  The majority of my researchers now believe that the Reapers that were sent to Terra were in fact dispatched to Terra by the 1135th Frontier Security and Control Unit in an attempt to establish a base to prevent further raids by Imperium members.  However, the programming of their controlling AI’s seems to have been corrupted for reasons unknown.  Both the original mission and the corruption have been corroborated by processing and data units recovered after the end of the raids.  It was until just recently that we had the technology and expertise to interpret the data on the recovered systems.  It appears that the mission sent to the Solar System by the 1135th was sabotaged, perhaps to weaken them, or perhaps to allow the raids to continue, or both.  In fact, the mission to the solar system is the last definitive record we have on the actions of the 1135th, and what happened to them after that is unclear.  It is clear that they no longer seem to be active in the local area, much like the various Raid Races.  It is possible, perhaps even likely, that we will continue to discover them in apparently random locations during exploration, and they will continue to be a localized threat should they be discovered. 

“As for the Raiders, this is a bit more difficult.  Several competing theories exist, and no consensus has been reached.  What is known is that the Raiders are from the Imperium.  The numerous wrecks salvaged have shown that the construction methods used to build the raider ships are common to Imperium races, and show some similarity to the Reapers, a known Imperium enforcement tool.  The Raiders are also robotic, much like the Reapers.  Whatever the true nature or origin of the Raiders, it is apparent now that they are not under the control of a central authority, and appear to be acting randomly and without direction or clear goal. The information we have is not clear, and my teams have no clear consensus on the origins and utility of the Raiders.  From some records recovered from the Reaper bases, it appears that the Imperium’s military had access to some sort of FTL drive technology that did not use standard jump points, but reserved it for special uses.  Certainly, no such technology has ever been found on a wrecked Raider ship.  It is clear that the Raiders are not using known jump points to travel between systems, as they have never been observed to use a known jump point, and no jump point has ever been found on the rare occasion that a Raider ship was observed to leave one of our systems.  Whether the Raiders were some sort of Imperium military auxiliary unit, like the Reapers, that has now escaped their control, or was some sort of experimental R&D development that has no run wild in the absence of Imperium authority, is unknown, and perhaps unknowable.”

Commodore Jian pulled two more pictures out of his folder and placed them on the table. 


Hivers

“That brings us to these ugly beasts.  Bio-analysis of the bodies and bits of alien ships recovered from Omega Ceti shows that these new aliens are indeed a cousin of the first swarm encountered in Chi Draconis.  While no useful intelligence was recovered from the swarm vessels in either Chi Draconis or Omega Ceti, we have developed interesting intelligence from the analysis of the extensive data captured from the Reaper bases in Groombridge and 70 Ophiuchi, and from the data recovered during the Raid Years and recently interpreted.  Once the Imperium’s control over the frontier began breaking down, the local frontier powers began extensively exploring beyond the established frontier.  This can be considered conclusive given the number of references we have found to this phenomenon in the various databases we have seized or recovered.  What they were searching for is rather less clear, but there are multiple references to hidden Imperium research bases beyond the frontier, and in particular to experiments the Imperium was known to be conducting into bio-weaponry, and self-replicating bio-ships.  While there is no direct connection to the hivers we have encountered, this seems like too much of a coincidence to be discounted, especially given the recent developments in the study of the two different hiver fleet’s genomes.  Doctor Im’s determination that the two swarms are genetically linked, and that both swarms’ genome was artificially altered, perhaps even engineered by some technology that remains unknown, seems definitive.  The likelihood that the swarms were some sort of Imperium research and development project that escaped their control, perhaps when Imperium resources were withdrawn from the frontier, or perhaps when the local powers discovered the R&D center and inadvertently released the swarms from confinement, is unknown.     

The three continued to talk for an hour, but little additional information was imparted. 

In response to the reappearance of Hive Fleet Leviathan beyond Shield Forward Base, the Empire commissions two new ship designs:

The Allegiance class Heavy Carrier is intended to be the Empire’s ultimate answer to the threats that hover on its border.  Starting with the Galaxy class DN design, the design team stripped off the extraneous engine, which reduced the new design to the fleet standard speed, some of the weaponry and defenses, and added a spacious hanger deck and vastly enlarged the design’s magazine capacity. 
Code: [Select]
Allegiance of Terra class Heavy Carrier      80,000 tons       1,613 Crew       16,042 BP       TCS 1,600    TH 12,000    EM 18,000
7500 km/s    JR 5-500      Armour 6-165       Shields 600-400       HTK 389      Sensors 108/84/0/0      DCR 77-9      PPV 70.76
Maint Life 1.41 Years     MSP 11,269    AFR 883%    IFR 12.3%    1YR 6,194    5YR 92,909    Max Repair 2,000 MSP
Hangar Deck Capacity 16,000 tons     Troop Capacity 1,200 tons     Magazine 1,800 / 0   
Commodore    Control Rating 5   BRG   AUX   ENG   CIC   FLG   
Intended Deployment Time: 12 months    Flight Crew Berths 320    Morale Check Required   

J80000(5-500) Military Jump Drive Mk II     Max Ship Size 80000 tons    Distance 500k km     Squadron Size 5

DN IC Fusion Drive   (3)    Power 12000    Fuel Use 10.0%    Signature 4000    Explosion 10%
Fuel Capacity 5,345,000 Litres    Range 120.3 billion km (185 days at full power)
Lg Theta Shield Generator (15)     Recharge Time 400 seconds (1.5 per second)

45.0cm FUV Spinal Laser (1)    Range 320,000km     TS: 7,500 km/s     Power 53-8     RM 50,000 km    ROF 35       
30cm FUV Laser Mk II (2)    Range 320,000km     TS: 7,500 km/s     Power 24-8     RM 50,000 km    ROF 15       
Twin Gauss Cannon Mk II Turret (2x8)    Range 40,000km     TS: 25000 km/s     Power 0-0     RM 40,000 km    ROF 5       
Miain Battery Fire Control MK III (2)     Max Range: 320,000 km   TS: 6,250 km/s    ECCM-2     97 94 91 88 84 81 78 75 72 69
Turret Fire Control Mk III (1)     Max Range: 200,000 km   TS: 25,000 km/s    ECCM-2     95 90 85 80 75 70 65 60 55 50
Capital IC Fusion Reactor  (3)     Total Power Output 240    Exp 5%

AM Active Search Sensor Mk III (1)     GPS 180     Range 28.3m km    MCR 2.5m km    Resolution 1
Standard Active Search Sensor Mk II (1)     GPS 2016     Range 61.1m km    Resolution 14
Capital EM Sensor  (1)     Sensitivity 84     Detect Sig Strength 1000:  72.5m km
Capital Thermal Sensor Mk II (1)     Sensitivity 108     Detect Sig Strength 1000:  82.2m km

Electronic Warfare Jammers:   Sensor 4    Fire Control 4    Missile 4   

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Carrier for auto-assignment purposes

The missile destroyer design is intended to give planetary defense squadrons some standoff capabilities, and to boost the long-range engagement abilities of mobile fleets. 
Code: [Select]
Absolution class Missile Destroyer      10,000 tons       118 Crew       1,914.3 BP       TCS 200    TH 1,500    EM 0
7500 km/s      Armour 6-41       Shields 0-0       HTK 74      Sensors 54/0/0/0      DCR 4-4      PPV 50.4
Maint Life 2.70 Years     MSP 1,378    AFR 200%    IFR 2.8%    1YR 270    5YR 4,043    Max Repair 375 MSP
Troop Capacity 400 tons     Magazine 336 / 0   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 36 months    Morale Check Required   

IC Fusion Drive   (2)    Power 1500    Fuel Use 23.09%    Signature 750    Explosion 10%
Fuel Capacity 1,823,000 Litres    Range 142.1 billion km (219 days at full power)

Standard Box Launcher (42)     Missile Size: 8    Hangar Reload 141 minutes    MF Reload 23 hours
Missile Fire Control Mk II (2)     Range 117.6m km    Resolution 100   ECCM-2

AM Active Search Sensor Mk III (1)     GPS 180     Range 28.3m km    MCR 2.5m km    Resolution 1
Standard Active Search Sensor Mk II (1)     GPS 2016     Range 61.1m km    Resolution 14
Standard Thermal Sensor Mk IV (1)     Sensitivity 54     Detect Sig Strength 1000:  58.1m km

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes

The shift of the navy from a beam intensive focus to a missile-based approach has necessitated the creation of a vast munitions capability to supply all of these missile-equipped ships.  The effort to bolster this capability is ongoing. 
 
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Humanity First: 2148-2150
« Reply #38 on: November 20, 2024, 12:04:43 PM »


December 3, 2148: The Europa Detachment is operating in the 111 Virginis system, placing sensor buoys close to all of its jump points to warn of movements by Hive Fleet Kraken in the Omega Ceti System one jump away.  When the strike carrier and her escorts reach thirty-two million kilometers from the jump point to the Omega Ceti system a group of Kraken ships appear on the jump point.  There is a single 20,583 ton Anubis class ship, a 10,153 ton Mors class ship, a 3,296 ton Charon class ship, and two new ships, designated as the 93,890 ton Mania class.  The Kraken ships are divided into two groups, sitting just off of the jump point itself, as if they are guarding against an incursion from the far side. 

