Author Topic: Official v5.50 Bugs Thread  (Read 87305 times)

0 Members and 2 Guests are viewing this topic.

Offline orfeusz

  • Sub-Lieutenant
  • ******
  • Posts: 109
Re: Official v5.50 Bugs Thread
« Reply #300 on: September 25, 2011, 12:51:59 PM »
I have no clue how to do that. ::)

You mean that You don't have a Microsoft Access (part of Office package like Word and Excel)? or You don't know something else? I have very low bandwidth upload so it may be a bad idea for me to fix it for You.
Only in Death does Duty End
 

Offline Jacob/Lee

  • Lt. Commander
  • ********
  • Posts: 203
  • Thanked: 1 times
  • (Where I got this .gif beats me!)
Re: Official v5.50 Bugs Thread
« Reply #301 on: September 25, 2011, 12:57:54 PM »
You mean that You don't have a Microsoft Access (part of Office package like Word and Excel)? or You don't know something else? I have very low bandwidth upload so it may be a bad idea for me to fix it for You.
Both. I'm not entirely sure what I'm supposed to do and I don't have the Office package.
 

Offline Herode

  • Warrant Officer, Class 1
  • *****
  • Posts: 81
Re: Official v5.50 Bugs Thread
« Reply #302 on: September 25, 2011, 01:10:37 PM »
- I set a cargo TG to load Mass Drivers on Earth - where 2 MD were available - and unload them on Titania.
- Got the 'oops' event, let the TG make its first travel to Titania.
- When the TG was on its journey back to Earth, opened the orders panel (F12), deleted all orders, set a new order : Refuel from colony (Earth), click +5 days
- Event log :
Quote
20th March 2032 06:00:01,Sol,FT Gloire #A has completed orders
& TG refuelled to 100%.
- Click +5 days
- Event log :
Quote
20th March 2032 06:00:01,Sol,FT Gloire #A has completed orders
20th March 2032 08:00:01,Sol,FT Gloire #A has completed orders

- Click +5 days
- Event log :
Quote
20th March 2032 06:00:01,Sol,FT Gloire #A has completed orders
20th March 2032 08:00:01,Sol,FT Gloire #A has completed orders
20th March 2032 10:00:01,Sol,FT Gloire #A has completed orders
- etc.  :D
 

Offline Dutchling

  • Lt. Commander
  • ********
  • Posts: 200
  • Thanked: 5 times
  • Baby Snatcher!
Re: Official v5.50 Bugs Thread
« Reply #303 on: September 25, 2011, 01:17:44 PM »
The order is probably set to repeat.
 

Offline Herode

  • Warrant Officer, Class 1
  • *****
  • Posts: 81
Re: Official v5.50 Bugs Thread
« Reply #304 on: September 25, 2011, 01:21:11 PM »
Hmmmm....  :-[ Yes ! It was.

Me stupid ashhole. Thanks !  ;)
 

Offline Dutchling

  • Lt. Commander
  • ********
  • Posts: 200
  • Thanked: 5 times
  • Baby Snatcher!
Re: Official v5.50 Bugs Thread
« Reply #305 on: September 25, 2011, 01:54:40 PM »
I have that problem all the time too  ::)
 

Offline orfeusz

  • Sub-Lieutenant
  • ******
  • Posts: 109
Re: Official v5.50 Bugs Thread
« Reply #306 on: September 25, 2011, 04:29:02 PM »
Both. I'm not entirely sure what I'm supposed to do and I don't have the Office package.

OK. Put Stevefire.mdb (it's in game folder) in RAR archive and send it to my email. I will send You forum PM with my e-mail address.
Only in Death does Duty End
 

Offline ardem

  • Rear Admiral
  • **********
  • a
  • Posts: 814
  • Thanked: 44 times
Re: Official v5.50 Bugs Thread
« Reply #307 on: September 27, 2011, 08:57:16 AM »
I am not sure if this a bug or a feature but it ridiculas, and needs to be fixed.

I had a planet with a Division of troops on it for a long time, and only just moved in a colony. On occasion if the colony is attack by robot guardians and suffer losses. The colony surrenders. Even though the Division was hardly affected plus the ships in orbit surrender.

Now I been attack by an NPR even though I am winning the battle they managed to salvo the colony and guess what it surrendered and the Ships in orbit surrender.  Yes most the colony would of been wiped out as far as people but the division of troops stationed there probably not. The ships in orbit considering I still got a fleet in the system probably not. Its a bit silly. It needs to be looked into.
 

Offline user-unknown

  • Warrant Officer, Class 2
  • ****
  • Posts: 56
Re: Official v5.50 Bugs Thread
« Reply #308 on: September 28, 2011, 01:29:37 PM »
Have found a new possible bug regarding detection of ruins - it appears that placing a colony on a world where there are ruins will show up the 'Abandoned Installations -??' details even when I haven't surveyed the planet and formally detected them yet.

Assuming these are the evil precursor infested ruins I have heard so much about - detected a precursor PDC or two on the planet so marked it as a colony so I'd remember where it was...
 

