Sounds very exciting, Steve!
I think it is a good idea. Aurora is, feature wise, a very complex and detailed game already. Only thing it needs is some more polishing and bugfixing, really.
So, a new project, a new game? Yay!
I, like others, would miss jumpgates though. I second the suggestin of keeping them in the game as an technologically advanced, expensive thing to build.
I have one big worry.. You sound optimistic about implementing a real-time galaxy. As a long time-Dwarf Fortress player, having seen most of my forts eventually die the FPS-death, I'm kinda worried that later in game, with a lot of races, all having a lot of assets, the game will slow down to a crawl. Also, for 4X games, I kinda like it turn based personally.
Here's a few suggestions that spring to my mind:
- allow fleet construction in space. Think, Homeworld (I loved that game. Turn off unit capping, and build fleet formations until the CPU overheats
)
Basically, I would like to have motherships / space bases, with onboard production capabilities.
- A new special NPC race, that is not hostile, but trades. Can sell any ship/component/missile that is currently in play. (Not nescessarily all of it at the same time. Their inventory could be randomized each visit)
Ambush your enemy with their own designs! Not cheap, ofcourse. Prices could be calculated by using the research costs of components. Also sells minerals and fuel. Discovering ruins made by this trading race establishes initial contact. After that, any planet with a Trading Centre can call in the traders, which will then arrive after a set amount of time. This would provide more use for currency, and more reason to establish colonies on mineral-poor planets for their population, and income.
regards, martinuzz