Captain Boddy decides against launching an attack with his fighters, as he is tempted to do.  He only has eleven fighters, and has no wish to provoke the swarm ships, which can outrun his squadron, and given the presence of the Anubis class, outranges his ships as well.  Instead, he orders his fighters to launch and deploy a sensor buoy at a point 100,000 kilometers from the jump point, as a test to gage the swarm’s reaction.  He also orders his ships to deactivate their active sensors, so as to not draw the attention of the swarm ships.  With their sensors down, the swarm ships disappear off of the squadron’s displays. 

Just over two hours later the delivery vehicle arrives on target and deploys the sensor buoy, which begins to send data back to the squadron.  Unfortunately, the buoy shows nothing.  This is somewhat alarming, as the buoy’s thermal sensors are powerful enough to detect the larger swarm ships far beyond its current range to the jump point.  Captain Boddy then orders his squadron to activate their sensors, out of fear that the swarm ships might be charging his squadron, but nothing shows up on their screens either. 

After consulting with his sensor chief, Captain Boddy orders his fighters to deploy a second buoy closer to the jump point, just in case, and for his fleet to begin retreating to their entry jump point.  It is clear the swarm ships detected his fleet and retreated through the jump point.  He has no desire to wait until they are reinforced. 

December 5, 2148: While traveling back to the jump point to the 111 Virginis system, the Europa Detachment detects a 3,298 ton Charon class Kraken ship forty-four million kilometers ahead of them.  The Charon class is suspected to be a survey/scout.  Captain Boddy immediately orders his fighters into space to chase down the Kraken ship.  The fighters race away from the strike carrier towards the swarm ship, which is moving on a tangent across the squadron’s course.  Twenty-two minutes later they launch twenty-three Sparrow IIb ASM’s at the target.  Twenty seconds later the missiles intercept the target, swatting it from space.  The fighters turn back to their carrier and the squadron continues on towards its exit point. 

December 21, 2148: The Europa and her escorts jump into the Lalande system and set out for Terra Nova.  The strike carrier sends off a report on its mission to the naval base on the colony as they get under way.  Several hours later the squadron receives a response.  The group is ordered to proceed to Shield Base, and from there establish a sensor network to cover the operational territory of the original swarm.  Their ETA is just over nineteen days. 

January 9, 2148: The terraforming of Terra’s moon is nearly complete.  It will take some time for the water vapor in the atmosphere to settle out, but in all other respects the terraforming is finished.  Colonization will wait until more of the vapor has settled, but for now the terraformers are moving on to Mars. 

January 11, 2149: The Europa is at the jump point to Barnard’s Star in the Monoceri system.  This is the first location that they will leave a buoy.  They will be following the following path to plant their sensor buoys:

Monoceri(Shield Base) – Barnard’s Star – Luhman – 25 Ursae Minoris – Gamma Carinae – Chi Draconis

Their actions from Chi Draconis will be determined by various factors they find when they arrive in the system. 

February 11, 2149: The Europa Group jumps into the GJ 1128 system, located adjacent to the Omicron Tucanae system, home to an ancient construct.  As the strike carrier prepares to launch her fighters to deploy the sensor buoys, the ship’s sensors pick up anomalous readings from an area of space just outside the orbit of the system’s outermost gas giant.  Captain Boddy orders the fighters to deploy a sensor buoy close to the anomaly.  The Anomaly is over thirteen million kilometers across, so the fighters will place four buoys around the outer perimeter.  In addition, the fighters send a buoy bus towards the third planet, which is a colony cost 0.83 world with an oxygen nitrogen atmosphere. 

Unlike the previous systems, where the group moved on after launching the drones, this time the Europa and her consorts waited for the drones to reach their targets and deploy their buoys. 

February 14, 2149: The buoys have been deployed throughout the GJ1128 system and no ships of any type have been detected.  The Europa group continues on to their next target. 

February 16, 2149: The Europa Group sends its last two buoy carrier missiles on their way to seed the jump points in the Tau Cephei system’s jump points with sensor buoys and then sets out for Terra to reload more buoys. 

March 23, 2149: The Europa Battlegroup departs Terra, rearmed with missiles and their crews rested.  They will proceed along the line Sol - Wolf 359 – Alpha Centauri – Groombridge 34 – Beta Antliae – 68 Andromeda – HIP 48659, laying buoys along the way.  The HIP 48659 system is particularly important as that is the only system known to be exploited by the Bobruisk.  Once that line of buoys is complete, the battlegroup will return to the Beta Antliae system to begin laying another line of buoys through the chain that connects to the frontier beyond the Monoceri system. 

 May, 2149: The Europa Battlegroup is approaching the jump point to the 68 Andromeda system when it detects ships belonging to the Bobruisk on the jump point.  There are two, a 72,000 ton ship suspected to be a stabilization ship, and a 17,755 ton ship equipped with shields and believed to be some sort of warship.  The Bobruisk acknowledge the Terran ships’ presence, but aren’t interested in talking.  The Europa launches her fighters, which then launch a buoy carrier missile towards the selected observation point.  The Bob ships watch as the missile races away and places its sensor buoy 65,000 kilometers away.  Once the buoy is placed the Europa’s fighters land and the Terran group jumps out to the 68 Andromeda system. 

The ships arrive in the 68 Andromeda system to find all three local jump points stabilized, apparently by the Bobruisk.   This system is adjacent to the original contact point with the Bobruisk, so it appears they are expanding towards Imperial space.  The Europa continues its mission to seed the jump points with buoys. 

Late in the month the Europa and her escorts arrive in the HIP 48659 system, home of the contact point with the Bobruisk.  The Europa launches her fighters and dispatches buoys to picket the only known jump point and the four planets of the system. 

June, 2149: The Europa Battlegroup has completed its mission to seed sensor buoys in the areas frequented by the old swarm.  The group sets course for the Terra. 

July 2149: The 2nd Long Range Survey Group arrives at Victory Base in the Groombridge system.  The survey ships give their crews R&R after the long trip from Shield Base and begin refueling from the base’s fuel tanks.  Once the R&R is complete, the group will move on to the HIP 48659 system to begin a survey.  The system is claimed by the Bobruisk, but the Empire has grown tired of the Bobruisk Corporation’s standoff nature.  Several diplomatic ships have been stationed close to the Bobruisk forward base on a moon in the system for several years, but have made no progress in getting the Bobruisk to open up.  Despite their continued attempts at diplomacy, the Bobruisk continually reply with requests for our ships to leave the system.  The Imperial government is particularly interested in the extent of the Bobruisk nation, and the Navy is concerned about the Bobruisk expansion towards Shield Base and Bastion Base in the old swarm’s territory.  So, the survey group is being dispatched to the HIP 48659 system to begin probing the Bobruisk territory.  Reinforcements from the Solar System will be dispatched to Victory Base in the near future. 

July, 2149
Overview of Known Threats to Imperial Security

Hive Fleet Leviathan: Thought to be decimated and scattered after the last battle in Chi Draconis in May of 2144.  The Retribution Fleet destroyed 210 Hive ships in multiple battles.  Twenty-seven ships are unaccounted for, including the 130,000 ton Hive Queen.  Just one Hive Fleet Leviathan ship has been spotted since then, an Alpha class ship of unknown type and capability. Most recently in the Omicron Tucanae system in the far frontier. 



The spotting of the Alpha class ship in Omicron Tucanae suggests that Hive Fleet Leviathan may not have left the local area as originally thought, and may be active in the far frontier, or just beyond known space.  As a result, sensor buoys have been deployed to every jump point in the following chain:

Monoceri(Shield Base) – Barnard’s Star – Luhman 16 – 25 Ursae Minoris – Gamma Carinae – Chi Draconis – Hip 31292 – Omicron Tucanae – GJ 1128 – Tau Cephi (linking back to Gamma Carinae)

There have been no further sitings since the buoys were placed. 

Hive Fleet Kraken: Hive Fleet Kraken is known to be active in Omega Ceti and 111 Virginis, and is suspected to be active in an unknown number of systems beyond Omega Ceti.  The Retribution Fleet destroyed one hundred and twelve Kraken ships in the Retribution Fleet’s attack on Omega Ceti, however, the remaining Kraken ships, including the 60,000 ton Osiris class ship that seems to be their Hive Queen, forced the Retribution Fleet to retreat and the Kraken fleet remains a serious threat in the area around Omega Ceti.  Thirteen Hive Fleet Kraken ships are known to still be active in and around Omega Ceti, and the Imperial Navy has no information on the size of the hive’s remaining force. 



To keep track of Hive Fleet Kraken’s expansion towards Imperial territory, the Imperial Navy has laid a series of sensor buoys at the jump points of the following systems:

Lalande(Terra Nova) – Tau Ceti – Sigma Eridani – 111 Virginis

The Bobruisk Corporation: The Bob’s, as they are commonly known in the Empire, are an isolationist race discovered in the HIP 48659 system in August of 2135 by survey ships working in the system.  The system survey was never completed as the survey ships immediately withdrew.  Eventually communications were established and the aliens identified themselves as the Bobruisk Corporation.  Although standoffish, the Bobruisk confirmed that they had suffered something like our Raid Years, however, the scientists and negotiators communicating with them were given the impression that the Bobruisk had been at least somewhat successful in fighting off the raiders that struck their system. 

