I'd like to add to the chorus of all these fantastic changes.
Speaking of the Easter update, any ballpark estimates for how much longer you'll take on 5.70? I was about to start a big fiction-heavy campaign when I heard 'this weekend' and figured I'd wait 'til that was out. Given all the shiny new toys I'm definitely saving that campaign for 5.70, but I'm considering starting a 5.60 game in the meantime and I'm curious if I should expect that to last days, weeks, or indefinitely.
I'll be making some changes to crew quarters and adding something along the lines of morale or fatigue when ships are deployed longer than their accomodations warrant. I haven't pinned down the mechanics yet. I'll also be looking to add mechanics for undermanning and for a ship being abandoned if all the crew are killed (as suggested in the thread about "better wrecks").
Finally, I wouldn't mind adding civilian fuel harvesters, so civilians would establish harvesting outposts at likely gas giants and you can buy fuel from the civilian sector, or tax them for selling it. Maybe even tie that into the civilian harvesters supplying the fuel for the civilian freighters and colony ships.
Plus some stuff I am sure will occur to me while handling the above
, plus some testing.
It will depend on how much free time I have over the next few weeks, which includes moving house in about a month (although perhaps I could ask my wife to handle that without me
. So you probably have time for a v5.60 game that will last a few weeks. My estimates are historically not very accurate though which is why I tried to avoid making them
Steve