Author Topic: Generation Ship  (Read 3315 times)

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Offline David_H_Roarings (OP)

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Generation Ship
« on: March 24, 2025, 04:25:20 PM »
I was toying around with the idea of a colony fleet for a nomadic kind of race and come up with this design after making an ark module a quarter the size/cost of the vanilla one, and figured I'd share it with everyone on here

Code: [Select]
Generation Ship 50k MK6 class Colony Ship      200,000 tons       461 Crew       2,555.1 BP       TCS 4,000    TH 4,004    EM 0
1001 km/s      Armour 3-304       Shields 0-0       HTK 118      Sensors 5/5/0/0      DCR 73-3      PPV 0
MSP 626    Max Repair 140.1 MSP
Cargo 25,000    Colonist Berths 50,000    Cargo Shuttle Multiplier 4   
Rear Admiral (Lower Half)    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 3 months   

C143 EP35 Magneto-plasma Drive  EP800.80 (5)    Power 4004.0    Fuel Use 0.96%    Signature 800.8    Explosion 3%
Fuel Capacity 1,101,300 Litres    Range 103.4 billion km (1195 days at full power)

V1 CIWS-120 (8x4)    Range 1000 km     TS: 12,000 km/s     ROF 5       
C3 R1 S1 Active Search Sensor AS6-R1 (1)     GPS 16     Range 6.4m km    MCR 574.5k km    Resolution 1
C1 S1 EM Sensor EM1.0-5.0 (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km
C1 S1 Thermal Sensor TH1.0-5.0 (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Colony Ship for auto-assignment purposes
 

Offline Kurt

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Re: Generation Ship
« Reply #1 on: March 24, 2025, 06:08:05 PM »
I was toying around with the idea of a colony fleet for a nomadic kind of race and come up with this design after making an ark module a quarter the size/cost of the vanilla one, and figured I'd share it with everyone on here

Code: [Select]
Generation Ship 50k MK6 class Colony Ship      200,000 tons       461 Crew       2,555.1 BP       TCS 4,000    TH 4,004    EM 0
1001 km/s      Armour 3-304       Shields 0-0       HTK 118      Sensors 5/5/0/0      DCR 73-3      PPV 0
MSP 626    Max Repair 140.1 MSP
Cargo 25,000    Colonist Berths 50,000    Cargo Shuttle Multiplier 4   
Rear Admiral (Lower Half)    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 3 months   

C143 EP35 Magneto-plasma Drive  EP800.80 (5)    Power 4004.0    Fuel Use 0.96%    Signature 800.8    Explosion 3%
Fuel Capacity 1,101,300 Litres    Range 103.4 billion km (1195 days at full power)

V1 CIWS-120 (8x4)    Range 1000 km     TS: 12,000 km/s     ROF 5       
C3 R1 S1 Active Search Sensor AS6-R1 (1)     GPS 16     Range 6.4m km    MCR 574.5k km    Resolution 1
C1 S1 EM Sensor EM1.0-5.0 (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km
C1 S1 Thermal Sensor TH1.0-5.0 (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Colony Ship for auto-assignment purposes

Fast, but not on an interstellar scale.  Over a thousand years to Alpha Centauri from here, by my napkin calculations.
 
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Offline David_H_Roarings (OP)

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Re: Generation Ship
« Reply #2 on: March 28, 2025, 12:21:20 PM »
Fast, but not on an interstellar scale.  Over a thousand years to Alpha Centauri from here, by my napkin calculations.

wasn't really going for a IRL Generation ship but more of an in game one, where rather then settling worlds would go from one to the next mining resources and expanding the fleet kind of thing
 

Offline Grendel Marqun

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Re: Generation Ship
« Reply #3 on: March 31, 2025, 03:55:15 PM »
Fast, but not on an interstellar scale.  Over a thousand years to Alpha Centauri from here, by my napkin calculations.

wasn't really going for a IRL Generation ship but more of an in game one, where rather then settling worlds would go from one to the next mining resources and expanding the fleet kind of thing

Well, the time still applies. That's a long time in between resupplying/maintenance/etc.