In the years since communications were established the Bobruisk have tolerated the presence of our diplomatic ships in their frontier system, however, they have been unwilling to be more forthcoming with our ambassadors or make any agreements with the Empire.  In the years since contact the Bobruisk have expanded towards the Empire.  They have stabilized the jump point in HIP 48659 that leads to 68 Andromedae and then to Beta Antliae, and based on the traffic in the 68 Andromedae system they have expanded into the chain beginning there and leading through 7 Centauri.  That chain was surveyed by Imperial ships some time ago and deemed of little interest at the time, due to its distance from Sol and its proximity to the unknown threat of the Bobruisk, as well as the chain’s connection to the frontier beyond the base at Monoceri.  Of the four systems beyond 68 Andromedae, one is planet-less, and the next two are of limited interest due to containing only minor resource deposits.  The fourth, 58 Cassiopeiae, has not been surveyed, but possessed only two planets, one of which was a gas giant. 

As the Bobruisk have been contained to the 68 Andromedae – 7 Centauri chain, the Empire has been content to leave them alone, however, the establishment of a stabilized jump point pair between 68 Andromedae and Beta Antliae is of concern, as it implies that the Bobruisk have the intention of expanding towards territory the Empire considers its property. 

Over the years Imperial ships have observed a total of twenty-seven Bobruisk ships in and around HIP 48659.  Eight of these ships were obviously military, and range in speed from 1,769 km/s to the astounding Caustic class ships that were only observed at a distance, but were seen to be moving at 20,294 km/s.  Seventeen of the ships were commercial in nature, with the largest being the 158,876 ton Belligerent class.  Most of the commercial ships have speeds in the 1 to 1,500 km/s range.  Two of the ships were only observed briefly and at a distance, and could not be determined to be either commercial or military.   

Currently, the Bobruisk have five 32,261 ton commercial Calamitous class ships, one 12,105 ton Corpulent class warship, an 36, 029 ton Effulgent class commercial ship, and a 158,876 ton Bellicose class commercial ship stationed at their forward base in the HIP 48659 system, and one of their fast Caustic class warships in the 68 Andromedae system at the jump point to HIP 48659. 

July 30, 2149: The 2nd LR Survey Group enters the HIP 48659 system and begins surveying for additional jump points and resources.   

August 4, 2149: One of the 2nd LR Survey group’s ships determines that the 7th moon of the 4th planet, the location of the Bobruisk outpost, is the site of large deposits of seven TN resources, all present at high availability levels.  In addition, the Bobruisk Corporation has stationed a large ground force at their moon base. 

September 6, 2149: The LR Survey Ship Jarvis jumps out of the HIP 48659 system through a newly discovered stabilized jump point and discovers the Mu Delphini system.  The system has a small red primary star and seven planets, five of which are gas giants.  One of the inner terrestrial planets has an atmosphere of CO2 and Nitrogen.  There are no Bobruisk ships within detection range of the jump point.  The Jarvis jumps back to the HIP 48659 system to report its findings. 

September 7, 2149: The Resnik, another LR survey ship with the 2nd, jumps out of HIP 48659 through a second newly discovered jump point, this one also stabilized.  The survey ship discovers the Gliese 835 system.  The system primary is a small red star orbited by three dwarf planets and a single terrestrial planet.  None of the planets have atmospheres and no Bobruisk ships are detected in the system. 

On that same day another of the 2nd’s survey ships jumps through a third newly discovered jump point, finding itself in the Iota Pegasi system.  This system has a hot F5-V central star, orbited by four terrestrial planets and a dwarf.  None of the planets has an atmosphere, and as before, the jump point is stabilized and no Bobruisk ships are in sight of the jump point. 

September 10, 2149: The Onizuka jumps through the fifth and final jump point found in the HIP 48659 system and finds itself in a planet-less brown dwarf system.  Clearly none of the systems connecting to the HIP 48659 system are the home system of the Bobruisk, although some may be exploited by them.  The survey group’s commander orders the 2nd to move to the Mu Delphini system and begin a survey. 

September 14, 2149
The Imperial Navy commissions an upgrade for the Galaxy class dreadnoughts.  The upgrade includes improved EW systems and the navy’s newly developed soft x-ray laser weaponry and theta class shielding.  In addition, the navy decides to remove the DN design’s extra engine, reducing the class to the fleet standard speed.  While the increased speed was originally intended to give the DN a better ability to chase down enemies, and redundancy to withstand internal damage, the Andromeda’s performance in Omega Ceti was judged to not be worth the 8,000 tons that had to be devoted to the additional engine, or 10% of the mass of the entire vessel.  By removing the engine, the designers were able to significantly increase the design’s shielding, and its laser weaponry.  In fact, between the new class of shield generators and the increased tonnage devoted to them, the Flight Ic’ shielding is twice as powerful as the Ib’s, and its laser weaponry is much more powerful than the Ib’s. 

Code: [Select]
Galaxy Flt Ic class Dreadnought      80,000 tons       1,964 Crew       19,262.1 BP       TCS 1,600    TH 12,000    EM 32,400
7500 km/s    JR 5-500      Armour 9-165       Shields 1080-400       HTK 442      Sensors 108/84/0/0      DCR 78-9      PPV 206.47
Maint Life 1.51 Years     MSP 12,803    AFR 875%    IFR 12.2%    1YR 6,337    5YR 95,049    Max Repair 2,000 MSP
Hangar Deck Capacity 4,000 tons     Troop Capacity 1,200 tons     Magazine 900 / 0   
Commodore    Control Rating 5   BRG   AUX   ENG   CIC   FLG   
Intended Deployment Time: 12 months    Flight Crew Berths 80    Morale Check Required   

J80000(5-500) Military Jump Drive Mk II     Max Ship Size 80000 tons    Distance 500k km     Squadron Size 5

DN IC Fusion Drive   (3)    Power 12000    Fuel Use 10.0%    Signature 4000    Explosion 10%
Fuel Capacity 5,330,000 Litres    Range 119.9 billion km (185 days at full power)
Lg Theta Shield Generator (27)     Recharge Time 400 seconds (2.7 per second)

45.0cm Spinal Soft X-ray Laser (1)    Range 320,000km     TS: 7,500 km/s     Power 53-8     RM 60,000 km    ROF 35       
30cm Soft X-ray Laser (11)    Range 320,000km     TS: 7,500 km/s     Power 24-8     RM 60,000 km    ROF 15       
15.0cm Soft X-ray Laser (4)    Range 320,000km     TS: 7,500 km/s     Power 6-6     RM 60,000 km    ROF 5       
Twin 10cm FUV Laser Turret Mk II (3x2)    Range 150,000km     TS: 25000 km/s     Power 6-6     RM 50,000 km    ROF 5       
Twin Gauss Cannon Mk II Turret (2x8)    Range 40,000km     TS: 25000 km/s     Power 0-0     RM 40,000 km    ROF 5       
Miain Battery Fire Control MK III (4)     Max Range: 320,000 km   TS: 6,250 km/s    ECCM-2     97 94 91 88 84 81 78 75 72 69
Turret Fire Control Mk III (1)     Max Range: 200,000 km   TS: 25,000 km/s    ECCM-2     95 90 85 80 75 70 65 60 55 50
Capital IC Fusion Reactor  (4)     Total Power Output 320    Exp 5%

Sparrow IIb ASM (300)    Speed: 41,267 km/s    End: 1.3m     Range: 3.3m km    WH: 8    Size: 3    TH: 192/115/57

AM Active Search Sensor Mk III (1)     GPS 180     Range 28.3m km    MCR 2.5m km    Resolution 1
Standard Active Search Sensor Mk II (1)     GPS 2016     Range 61.1m km    Resolution 14
Capital EM Sensor  (1)     Sensitivity 84     Detect Sig Strength 1000:  72.5m km
Capital Thermal Sensor Mk II (1)     Sensitivity 108     Detect Sig Strength 1000:  82.2m km

Electronic Warfare Jammers:   Sensor 4    Fire Control 4    Missile 4   

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes

The Andromeda is currently in overhaul, and will move into the yards as soon as a yard is reconfigured to handle the refit.  The Pegasus is currently exercising her fighters and will move into refit once the Andromeda is released from the yards. 

November 15, 2149
The Chi Draconis Naval District is declared operational.  A quartet of orbital maintenance bases have been towed to the system, along with a recreation base, and a fuel dump and maintenance supply warehouse have been placed on the surface, along with fueling equipment, a naval headquarters unit, an ordnance transfer station, and a cargo shuttle station.  In addition, an extensive deep space tracking network has been established on the surface.  All of this is protected by the 12th Imperial Guard Division and a large contingent of STO batteries.  Finally, an interceptor group is on its way from Terra to protect the system. 

March 11, 2150: A sensor buoy placed in the Omicron Tucanae system, at the jump point to the unexplored far frontier system of Lambda Volantis, detects a Hive Fleet Leviathan ship jumping into Omicron Tucanae.  The ship is previously unseen Aggravator class ship, 4000 tons, known speed of 10,469 km/s.  The buoy immediately sends off a burst communication to the other buoys in the system, updating their logs.  Unfortunately, the two patrol ships that covered this section of the sensor network were about as far from the system as they would get, and would take around ten days to return to strip the logs.  The Hive ship soon disappeared off of the buoy’s sensors. 

March 15, 2150: A second sensor buoy in the Omicron Tucanae system picks up the Hive ship, this time at the jump point to the Zeta Doradus system, another system beyond Omicron Tucanae in the far frontier.  The Hive ship soon jumps out. 

