Author Topic: Conventional start. Very slow and strange modifier numbers  (Read 335 times)

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Offline Mark Yanning (OP)

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Conventional start. Very slow and strange modifier numbers
« on: November 28, 2024, 01:13:20 PM »
Hello, I'm trying to play with a conventional start. I was away for few years now the game mechanincs may have changed a bit.
I don't understand why the start is so slow, I have Manufacture efficient modifier at 1%, it seems research and everything will take ages. Any advise? Is a problem how to setup the game?

Thanks!
 

Offline nuclearslurpee

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Re: Conventional start. Very slow and strange modifier numbers
« Reply #1 on: November 28, 2024, 01:14:15 PM »
Is your decimal separator a period?
 

Offline Mark Yanning (OP)

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Re: Conventional start. Very slow and strange modifier numbers
« Reply #2 on: November 28, 2024, 01:17:30 PM »
Ah, yes. I just changed this afternoon! I thought I had to... must be a comma? Thought the oppsite..
I was getting mad with numbers, in another save file I had crazy fast production and research, didn't understood why!
« Last Edit: November 28, 2024, 01:21:28 PM by Mark Yanning »
 

Offline Mark Yanning (OP)

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Re: Conventional start. Very slow and strange modifier numbers
« Reply #3 on: November 28, 2024, 04:56:16 PM »
I'm not sure but I think the game is acting strange with numbers, it seems I have a super fast production. How I have to set the decimal separator to make it work correctly? Thanks
 

Offline Mark Yanning (OP)

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Re: Conventional start. Very slow and strange modifier numbers
« Reply #4 on: November 28, 2024, 05:06:19 PM »
Ok, i think I found the answer... sorry guys: https://aurora2.pentarch.org/index.php?topic=11139.0