Also, uh, the fuel. 1 light year is a little under 1 x 10^13 km. 10,000,000,000,000 km. Alpha Centauri is what, 4.8 Ly from here? You actually came within 2 orders of magnitude, I think you need about 46 or 47x as much fuel as you have.

You could solve both by waiting a couple more generations of engine techs.
 

Offline David_H_Roarings (OP)

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Re: Generation Ship
« Reply #4 on: April 04, 2025, 04:34:36 PM »
Fast, but not on an interstellar scale.  Over a thousand years to Alpha Centauri from here, by my napkin calculations.

wasn't really going for a IRL Generation ship but more of an in game one, where rather then settling worlds would go from one to the next mining resources and expanding the fleet kind of thing

Well, the time still applies. That's a long time in between resupplying/maintenance/etc.

not if i use a jump point

Also, uh, the fuel. 1 light year is a little under 1 x 10^13 km. 10,000,000,000,000 km. Alpha Centauri is what, 4.8 Ly from here? You actually came within 2 orders of magnitude, I think you need about 46 or 47x as much fuel as you have.

You could solve both by waiting a couple more generations of engine techs.
 

Offline Grendel Marqun

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Re: Generation Ship
« Reply #5 on: April 10, 2025, 11:42:26 PM »
Fast, but not on an interstellar scale.  Over a thousand years to Alpha Centauri from here, by my napkin calculations.

wasn't really going for a IRL Generation ship but more of an in game one, where rather then settling worlds would go from one to the next mining resources and expanding the fleet kind of thing

Well, the time still applies. That's a long time in between resupplying/maintenance/etc.

not if i use a jump point

Also, uh, the fuel. 1 light year is a little under 1 x 10^13 km. 10,000,000,000,000 km. Alpha Centauri is what, 4.8 Ly from here? You actually came within 2 orders of magnitude, I think you need about 46 or 47x as much fuel as you have.

You could solve both by waiting a couple more generations of engine techs.

If you're using jump points, what do you need a generation ship for?

The thing that sets generation ships apart from any other colony/hive/mother/civilisation ship is that it's designed to spend decades or even centuries traveling. Or, put another way, it takes several generations of the species it carries to get somewhere, thus the name.

Basically, a generation ship is what you use because you DON'T have jump drives or some other form of relatively fast travel, and it's going to take forever to get to the next system.
 

Offline Garfunkel

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Re: Generation Ship
« Reply #6 on: April 11, 2025, 09:46:45 AM »
Why are you giving him such a hard time over a nomenclature issue? It's obvious he was building an Aurora 'generation ship', not an IRL one. Loads of people have done this thought experiment before. Not my cup of tea but there's hardly any reason to get your knickers in a twist over the details either. Let's take a breather and figure out how to be civilized and friendly in this ultra-niche corner of the Internet that we inhabit.
 
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Offline Grendel Marqun

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Re: Generation Ship
« Reply #7 on: April 18, 2025, 02:48:59 PM »
Why are you giving him such a hard time over a nomenclature issue? It's obvious he was building an Aurora 'generation ship', not an IRL one. Loads of people have done this thought experiment before. Not my cup of tea but there's hardly any reason to get your knickers in a twist over the details either. Let's take a breather and figure out how to be civilized and friendly in this ultra-niche corner of the Internet that we inhabit.

Re-reading the post as quoted, I'm REALLY having a hard time finding the hard time.

Maybe you'd be so kind as to clarify what's so offensive.

Heck, I made a bit of a backhanded complement with "you actually came within 2 orders of magnitude". That's pretty bloody good for someone doing a first approximation. Most people are off by rather a lot more on their first kick at it.

Also, WORDS HAVE MEANING.

Generation ships are ships that fly from one star to another at sublight, and take generations to get there. Thus the name. Also, the fuel requirement.