March 22, 2150: The buoy at the Zeta Doradus jump point in Omicron Tucanae detects a previously identified Alpha class ship from Hive Fleet Leviathan entering the system.  The buoy tender is eight hours away.  The Hvie ship soon moves away from the jump point.

March 23, 2150: A buoy tender ship jumps into the Omicron Tucanae system and strips the logs from the nearest buoy.  The ship’s commander is immediately alerted to the contact report, and the ship turns and jumps out as soon as her jump engines recharge. 

March 24, 2150: The Alpha class is reacquired by buoys picketing the inner system.  The Alpha class ship, a suspected warship, may be on its way to the jump point to the HIP 31292 system.  A second patrol tender is approaching that jump point from the far side. 

March 26, 2150: The Alpha class Hive ship transits from Omicron Tucanae to HIP 31292, appearing on the sensors of buoy’s stationed on both sides of the jump point.  Both buoys send out updates to the other buoys in the system, and to any other Imperial ships in the system.  Thus, the buoy tender five hundred and twenty-five million kilometers from the jump point is warned about the appearance of the hive warship and immediately turns back to warn Bastion Base in Chi Draconis.  The Alpha class sets out on a course that is either a pursuit course for the buoy tender, or headed in the same direction but towards one of the three other jump points in the same general direction. 

After a short period of consideration, the buoy tender’s commander orders his ship to detour away from their current course, as the Alpha class is 5,000 km/s faster and if it isn’t pursuing them, it may overtake and detect them on its way to whatever its target is. 

March 30, 2150
The buoy tender that received the original warning of hive ships in the Omicron Tucanae system arrives in Chi Draconis and sends off a warning transmission to Bastion Base.  The base commander immediately dispatches a courier to warn Shield Base and fleet command on Terra of the incursion.  It will take 16 days for the courier to arrive in the solar system. 

March 31, 2150
A Hive Fleet Leviathan ship arrives in the Omicron Tucanae system through the jump point to Lambda Volantis.  The ship is a previously seen Aggravator class unit which immediately heads away from the jump point. 
 
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Humanity First: Expedition to Omicron Tucanae
« Reply #39 on: November 24, 2024, 10:00:29 AM »
April 16, 2150
The courier from Bastion Base arrives in the solar system and transmits its contact report to fleet command. 

For the last month, the Senate, government, and Navy have been struggling with the target for the next expeditionary campaign.  Hive Fleet Kraken in the Omega Ceti system is the favored target of the Navy, as it remains undefeated and a current threat.  The Senate favors launching a campaign against the Bobruisk, as there are powerful business interests that fear that they’ll lose access to resources in the frontier if the Bobruisk continue to expand.  The administration has no clear goal, and all three groups are conflicted.  The arrival of the courier changes everything and makes the target of the next campaign an easy decision.  Hive Fleet Leviathan was still active on the far frontier, and given the presence of an ancient construct in the Omicron Tucanae system, their activities in and around the system could not be tolerated. 

After the last campaign in the Omega Ceti system, the Navy had quietly decommissioned the Retribution Fleet in light of the restructuring of the Navy’s offensive strategies.  In its place the Navy has instituted the Expeditionary Fleet, which, while being composed of mostly the same ships, has a different emphasis.  Ever since the battles in Omega Ceti, the Empire has been building additional carriers and fighters, and carrier training groups have multiplied around Terra. 

On the same day that the courier arrived, the Navy’s newest carrier, the Allegiance of Terra class Heavy Carrier, launched from the yards, along with her two sister ships, the Angel of Retribution and the Eternal Crusader.  These massive ships would not participate in the upcoming campaign, of course, as only the Allegiance of Terra had her fighters, and both the fighter crews and the Allegiance’s crew were untrained.  In addition, there were four newly built carriers either training or refitting after training cruises. 

The core of the new Expeditionary Fleet would be composed of two carriers and five strike carriers, all equipped with Eagle class strike fighters with fully trained crews and magazines full of the latest Sparrow IIb ASM’s.  In addition, there would be two battlecruiser battlegroups, each composed of a battlecruiser and a destroyer and a destroyer escort, a battleship group composed of two battleships, a destroyer and a destroyer escort, and the flagship group, composed of the DN Pegasus, a fleet scout, and a destroyer and a destroyer escort.  An additional four destroyers and two destroyer escorts would accompany the fleet, assigned to escort the carriers.  Two jump cruisers would be assigned to the force as it advanced to the frontier to provide the nucleus of a jump assault force, if needed.  Rear Admiral Casella, an early advocate of carrier power and known as a flexible and pragmatic commander, is placed in command of the 1st Expeditionary Fleet. 

To support the expeditionary force, two Fleet Support Groups are assembled.   The first is a fast group of UNREP ships, including the latest class of combat munitions ships, while the second is composed of slower tugs, older UNREP ships, and tankers.  Finally, the 1st Long-Range Survey Group, currently going through overhaul at Shield Base, will join the fleet in the Omicron Tucanae system if survey efforts are needed in the adjoining systems. 

The combined force will depart for Bastion Base in the Chi Draconis system on May 1, 2150.  Their ETA will be 42 days. 

May 3, 2150
A light Raider appears in the Omicron Tucanae system, in between the first and second planets, detected by the sensor buoy in orbit over the innermost planet.  The buoy network logs the contact and continues to track the raider.  The ship is headed towards innermost planet, which currently is home to the 3rd Xeno Study Regiment and the 91st Guard Brigade, present to study the ancient artifact on the planet.  The Imperial ground forces have no orbital defenses, and when it enters orbit the raider begins a ground bombardment.  But after one salvo the raider departs. 

May 20, 2150
The Long-Range Survey Ship Husband, operating beyond the Bobruisk contact point of HIP 48659, jumps through a newly discovered jump point into the Eho Pyxidis system.  This system was assumed to be known to the Bob’s, like the other eight systems found beyond HIP 48659, as it has a stabilized jump point.  Like the other eight systems, no Bob ships were seen upon jumping into the system.  There was a planet with an oxygen-nitrogen atmosphere in the inner system, so the Smith set out to a way point towards the inner system to be in range of her sensor torpedoes. 

May 22, 2150
The Husband detects a previously unknown Bobruisk ship, a 32,000 ton commercial ship their database assigns the class name of Limpid class.  The ship is moving at 2,223 km/s and appears to be on a course for the jump point.  The Husband continues on towards her launch point.     

May 23, 2150
The Husband has reached her firing point and launches a sensor torpedo targeted on the second planet at 1757 hours. 

May 25, 2150
The Husband’s sensor torpedo is closing on the second planet when it detects a Bobruisk ship in orbit over the planet.  It is a Cerulean class ship, 35,164 tons, and assumed to be a warship with a known speed of 13,878 km/s and an observed shield strength of 600.  The sensor torpedo reaches the planet and detects no other ships, but does detect a large ground force on the surface.  No installations or populations are detected, though, ruling this planet out as a candidate for the Bobruisk home planet.  The Husband heads back to the jump point to call through the other ships in the group to survey the system. 

June 12, 2150
The expeditionary fleet has reached Bastion Base in the Chi Draconis system.  Admiral Casella orders the fleet to refuel while the crews take R&D on the orbiting recreation base.  Once the ships are refueled and the crews given a break, the fleet will continue on to the HIP 31292 system and begin sweeping for Hive Fleet Leviathan ships. 

June 20, 2150
The survey ships in the Eho Pyxidis system discover a Bob outpost on an asteroid as they survey the system. 

June 21, 2150
The 1st Expeditionary Fleet enters the HIP 31292 system and strips the logs of the sensor buoy on the jump point.  The logs include a message from the buoy tender, which has been hiding in deep space since its near encounter with a Leviathan warship.  The Hive ship has not been seen since, and the system is barren, containing only two comets. 

Admiral Casella orders her fleet into the system, towards the nearest comet, which is located centrally as it is more or less in between all of the system’s jump points.  In addition, she has her comms section send a message to the buoy tender letting them know they can proceed back to Bastion Base. 

June 26, 2150
The expeditionary fleet has reached its target comet and found nothing.  Instead of casting about the system aimlessly looking for a single Hive ship, Admiral Casella orders her fleet to continue on towards Omicron Tucanae.  She detaches three destroyers and two light carriers to return to their entry point and escort their support ships to the Omicron Tucanae system. 

June 28, 2150
The 1st Expeditionary Fleet, en route to the jump point to the Omicron Tucanae system, detects a Hive Fleet Leviathan Alpha class ship sitting on the jump point, 1.23 billion kilometers away.  The detection comes when the Alpha throttles up its engines and becomes visible on both the fleet’s sensors and the sensor buoy close to the jump point.  Admiral Casella orders the fleet to advance on the jump point.  The Alpha class leaves the jump point and begins closing on the Fleet. 

At 1911 hours, Admiral Casella orders the CVS Europa to launch her fighter group, which then advances on the Alpha.  At 2206 hours the fighter’s sensors confirm that the Alpha is a 4,744 ton ship with military engines and a top observed speed of 13,516 km/s.  At 2244 hours the Europa’s fighters launch forty Sparrow IIb ASM’s at the Alpha.  It took thirty-five seconds for the ASM’s to reach the fleeing Alpha, and it took just half of the missiles to destroy the small ship.  The Europa’s fighters turned back towards the fleet, which had resumed its course towards the jump point. 

