I do note that it seems like logistics continue to be the biggest challenge in mounting a war against a peer polity, and the AI still doesn't seem to present a great tactical or operational challenge, although I may be drawing too many conclusions from the most recent conquest of the Zharovians who were quite dispersed and worn-down from their other war.
The problem for the Zharovians was they had the worst possible design combination against my designs. They were entirely energy-based and had slower ships and shorter-ranged weapons. My main problem was running out of MSP. The Bloodclaw were more dangerous and if they had been at full strength, instead of worn down by two separate wars, they could have been formidable. Based on what I found when I salvaged their home world bases, I suspect the Yamatos would have been quickly destroyed if they had attacked them at full strength.
I now have two alien home worlds occupied and it is a matter of time before the third one. The Capellans have a large fleet and could be a problem, but I just launched my first 120,000 ton Dreadnought, which is much more powerful than the Yamatos. Once I assimilate the Zharovians and eventually the Bloodclaw, the Empire will be hard to stop without a significant new challenge.
Because of the need for that challenge I started working on the generation of large, pre-generated NPR Empires with tens or even hundreds of systems, complete with established colonies and distributed forces. They will be assigned a 'number of transits' distance for exploration from their home world, then generate all those systems and distribute a preset total of terraforming, installations, etc to the potential colony sites in that area, with more assets to the best sites, but generally smaller colonies further out. When generating systems, they will not connect to any systems that existed before the race was created, but they can connect to their own systems.
Initially my plan was to add a new, very large alien Empire to my existing game, but I will more likely create a new game with pre-generated NPR empires.
I'm also looking at expanding the spoiler races to create larger threats. So far its only ideas, but I am considering having a minority of Aether Rifts start much larger (instant 'Eye of Terror'), multiple swarms appearing in known space simultaneously or within a short period (Tyranid Invasion) and some form of Tomb Worlds (Necrons) where aliens emerge from large underground facilities and begin expanding as they activate more forces. This would either be a variation of precursors, or a new threat entirely, probably with some key installation on each tomb world that can be destroyed to prevent further activation. I know these are all 40K-themed, but so were the original spoilers in many cases.
Once all that is done, I'll probably start a new campaign.