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I don't believe they do. A design I hashed together in my initial test campaign had some engines, cryostorage, and an orbital habitat intended to be a mobile shore leave point for fleet trains, but it didn't seem to require leave itself. Might be wrong, I didn't play around too much; too busy trying to figure out how to into missiles.
Well that's your problem, you can't orbit/have a colony on a jumpoint. Orbital habs only add population capacity to colonies, they don't function as independent space stations unfortunately
Well that's your problem, you can't orbit/have a colony on a jumpoint.Orbital habs only add population capacity to colonies, they don't function as independent space stations unfortunately
I really wish this would be changed, or that steve adds in independent space stations, so we could have trade stations in remote sectors without planets and such
Will version 6. 2 require a re-start of games?