June 30, 2150
The expeditionary fleet jumps into the Omicron Tucanae system and strips the logs of the sensor buoy close to the jump point.  The network’s logs indicates that there has been repeated Leviathan activity at the Lambda Volantis and Zeta Doradus jump points.  Admiral Casella orders her fleet to the Lambda Volantis jump point as it is the closest, and the location of the bulk of the activity. 

July 4, 2150
The expeditionary fleet arrives at the jump point to Lambda Volantis without incident.  As she does not know what lies in wait for them on the far side of the jump point, Admiral Casella orders her fleet into assault configuration and then orders the assault elements through the jump point. 

A jump cruiser soon returns to report negative contacts on the far side of the jump point and the fleet jumps into the system.  Lambda Volantis is a small brown dwarf orbited by a single dwarf planet and a small scattering of asteroids and comets.  The system was discovered by surveyors in 2146 and promptly ignored as it held little promise.  Worse, the single planet had an extremely distant orbit, at 5.3 billion kilometers, making it an unlikely target for exploitation even if it had resources.  Now, though, with the Hive known to be operating in the system, the fleet must check the planet to determine if it harbored a hive presence. 

Admiral Casella detaches the Mars II’s battlegroup to watch the jump point, supported by the CVS Io, and sets out for the planet. 

July 12, 2150
The Support Group, accompanied by the warships detached by the Carrier Strike Force, enter the Omicron Tucanae system and remain at the jump point back to the HIP 31292 system.

July 14, 2150
The expeditionary fleet is now 375 mkm’s from the planet and within range of the fleet scout’s powerful active sensors.  No hive ships are detected, but if they were the smaller class of ship it is possible that they would escape detection at this range, so the fleet continues to close.  Early on the 15th the fleet arrives over the planet to find it barren and alone.  Admiral Casella orders her fleet to return to a central location in the system, and sends a message off to the force at the jump point to call the survey group forward as soon as it arrives in Omicron Tucanae. 

August 3, 2150
The 1st LR Survey Group arrives in Lambda Volantis and begins its survey efforts. 

August 7, 2150
The 1st Survey Group discovers a jump point in Lambda Volantis, and Admiral Casella orders the fleet to advance to the new jump point. 

August 11, 2150
The assault elements of the expeditionary fleet jump in through the newly discovered jump point and find themselves in the 85 Draconis system.  This system has an orange star primary with numerous planets, moons, and asteroids, including a planet with an oxygen-nitrogen atmosphere.    Admiral Casella orders the fleet into the system to probe the inner system. 

August 18, 2150
The 1st Expeditionary Fleet has reached orbit of the third planet and has found nothing within range of its sensors.  Admiral Casella orders the fleet back to the Lambda Volantis system.  In addition, she dispatches orders for the support ships and their escorting warships to advance to the jump point to the Lambda Volantis system.  Some of her smaller ships are down to 56% on fuel, and she wants to refuel her ships as soon as possible. 

August 23, 2150
The Imperial Ecological Council declares Luna to be a 0.0 colony cost world and opens it to colonization from Terra. 

September 4, 2150
The survey ships have completed their survey of the Lambda Volantis system without finding any further jump points.  This is disappointing as the sensor buoys have confirmed Hive Fleet Leviathan ships transiting into and out of Omicron Tucanae from this system. 

Admiral Casella orders her fleet back to the Omicron Tucanae system, where they will join the support ships, refuel, rearm, and resupply before heading to the Zeta Doradus system.  The Mars battlegroup will remain in the system for now. 

September 11, 2150
The expeditionary fleet has been rearmed and refueled, and sets out for the jump point to the Zeta Doradus system. 

September 15, 2150
The expeditionary Fleet arrives in the Zeta Doradus to find nothing near the jump point.  Admiral Casella orders her fleet into the system to probe the <almost> habitable world that is the second planet in the system. 

September 18, 2150
A buoy tender in the 68 Andromedae system (Bobruisk frontier) detects a Light Raider five million kilometers ahead of it, sitting motionless in space.  The tender turned away, and the raider went into pursuit, but fortunately the tender was nearly 3,000 km/s faster and it soon pulled away.  Once the raider was out of sight the buoy tender turned towards the jump point that led back to Victory Base in the Groombridge system. 

September 21, 2150
The expeditionary fleet reaches planet 2 in the Zeta Doradus system and finds nothing of note in the inner system.  Admiral Casella decides to probe the four additional jump points in the system. 

Late in the day the buoy tender that encountered the raider in the 68 Andromedae system jumped into the Groombridge system and sent off its contact report.  The base commander only has an interceptor group and no warships, so cannot send a force himself.  Instead, he dispatches a courier to the solar system with the contact report. 

September 27, 2150
The Bobruisk Corporation, in an unexpected move, approached the diplomatic ships in the HIP 48659 system with a request to establish trade relations. 

October 9, 2150
The expeditionary fleet has cleared the 94 Draconis system and will depart for the next system on its list. 

October 7, 2150
The courier from the Groombridge system arrives in the solar system with the news of the contact with the raider in the 68 Andromedae system.  Due to a heated political debate going on within the senate involving several minor scandals in the navy’s administration, the response is delayed several weeks.  Eventually the Pluto Battlegroup, consisting of a battlecruiser and two destroyers, is dispatched to the 68 Andromedae system. 

November 13, 2150
Europa, in the Solar System, has been declared a colony cost 0.0 world and opened to colonization. 

November 16, 2150
Admiral Casella is frustrated.  Her fleet has completed a sweep of the systems surrounding the Omicron Tucanae system, and the systems surrounding them, and found no sign of the Hive fleet.  For now, she orders her fleet back to the Omicron Tucanae system to join the support ships and refuel and resupply.  In the meantime, the survey group assigned to her fleet will continue pushing back the boundaries of known space. 

November 21, 2150
The 2nd LR Survey Group sets out for Terra after completing its survey of the 95 Pegasi system in Bobruisk space.  The results of the 2nd’s efforts have been interesting but ultimately disappointing.  All of the systems beyond HIP 48658 are connected by stabilized jump points, but only one had a Bobruisk presence and it, like HIP 48659, held only an outpost.  The survey will have to continue, but for now the survey group needs to refuel, resupply, and undergo an overhaul cycle. 

December 1, 2150
A massive colonization effort has been underway to transfer population from Terra to the newly terraformed moons in the solar system.  A large population has been transferred to Luna, and, under a plan to diversify Terra’s industrial concentration, tugs begin moving shipyards to Luna.  In addition, several freighter groups begin transferring financial centers to Luna. 

February 2151
A new generation of fire controls is under development in the Silberberg research labs on Terra.  These new fire controls include a new generation of ECCM, and will be the first to include the newly developed hardening technology that will make them resistant to the Hive’s microwave weapons. 

March, 2151
Admiral Casella has decided to return to Terra.  There have been no sightings of ships belonging to Hive Fleet Leviathan since June of last year.  The survey group has pushed back the borders of known space beyond Omicron Tucanae to two or even three jumps out, and no sign of the remaining Hive ships have been found.  Her ships are consuming maintenance supplies at an increasing rate, and there appears to be little remaining to do in this system. 

As the fleet departs for home, she composes her report, which will recommend the establishment of a major fleet base on Omicron Tucanae I.  The planet had already been slated for a base, as it was the location of an ancient construct, but with the Hive still active in the region it would need to be heavily garrisoned to ensure its safety.  In addition, Admiral Casella will propose the establishment of a network of sensor buoys in all surrounding systems, to track any Hive ships still active in the area, and the continuing survey of the surrounding systems to push back the border. 

May 5, 2151
An UNREP group, having been detached from the expeditionary fleet support group, is moving towards Omicron Tucanae I to drop off maintenance supplies for the base to be established there when it detects a light raider 33 mkm’s away.  The UNREP group contains ships of the latest design, capable of the fleet standard speed of 7,500 km/s, so they are faster than the raider, however, they divert away from the base to open the range.  The raider does not pursue, so after a day the support ships turn towards the base.  The support ships send a contact report to the buoy tender moving across the system.

May 10, 2151
A LR survey ship working in the Mu Doradus system, three jumps from Omicron Tucanae, detects ten Hive Fleet Leviathan ships sitting 50 mkm’s from the system primary, in between the orbits of the second and third planets, in apparently empty space.  The small fleet consists of four 10,650 ton Abuser class, armed with lasers, and six ships of a new type of ship of unknown size or capability.  The Komorov is the closest ship to the contact, just 28 mkm’s away.  Fortunately, the alien ships are moving at just 3,801 km/s, much slower than the survey ships.  The Komorov immediately turns away from the contact and dispatches a contact report to the other ships in the system.  Once they receive the message the other ships set out towards their entry jump point.

After an hour it becomes clear the hive ships are not pursuing the withdrawing survey ships, but are on a course across the system. 

May 14, 2151
The LRSS Komorov is the first survey ship to reach the jump point back to Terran space.  Since the initial detection of the hive ships, there has been no further sign of their presence.  The Komorov jumps out to take word back to the Empire, while the other ships will assemble on the jump point before leaving the system. 