Given that this thread had nothing to do with you, and yet you jumped in for some imagined slight, I'm going to suggest you maybe consider NOT going after a 50-something ex-oilfield emergency response tech who is more than capable of showing you what actual twisted knickers look like ;) I'm kinda offended by your made-up white knight proxy offense, btw. If we're going to play that :P

You know what else offends me? The fact I just got here recently, have basically ZERO post history, and have some twit coming after me because I said "umm, actually".

Is this typical? We're not allowed to correct someone based on game mechanics?

To repeat with more clarity, cut and paste the offensive language from the post you quoted.

And yes I'm being a bit impolite to you, as you have been to me. Don't like it, maybe consider your own behavior. Hard time, forsooth.
 

Offline nuclearslurpee

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Re: Generation Ship
« Reply #8 on: April 18, 2025, 03:17:56 PM »
Why are you giving him such a hard time over a nomenclature issue? It's obvious he was building an Aurora 'generation ship', not an IRL one. Loads of people have done this thought experiment before. Not my cup of tea but there's hardly any reason to get your knickers in a twist over the details either. Let's take a breather and figure out how to be civilized and friendly in this ultra-niche corner of the Internet that we inhabit.
Also, WORDS HAVE MEANING.

Generation ships are ships that fly from one star to another at sublight, and take generations to get there. Thus the name. Also, the fuel requirement.

It's worth noting that while words do have meaning, the meaning of words is hardly fixed an immutable, and meaning is as a rule context-dependent.

To wit: in the context of Aurora, a game with jump points connecting stars, a "generation ship" need not be capable of traversing light years of distance between stars (with the attendant requirements for fuel capacity, life support, etc.). Usually, the idea of an "Aurora generation ship" is to support a broader idea of nomadic gameplay, which OP described:

wasn't really going for a IRL Generation ship but more of an in game one, where rather then settling worlds would go from one to the next mining resources and expanding the fleet kind of thing

This is a concept which, as Garfunkel noted, people have explored before on these forums - though not very often, and as a new poster it's entirely understandable if you're unfamiliar with that admittedly Aurora-specific meaning for the term.

That being said, it also doesn't really help anyone to nitpick about the meaning of words unless the meaning is genuinely unclear, and inquiring for the sake of clarity hardly requires a follow-up to argue about whether or not a term is appropriate nomenclature. Said another way: Aurora is a game that heavily caters to roleplay, so different players tend to use the same words to mean different things (and, for that matter, different words to mean the same thing). Another example: Steve himself uses "lascannon" to denote twin railguns in his WH40K settings; it would hardly be worth anyone's time and effort to chastise Steve on the grounds that "lascannon" should properly and only refer to a weapon which is of in-game laser type.

I believe this is what Garfunkel was, perhaps a tab brusquely, intending to convey. The "culture" of this forum, such as it is, is one where we generally refrain from arguing points of pedantry (save when some greater import beyond nomenclature or the number of significant digits is to be had from doing so) as a concession to both roleplay and the fact that many of our community members have adopted English as their second, third, etc. language.

I do apologize if this comment, in turn, comes off as slightly pedantic and/or patronizing. I am choosing to give the benefit of the doubt here and explain as best I can some things which might be unfamiliar to a new member - you certainly would not be the first person to join this forum being used to the standards in other corners of the Internet and run afoul of those implicit norms we hold dear.  :)

That being said:

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I made a bit of a backhanded complement

I might suggest that there's rarely a good reason to issue a compliment with the backhand still attached, unless a degree of offense is intended (which is to say, not generally).

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because I said "umm, actually".

I might make the observation that, even well beyond this forum, folks who make a habit of saying "umm, actually" tend to be not well-received by most others. This is, I stress, only an observation.

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And yes I'm being a bit impolite to you, as you have been to me.

Finally, I would gently suggest that responding "like-for-like" is rarely productive. Since we, as humans, tend to perceive the words and actions of others as more offensive than intended, responding "like-for-like" tends to promote escalation of tempers, so that it is usually more productive to intentionally de-escalate so far as possible.

I hope this is helpful and perhaps clarifies some things that were perhaps not immediately apparent to a new forum member.  :)
« Last Edit: April 18, 2025, 04:04:06 PM by nuclearslurpee »
 
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