Yeah, right, and it's totally impossible to set a lower limit to .1 or exclude everything that isn't a moon or a Planet.
Or, I don't know, exclude all Asteroids?
Example: The moon.
Could be a nice place to set up a colony, why ever one would do that.
It's gravity is roughly one sixth that of earth, I think thats pretty habitable. Below a certain point, which to my knowledge no or at best a few asteroids in the solar system reach, you could pretty much jump into space with a car or the like, which would certainly lead to the loss of quite some people.
And something actually needs a sufficient size for a population, which on asteroids is not a given.
There can always be a limit.
Aside, adding an option to terraform gravity would still work, if you want to inhabit that specific body, and be it an asteroid, you have to make it that way first. Limits the amount of habitable asteroids to the number your able to grow to reasonable size within one game, which will probably be no more than 2.
In my current game, I set gravity tolerance to 85% at a .9 base, and it still works. Also comes way closer to real human tolerances.
Though, well, I agree I sort of remove the problem by that
I just would want to have extra cost on small moons. But this is not the topic.
This is the place to celebrate Steves newest invention.