May 26, 2151
The 1st Expeditionary Fleet has returned to Terra.  Admiral Casella’s report and recommendations are accepted, and planning begins to establish a major fleet base in the Omicron Tucanae system.  The stabilized jump network to that system is almost complete, and should hasten the establishment of the base considerably.  Transports begin loading STO and Guard units to protect the new base location, along with the ancient artifact found there.  The fact that the fleet only encountered a few hive ships, and that there are still hive warships that have not been accounted for, continues to be a concern for the Admiralty. 

In addition, a group of newly built missile cruisers, with battlecruiser and carrier support, will be dispatched to the area to seed the systems discovered so far with sensor buoys to track the hive ships, should they reappear.  This will have to wait until the Pluto Battlegroup returns to Sol and goes through overhaul, as the jump cruiser Assassin will be needed for this mission. 

June 12, 2151
The LRSS Komorov enters the Chi Draconis system and sends off its contact report to the base in the inner system.  Upon receipt, the base commander dispatches a courier to the Solar system.  The courier’s ETA to the Sol system is 16.3 days.

June 28, 2151
The courier from Bastion base in the Chi Draconis system arrives in the solar system and sends off its contact report relating to the Hive Fleet Leviathan squadron detected in the Mu Doradus system.  Naval HQ decides to stick with its current plan to dispatch a force to seed the area with sensor buoys, with special attention on the Mu Doradus system.   This will take some time, as the fleet is currently undergoing a major refit to update its major combatants with the latest weapons, shields, and fire controls. 

July 21, 2151
Battlegroup Jupiter enters the Omicron Tucanae system to search for the light raider reported by returning support ships.  Two days later, as the battlegroup approaches the third planet, their sensors pick up the raider in orbit over the second planet.  The battlegroup changes course to the second planet.  Twenty-four minutes later, when the battlecruiser and its two escorting destroyers were still 47 mkm’s from the second planet, the raider set its course for the outer system.  It was clearly heading towards something that the Terran ships couldn’t see, because it wasn’t heading directly away, but rather on a tangent to the battlegroup’s course.  The Terran ships were nearly 2,000 km/s faster, and set out in pursuit. 

Three hours and fourteen minutes later the raider was within range of the Terran warship’s weapons.  The squadron opened fire at 248,000 kilometers range, scouring three hits on the light raider’s armor.  It took five salvoes of laser fire to destroy the raider.  The enemy ship only got off one shot at the pursuing Terran ships, and although it got four hits on the Pluto, all four splashed against the big ship’s shields, causing no damage. 
 
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Humanity First: Campaign against Hive Fleet Kraken
« Reply #40 on: November 30, 2024, 09:53:49 AM »
September 8, 2151
A sensor buoy in the 111 Virginis system detects a ship belonging to Hive Fleet Kraken jumping into the system from Omega Ceti.  This is a new kind of ship, and will be eventually designated as the Iku class once the contact report is received on Terra.  It is small, at 3,950 tons, has military engines, and its observed speed in 17,392 km/s. 

The ship leaves the vicinity of the jump point and is soon out of sensor range of the buoy.  Thirty-six hours later the buoy on the fourth jump point, to an un-surveyed system named 103 Ceti, detects the hive ship approaching the jump point.  The Hive ship jumps out shortly thereafter. 

Nine hours later, on the 10th, a buoy tender jumps into the 111 Virginis system and strips the nearest buoy’s logs.  The contact report is noted and the ship jumps back out, headed for the Lalande system to report this newest information. 

September 18,2 151
Battlegroup Indefatigable sets out for the Omicron Tucanae system from Terra on this date.  The battlegroup is composed of three Indefatigable class missile cruisers, two strike carriers, a jump cruiser, and three destroyers.  The missile cruisers are carrying sensor buoys in addition to their standard missile loadout, and will seed the systems around Omicron Tucanae to track Hive Fleet Leviathan ships. 

November 17, 2151
Eight Hive Fleet Kraken ships jump into the 111 Virginis system.  The nearby sensor buoy notes their arrive and dispatches its contact report to the other buoys in the system.  One day later the buoy tender will jump in and download the logs.  It will take seventeen days for the contact report to reach Terra.

November 25, 2151
The Empire announces the establishment of the courier network.  The network will consist of couriers stationed at each side of jump points connecting inhabited or exploited systems.  Each courier will receive messages transmitted from the inhabited worlds of the system, ships, or bases, and jump through to the far side of the jump point to transfer the messages to the courier on the far side, which will then transmit the messages to the next courier in the network. 

This is a monumental accomplishment, greatly reducing message transit times between bases and planets in the Empire.  Currently, for a courier to get from the frontier at Shield Base in the Monoceri system to the solar system with a message it would take just over thirteen days.  Once the new network is in place, a message will take just eleven hours to get from Shield Base to Terra!  This will revolutionize not only business practices and personal communications, but will also allow for much faster comms between naval bases and forward fleets.   

December 4,2 151: The contact reports detailing Hive Fleet Kraken activity in the 111 Virginis system reach Terra.  Many of the major units of the fleet are in the midst of a major refit, so no action will be taken for now, at least until the buoy seeding force returns from the Omicron Tucanae frontier. 

December 15, 2151
The Buoy Seeding Force has delivered sensor buoys to the three known jump points in the Mu Draconis system, and to the second planet in the inner system.  No hive fleet ships are detected, so the force jumps out to continue seeding the nearby systems. 

January 31, 2152
A light raider is detected in the Lacaille system.  An interceptor group is dispatched from the naval base in the inner system, and a contact report is sent to the solar system via the ICN (Interstellar Communications Network).  Unlike the earlier courier network, where a courier based in Lacaille would have to travel all the way to the Solar system to report, taking days, the message, which is transmitted to a courier on the jump point in Lacaille, and then carried through the jump point to the Wolf system, where it is transmitted to a courier on the jump point to the solar system and then carried through that jump point by that courier, will arrive on Terra in just five hours. 

The light raider is positioned in the outer system, beyond the jump point to the Wolf system.  Fortunately, the interceptors are fast and will intercept the raider before it becomes a problem.  The interceptors close on the raider, until at twenty million kilometers it turns and begins running.  The interceptors steadily close, until at 160,000 kilometers they open fire with their 15 cm lasers.  It takes three salvoes before they get a penetrating hit, and the interceptors continue to pour fire into the fleeing raider.  After eleven additional salvoes and numerous additional hits, the commander of the interceptor group decides to close to enable his lasers to do more damage per hit.  The very next salvo, at 123,000 kilometers, cripples the raider, and the next destroys it.  A second message is sent to the solar system while the interceptors return to base. 

April 29, 2152
The ICN is extended to the 111 Virginis system, establishing a link with the sensor buoys in that system that have been tracking the Hive Fleet Kraken activity in the system. 

May 7, 2152
The 1st LR Survey Group has assembled on the jump point to the Lambda Volantis, joining the Buoy Seeding Force in the area beyond Omicron Tucanae.  Their survey of the 85 Draconis system is complete, and both adjacent systems have been probed. The Buoy Seeding Force has positioned sensor buoys on all three jump points in the system.  At this point, Captain Feng declares his mission complete.  The survey ships will return to Terra for overhaul and possible refits, accompanied by the Buoy Seeding Force.  No contact has been made with Hive Fleet Leviathan.   

May 31, 2152
A force of ten Hive Fleet Leviathan ships is detected by a sensor buoy in the Mu Doradus system, at the jump point to the 26 Draconis system.  The force is composed of four 10,650 ton Abuser class, and six ships of a new class, designated as the Equalizer class.  The ships jump through to the 26 Draconis system.  Shortly thereafter, the ships jump back to the Zeta Doradus system. 

June 11, 2152
The Hive Fleet Leviathan force appears in the 123 Herculis system. 

June 19, 2152
The 1st Expeditionary Fleet begins forming in the Solar System.  Many of its units are still training up, or in overhaul or refit status, but once it is ready it will head out to deal with either of the hive fleets, depending on their activity. 

August 11, 2152
The 1st Expeditionary Fleet leaves Terra for Omega Ceti.  The fleet consists of two dreadnoughts, six carriers, three battleships, one battlecruiser, four missile cruisers, two strike carriers, three jump cruisers, five destroyers, six escort destroyers, five missile destroyers, one hundred and ninety-two strike fighters, sixteen Aegis sensor fighters, a fleet scout, and six military replenishment ships.  Tankers, tugs, and UNREP ships are moving from various bases across the Empire to support the fleet, along with a survey fleet.  The 2nd LR Survey Fleet is being recalled from Bobruisk territory and will join the fleet as soon as possible. 

August 29, 2152
A light raider is spotted in the Lalande system, 365 mkm’s from Terra Nova.  The thirty-five warships of the 1st Expeditionary Fleet just happen to be passing through the system at the time, but are just over a billion kilometers away.  Rear Admiral Casella orders her fleet to continue on towards the jump point out of the system, while the naval forces assigned to Terra Nova respond.  The six interceptors of the Terra Nova squadron chase down the raider and destroy it with two salvoes from 120,000 kilometers range without suffering any damage of their own. 

September 3, 2152
A light raider is detected in the Alpha Centauri system, in between the base on the innermost planet and a group of freighters transporting resources from the Groombridge system to the Solar System.  The interceptors of the Alpha Centauri group are dispatched to intercept.  These interceptors are equipped with the latest soft X-ray lasers, and engage at 261,000 kilometers.  It isn’t long before the raider is reduced to wreckage. 