Offline Gwyn ap Nud

  • Leading Rate
  • *
  • G
  • Posts: 11
Re: Official v5.50 Bugs Thread
« Reply #309 on: September 29, 2011, 06:28:49 PM »
I'm doing a Conventional run, and I'm only a few years into the game, only now whenever I advance the time, I get 5-13 Error 94: Error in LoadOrders, Invalid use of Null
and then a handful of Error 3021: Error in CheckSpecialOrders, No Current Record. 
Going to the Fleet screen alternates Error 94s and Error 381: Error in PopulateMoves, Invalid Property Array Index, for a whole while. 

None of these errors are fatal, and I'm pretty certain they're because I set something wrong, but I'm not sure what it is I did wrong. . .
 

Offline ardem

  • Rear Admiral
  • **********
  • a
  • Posts: 814
  • Thanked: 44 times
Re: Official v5.50 Bugs Thread
« Reply #310 on: September 29, 2011, 09:12:43 PM »
I would go through each fleet and remove all orders as well as any default or conditional order. Sometimes these things can fix the issue.
 

Offline ExChairman

  • Bronze Supporter
  • Commodore
  • *****
  • E
  • Posts: 614
  • Thanked: 26 times
  • Bronze Supporter Bronze Supporter : Support the forums with a Bronze subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
Re: Official v5.50 Bugs Thread
« Reply #311 on: September 30, 2011, 06:37:39 AM »
Not sure what have happend.

Started up my game to day and on Alpha Centauri A-V my citizen's are in a bad mood clamouring for protection :o , Why I got a division of combat troops on the rock, possible even two of them, as well as some engineers, almost everything is gone...

After checking my log I found that I distrubed some robotic defenders, when I killed one of them all the enemy? population surrendered... ???

The worst part is that this happend 6 months ago.... A bug or what...

29th December 2035 04:43:16,Alpha Centauri,Ground Defence on Alpha Centauri-A V. Total Defence Strength: 503.6633 Combat Ratio: 0.0657  Chance of unit loss: 0.7%
29th December 2035 04:43:16,Alpha Centauri,Casulties inflicted on enemy ground unit. Estimated losses: 6%. ID: Assault Battalion #10202 (Unknown Race)
29th December 2035 04:43:16,Alpha Centauri,Casulties inflicted on enemy ground unit. Estimated losses: 92%. ID: Assault Battalion #10203 (Unknown Race)
29th December 2035 04:43:16,Alpha Centauri,Casulties inflicted on enemy ground unit. Estimated losses: 80%. ID: Assault Battalion #10204 (Unknown Race)
29th December 2035 04:43:16,Alpha Centauri,Maintenance Facility: 2   (6 remaining)
29th December 2035 04:43:16,Alpha Centauri,Enemy ground unit destroyed. ID: Assault Battalion #10206 (Unknown Race)
29th December 2035 04:43:16,Alpha Centauri,As a result of the population surrender, the Jackson Resolution 002 has surrendered as it was in orbit of the planet
29th December 2035 04:43:16,Alpha Centauri,As a result of the population surrender, the Bennett Resolution 004 has surrendered as it was in orbit of the planet
29th December 2035 04:43:16,Alpha Centauri,Due to the loss of Alpha Centauri-A V, 12659.5684  has been looted by the conquering barbarians
29th December 2035 04:43:16,Alpha Centauri,Casulties inflicted on enemy ground unit. Estimated losses: 29%. ID: Assault Battalion #10205 (Unknown Race)
Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...
 

Offline Hawkeye

  • Silver Supporter
  • Vice Admiral
  • *****
  • Posts: 1059
  • Thanked: 5 times
  • Silver Supporter Silver Supporter : Support the forums with a Silver subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
    2023 Supporter 2023 Supporter : Donate for 2023
Re: Official v5.50 Bugs Thread
« Reply #312 on: September 30, 2011, 08:32:28 AM »
Those people don´t want to be protected by grunts, they want to be protected by big honking space-guns.

Build a couple PDCs or station a system defense squadron there, and they will be happy again.

Re. the surrenderin. Yep, bug.

I thought Steve had squashed that one in the latest version, but apparently not.
Ralph Hoenig, Germany
 

Offline ndkid

  • Warrant Officer, Class 1
  • *****
  • n
  • Posts: 86
  • Thanked: 4 times
Re: Official v5.50 Bugs Thread
« Reply #313 on: September 30, 2011, 09:36:51 AM »
I've never seen one like this before, so I thought I'd log it.

Error in GetSystemThemeName

Error 3075 was generated by DAO.Database
Syntax error (missing operator) in query expression 'Name = 'Queen's' and RaceID = 1076'

Looks like the quote in "Queen's" needs to be escaped.
 

Offline Beersatron

  • Gold Supporter
  • Rear Admiral
  • *****
  • Posts: 996
  • Thanked: 7 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
Re: Official v5.50 Bugs Thread
« Reply #314 on: September 30, 2011, 10:33:22 AM »
I've never seen one like this before, so I thought I'd log it.

Error in GetSystemThemeName

Error 3075 was generated by DAO.Database
Syntax error (missing operator) in query expression 'Name = 'Queen's' and RaceID = 1076'

Looks like the quote in "Queen's" needs to be escaped.

I don't think he can escape them, Steve normally just ends up removing the single-quote from the database entry.