September 25, 2152
The 1st Expeditionary Fleet has refueled and resupplied from waiting support ships, and jumps into the 111 Virginis system.  The jump point is clear, as confirmed by the ICN ship that has been stationed on the far side.  Once in system, the fleet proceeds to the nearest jump point, to 63 Hydrae.  Given the prior hive activity in the system, Admiral Casella wants to probe each jump point to determine if Hive Fleet Kraken ships are present. 

September 26, 2152
The 63 Hydrae system is clear, and contains no planets, asteroids, or comets.  The fleet jumps out and heads to the next jump point.  Four days later the fleet clears the 100 Ceti system, which, like 63 Hydrae, has no planetary bodies and only a lonely comet. 

September 30, 2152
The fleet is assembled at the jump point to the 101 Ceti system.  To probe the jump point, five warships move away from the rest and then jump through.  The DN Pegasus, followed by the battleships Pride of Sol, Rigel, and Antares, and the battlecruiser Terra.  For these probing jumps, Admiral Casella had decided to only include ships with shields, to avoid exposing her destroyers to microwave and corrosive weapons. 

Unlike the other two probes, there is a Hive Fleet Kraken ship waiting for them on the far side.  It is a 3,298 ton Charon class, just 40,000 kilometers from the jump point.  The assault group appears 290,000 kilometers from the alien ship.  Admiral Casella orders her ships to pursue the alien ship and open fire. 

Reacting quickly, the alien ship jumped out to the 111 Virginis system, and to what it clearly thought would be safety.  Instead, it appeared in the midst of the assembled Expeditionary Fleet.  The alien ship was ravaged by a nearby destroyer and then nearly cut in half by a 30 cm Soft X-ray laser from the DN Andromeda.  The assault group jumped back and the fleet moved on to the next jump point. 

October 6, 2152
Having cleared all of the other jump points, the Expeditionary Fleet has arrived at the jump point to Omega Ceta.   As it is entirely possible that a large proportion of the Hive Fleet is on the other side, Admiral Casella will be taking three assault groups through the jump point.  Two of the groups are composed of five ships, the third is composed of four.  The three groups account for virtually all of the beam combatants in the fleet.  The carriers and missile ships move off of the jump point, in case the hive ships jump through. 

They find nothing on the far side, so Admiral Casella calls forward the support ships so her fleet can refuel before moving into the system.  In the meantime, the missile cruisers begin launching senor buoy carriers to various points in the system, to provide intelligence on the location of the Hive Fleet, if it is present. 

When the main fleet enters the system, the scout’s sensors pick up two contacts in the inner system approximately 350 mkm’s away.  The first contact, designated as Viper-1, consists of one previously unknown 19,762 ton ship designated as Scathach-01.  The second contact, designated Viper-2, is fifteen million kilometers in-system from the first group and consists of the 61.550 ton Osiris class suspected to be the hive’s flagship, two 20,550 ton Anubis class (laser combatant), and four 10,153 ton Mors class (point defense).  Admiral Casella orders an Alpha Strike with every fighter in the fleet, hoping to eliminate the enemy’s flagship in the first strike. 

Seconds later one hundred and eighty-two strike fighters are headed in-system, leaving only the DN’s fighters with the Fleet.  Unfortunately, one hour later the alien forces disappear through the system’s inner LaGrange point, jumping out to the outer system.  The fighters are ordered to hold position.  An hour later Viper-2, including the alien flagship, jumps back into the inner system and sets its course for the jump point where the main fleet is located.  The fighters are ordered to intercept. 

Unfortunately, force Viper-2 soon turns back and jumps back to the outer system.  Admiral Casella orders the fighters to continue to close on the LaGrange Point. 

2144 hours
The fighter group is now 2.3 mkm’s from Viper-2.  The fighter’s sensors have confirmed that the group has no additional ships.  The hive group is moving at 14,663 km/s, over five thousand km/s slower than the fighters.  Lt Command Tupin orders an overwhelming strike against the alien fleet.  Seventeen fighters targeted each of the Anubis class ships, ten each of the Mors, and fifty-two targeted the Osiris class (416 total missiles). 

The Sparrow IIb missiles raced away from the fighters at 41,266 km/s.   Forty seconds later they slammed into Viper-1.  The first wave scored as follows:

Osiris-1: 124 hits, 14 penetrating hits
Anubis-5: 28 hits, 3 penetrating hits
Anubis-6: 26 hits
Mors 1: 28 hits, 4 penetrating
Mors 2: 30 hits, 2 penetrating
Mors 3: 25 hits, 2 penetrating
Mors-4: 24 hits, 1 penetrating, destroyed (internal explosion)
121 missiles destroyed short of their targets by point defense

Second wave attacks
Osiris-1: 17 hits, 9 penetrating, destroyed (internal explosion)
Anubis-5: 15 hits, 1 penetrating, destroyed
Anubis-6: 16 hits, 1 penetrating
Mors-1: 8 hits, 2 penetrating, destroyed (internal explosion)
Mors-2: 7 hits, 2 penetrating, destroyed (internal explosion)
Mors-3: 14 hits, 8 penetrating     
10 missiles destroyed by point defense

Third wave attacks:
Anubis-6: 11 hits, 3 penetrating
Mors-3: 4 hits, 4 penetrating, destroyed
3 missiles destroyed by point defense

Fourth wave attacks:
Anubis-6: 4 hits, 3 penetrating

Fifth wave attacks:
Anubis-6: 4 hits, 3 penetrating

Sixth-tenth wave attacks
Anubis-6: 7 hits, 7 penetrations

The fighters launched a follow-up attack on the last surviving Hive ship, Anubis 5.  Thirty-two missiles raced away from the fighters and wiped the Anubis from space.  Their mission complete, the fighters turned back to their carriers. 

October 24, 2152
The fleet has been refueled and the carriers have rearmed their fighters, and restocked their magazines from the replenishment ships.  As survey ships enter Omega Ceti, the fleet moves in-system towards the inner LaGrange point.   Sensor buoys have been deployed to all critical locations in the system, and there is no sign of the hive. 

November 5, 2152
A new jump point is discovered in the outer system of Omega Ceti.  One of the survey ships launches a buoy carrier to position a buoy to observe the jump point. 

November 22, 2152
A second new jump point is discovered in the Omega Ceti system.  This one is located just inside of the orbit of Omega Ceti VI, and is in the general area that the Hive Fleet Kraken ships seem to retreat towards.  A survey ship launches a buoy carrier towards the jump point.  The grav survey of the system is now complete. 

November 24, 2152
Sensor buoys are now in place surveilling both jump points.  Admiral Casella orders the fleet to move to the most recently discovered jump point to probe it before unleashing the survey ships on the new system. 

November 27, 2152
An assault group jumps through the jump point just inside of the sixth planet’s orbit.  The five warships materialize 123,000 kilometers from the jump point, and 134,000 kilometers from the 19,762 ton Scathach class hive ship hovering just off of the jump point.  The Hive ship dives for the jump point and jumps out before the Terran ships can fire, materializing in the midst of the Terran fleet.  The soft X-ray lasers of the Andromeda and the Pride of Sol ripped the hive ship apart five seconds after it materialized. 

The Fleet jumped into the new system shortly thereafter.  The scout’s sensors were clear out to 400 mkm’s.  The new system was designated as the Iota Ursae Majoris system, with a K-8V primary orbited by two terrestrial planets, three gas giants, and a small rocky dwarf.  Neither of the terrestrial planets were particularly habitable as one was airless and the second had a thin helium-hydrogen atmosphere.  One of the moons orbiting the innermost gas giant was terrestrial class, though, and had an oxygen-nitrogen atmosphere, although its atmosphere was thin and the moon was bitterly cold. 

Admiral Casella ordered a missile cruiser to launch a buoy carrier to the moon, just in case.  With the buoy carrier on the way and the survey fleet moving into the system, Admiral Casella ordered the fleet back to Omega Ceti to probe the other jump point. 

December 1, 2152
A Charon class hive ship appears in the 111 Virginis system, on the jump point to 100 Ceti.  One of the couriers left in the system by the fleet jumps through to Omega Ceti and warns the fleet.  Once Admiral Casella receives the warning, she dispatches her two strike carriers, along with several DDE’s and DD’s, and a jump cruiser, to return to the 111 Virginis system and deal with the threat. 

December 4, 2152
The fleet is now positioned at the second new jump point in the Omega Ceti system.  As before, the three assault groups have assembled on the jump point, and the carriers and other ships have retreated to one million kilometers from the jump point.  The three assault groups have incorporated missile cruisers, to make up for the destroyers sent with the strike carriers. 

1328 hours: The three assault groups jump through to the new system.  They are immediately taken under fire by waiting Hive Fleet Kraken ships.  The three assault groups are spaced almost evenly around the jump point, with the nearest being 270,000 kilometers from the jump point and the farthest 490,000 kilometers.  A Hive Fleet Kraken force composed of Mors class escort, Anubis class laser-cruiser, and two massive 93,890 ton ships designated as the Mania class by the tac computers, sits just 48,000 kilometers from the jump point.  The Anubis class ship fired on the nearest assault group with its heavy lasers, getting seven hits on a jump cruiser that knocked the ship’s shields down and scored her armor. 

As per their orders, the three assault groups accelerated towards the hive ships, their crews struggling to open fire as they came.  All of the Terran ships targeted the Anubis class unit.  The three Terran cruisers remained with their assault groups but did not open fire. 

In response the Hive fleet jumped back to Omega Ceti.  Admiral Casella ordered the assault groups to close on the jump point in case they jumped back. 

In Omega Ceti, the carriers of the Expeditionary Fleet observed the hive ships jump into the system.  Captain Scoggin ordered the fleet to maintain the range and for to prepare to launch their fighters.  The hive squadron set a course away from the Terran carriers, towards the outer system, eliminating the sensor buoy as they passed it on their way towards the outer system.   

Fifteen seconds later the hive ships turned back towards the jump point.  Captain Scoggin had delayed launching the fighters as he wanted the hive ships to get far enough away from the jump point that they couldn’t duck back to the other system if he launched on them, and his hesitation turned out to be prudent.  The hive ships didn’t jump out, though.  Instead, they passed the jump point and continued their pursuit of the fleeing carriers, which were now 1.4 mkm’s away and running at their top speed, just half of the hive’s speed. 

Forty-five seconds later the hive ships had closed to 1.1 mkm’s and were now almost 600,000 kilometers from the jump point.  Captain Scoggins gave the order and the one hundred and fifty-six fighters of the carrier group launched.  Five seconds later over a thousand missiles were in space, streaking towards the hive ships. 

Twenty-five seconds later the missiles slammed into the oncoming hive ships, wreathing them in fire and destruction.  None of them survived. 


First wave results
Mania 01: 139 hits, 8 penetrating hits, drifting
Mania 02: 135 hits, 13 penetrating hits, drifting
Mors 05: 28 hits, 3 penetrating hits
Anubis 08: 40 hits, 2 penetrating hits, destroyed
29 missiles destroyed by PD

Second wave results
Mania 01: 12 hits, 5 penetrating hits, destroyed
Mania 02: 36 hits, 20 penetrating hits, destroyed
Mors 05: 8 hits, 3 penetrating hits, destroyed
18 missiles destroyed by PD

All targets destroyed after 573 hits

Back in the new system, the jump cruiser that had been hit by corrosive fire from the hive ships has suffered light internal damage after the corrosive effect managed to eat through its armor, but the corrosion had stopped after destroying its search sensor and damaging its troop bay.  By then, the assault group’s personnel finally had enough time to look around and realized that they were in a very unusual system.  Approximately 435 mkm’s away lay the accretion disk of a black hole.  There was nothing else in close proximity, aside from dust and gas falling into the maw of the nearby (in galactic terms) beast.  After a short time, the assault ships jumped back to the Omega Ceti system and rejoined the victorious carriers. 

December 7, 2152
The strike carrier group detached from the 1st Expeditionary Fleet has arrived at the last known position of the Charon class hive ship in the 111 Virginis system, the jump point to the 100 Ceti system.  The group’s jump cruiser, along with two destroyers, head to the jump point and jump through, leaving the two strike carriers and their escorting DDE’s waiting one million kilometers from the jump point.  The jump cruiser and destroyers find space clear on the far side and soon jump back to 111 Virginis and join the carriers. 

December 21, 2152
Charon-06 appears in the 111 Virginis system on the jump point to 101 Ceti.    It soon jumps back out. 

February 8, 2153
A survey ship working in the Iota Ursae Majoris system discovers a single new jump point in the system as it finishes up the survey.  Following orders, the survey ship heads back to the Omega Ceti system, where he will report the discovery to the 1st Expeditionary Fleet before heading on to the black hole system. 

February 18, 2153
Admiral Casella dispatches an assault group, reinforced with the 1st Carrier Division, to probe the new jump point in the Iota Ursae Majoris system. 

March 12, 2153
A light raider is detected by a sensor buoy in the Zeta Doradus system.  Zeta Doradus is located in the Hive Fleet Leviathan frontier beyond Omicron Tucanae.  The contact report will be sent back eventually, but as the system is uninhabited and unexploited no ships will be sent. 

March 18, 2153
A Terran assault group jumps through the new jump point in the Iota Ursae Majoris system, leaving the 1st Carrier Division watching the jump point behind them.  They appear in a K5-V star system the computers will later determine to be 1112 Aquarii.  The system has a grand total of one atmosphere-less terrestrial class planet and three lonely comets.  There are no hive ships within sensor range of the jump point, so the assault group jumps back out. 

April 21, 2153
A LR survey ship working in the 63 Hydrae system, adjacent to the 111 Virginis system, detects an Iku class Hive Fleet Kraken ship sitting on top of the survey point it is heading towards.  This seems to confirm the fleet’s suspicion that the Iku is a survey ship of some sort. 

May 19, 2153
A light raider appears in the V577 Monoceri system.  This is a serious mistake on the part of the raiders, as this is the largest Imperial Naval fleet base outside of the solar system.  One of the base’s two interceptor squadrons is dispatched to deal with the raider, while the base’s naval squadron is put on alert in case there are more raiders lurking. 

The interceptors soon overtook the raider, which had turned and run as soon as it detected the Terran ships.  The six interceptors were an older design, not yet refitted to the latest standard, and so had to get relatively close to consistently hit the raider, and so one of the interceptors suffered several minor hits to its armor before the raider was destroyed. 

May 22, 2153
A raider salvage ship is detected two billion kilometers out in the Monoceri outer system.  This is somewhat more serious than the attack by the light raider, as the salvage ships are usually escorted by several larger warships.  The base commander sorties his fleet, two battlecruisers, a strike carrier, and four destroyers, all of the latest design. 

May 24, 2153
When the Monoceri task force reaches sensor range of the raider force the Terran ship’s sensors confirm the presence of the salvage ship, and detect its three escorts, two raiders and a light raider.  As the Terran sensors pick up the raider force, the raiders see the oncoming warships and turn to run.  Their flight will be futile given the Terran overtake speed of 5,700 km/s. 

Captain Galster, the CO of the BC Uranus, decides to directly engage the raider force instead of using the Io’s fighters, and the Terran force closes to 300,000 kilometers, well within range of even the DD’s 15 cm soft X-ray lasers, before opening fire.  The four destroyers concentrate on the light raider, while the two BC’s fire on one of the larger raiders.  They began scoring hits immediately, but all were low power hits from the smaller lasers, so Captain Galster ordered his ships to close to 200,000 kilometers and maintain fire.  Four salvoes later the light raider exploded, and the Terran DD’s turned their fire on the other raider.  Pretty soon only the salvage ship remained.  Captain Galster ordered his squadron to close on the civilian ship and to pound it into scrap.  It took just three salvoes from the devastating laser weapons to destroy the civilian ship. 

Jume 18, 2153
Admiral Casella has been considering declaring the campaign complete and returning to Terra, mostly because her ships are all in increasing need of overhauls, however, on this date two Hive Fleet Kraken ships appear in the Omega Ceti system, close to the jump point to the Iota Ursae Majoris system.  As this is the first sighting in some time, and one of the two ships is a Mors class anti-missile escort, she orders her fleet to relocate to the jump point to investigate the contact.  Their ETA is 3.5 days. 

June 21, 2153
The 1st Assault Group jumps through to the Iota Ursae Majoris system.  They are taken under fire as soon as they materialize close to the jump point.  The two Hive ships, a 10,153 ton Mors class destroyer escort, and a 19,762 ton Scathach class, are sitting just 15,000 kilometers away.  The Mors class fires ten lasers at the Terran destroyer Aydan Calligaris, hitting with all ten and scouring away 20% of her armor.

As the Terran ships struggle to recover from the jump shock, the Hive ships begin running from the jump point at the Scathach’s apparent maximum speed of 3,818 km/s.  A second salvo from the Mors manages to penetrate the Aydan Calligaris’ armor and causes significant internal damage.  Admiral Casella orders the damaged DD to open the range while the rest of the Terran ships pursue the hive ships.     

The Assault Group closes to point blank range as the Terran crews try to get their system’s operational, while the Calligaris flees.  A third laser salvo hits the Calligaris at 65,000 kilometers, causing extensive internal damage and dropping the DD’s speed to 50%.  The hive ships turned and pursued the Calligaris continuing to fire and inflict damage, with the Terran ships in close pursuit.  However, the hive ships weren’t pursuing the Calligaris, they used the opportunity to duck through the jump point.  Unfortunately for them, they appeared in the midst of the 1st Expeditionary Fleet. 

The Mors lasted exactly as long as it took the BC Terra’s soft X-ray lasers to discharge.  The Terra’s 45cm spinal laser tore a massive hole in the Mors’ thin armor, and the rest of her lasers savaged the ship, leaving it breaking up after a single salvo.  The Scathach was destroyed by the Pride of Sol’s lasers immediately after. 

The Aydan Calligaris rejoined the Assault Group and the group jumped back to Omega Ceti.  Damage control teams worked frantically to repair the Calligaris’ damage, fearing the accumulation of additional damage from the corrosive effect of the Hive ship’s weapons.  For some reason, in this case, there was no such corrosion and the DC teams were able to focus on the destroyer’s most significant damage. 

June 27, 2152
The 1st Expeditionary Fleet has returned to the jump point in the Omega Ceti system that ultimately leads back to the Terran Empire.  The Aydan Calligaris has repaired its engines and some of the other damage the DD suffered during the battle, but the ship has run out of maintenance supplies.  Admiral Casella orders the fleet to refuel and resupply from the waiting support ships, and then return to the Solar System.  The campaign is over. 
 
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