By the end of the 21st century plagues, famine, and the bitter conclusion of World War III meant that there were only 500 million humans left alive on Earth. Humanity finally came to the collective realization that in order to survive the petty differences of the past had to be put aside. A single, unified global government was formed: The United Earth Republic. This consolidation of Earth's leadership and remaining resources led (unexpectedly) to the discovery of Trans-Newtonian Theory in 2149. A host of incredible new technologies soon revolutionized humanity's ability to ply the stars. By 2210 the Republic's first scout ships had already explored several neighboring stars, and by 2231 the Republic included the following populated worlds:
Sol
- Earth: 1.1 billion. Center of research, industry, and shipbuilding.
- Mars: 147 million. Earth's main trading partner and a growing power in its own right.
- Titan: 23.4 million. Determined terraforming has improved Titan's surface to "hostile" instead of "instantly fatal." Major center of ore extraction within the Sol system.
Procyon
- Last Chance: 18.9 million. Barren desert world with massive extractable reserves of certain T-N materials badly needed by Earth, particularly Gallicite.
Kruger 60
- Astra: 13 million. Terraforming melted Astra's global ice sheet, causing a 40 degree jump in temperature. This mild, pleasant world is now entirely covered by water, and is a major destination for colonists and cruise liners alike.
- Haven: 12.5 million. Of all the worlds known to the Republic, Haven is the most like Earth. The planet was originally to be named Heaven, but the planet's founding fathers decided not to tempt fate.
Proxima Centauri
- Arcadia: 9.7 million. Arcadia is the only world the Republic has yet encountered that required no terraforming. However there was one other, slight problem: its base gravity was 2.29 times that of Earth, which made it totally unsuitable for regular humans. As a consequence the Republic developed the first officially sanctioned genetically altered humans: Homo Sapiens Gravis. Although this program unlocked Arcadia as a successful colony, the Arcadians themselves tend to distrust the central government.
AD Leonis
- Carmel Cityi: 6.9 million. Carmel Cityi is is named after the Carmel Cityi Dominion, an ancient (and now extinct) alien civilization. Over 700 abandoned installations were found in the world's partially intact cities. After the Army of the Republic fought off numerous ground attacks from reawakened sentinel robots, Army engineers were able to put 125 of these installations back into working order. Despite its potential the colony's growth has been hampered somewhat by a Class II Black Hole, the Roiling Vortex, that sits in the only navigable path between AD Leonis and Sol.
And now on to the ships! Please note that I have selected to have Jump Gates on all jump points.
My design philosophy is based on a first-strike, knock out blow mentality. Republic ships do not idly fling small barrages of small missiles at the enemy. The Fletcher destroyer shown below can throw up to 40 size-6, WH-9 missiles at the enemy all at once. In several engagements with hostile robotic ships this strategy has ensured that each Fletcher in a given fleet is virtually guaranteed to kill at least one ship of equal or lesser mass. When two or more Fletchers fire in unison, any reasonable level of point defense is simply overwhelmed. While this means I cannot make use of a fleet collier and must reload at a planet instead, it has been the case in two engagements so far that a Fletcher's missile strike destroyed the target while several enemy missile salvoes were still in transit, thus causing the remaining missiles to self-destruct. Indeed, this focus on a single, knockout missile strike has meant that the Republic's magazine technologies were stagnated until the development of the Essex carrier, and missile reload technology is still being developed for a future generation of planetary defense bases. With 8 vessels currently in service the Fletcher is the backbone of the Fleet.
Fletcher class Destroyer 9,000 tons 560 Crew 2160.8 BP TCS 180 TH 309.12 EM 0
7155 km/s Armour 5-38 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 14 PPV 54.37
Maint Life 3.03 Years MSP 600 AFR 162% IFR 2.2% 1YR 98 5YR 1471 Max Repair 115 MSP
Magazine 240
Magneto-plasma Drive E6.5 (14) Power 92 Fuel Use 65% Signature 22.08 Armour 0 Exp 12%
Fuel Capacity 500,000 Litres Range 153.8 billion km (248 days at full power)
Twin Gauss Cannon R3-100 Turret (1x6) Range 30,000km TS: 12000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Fire Control S03 32-12000 (1) Max Range: 64,000 km TS: 12000 km/s 84 69 53 37 22 6 0 0 0 0
Size 6 Box Launcher (40) Missile Size 6 Hangar Reload 45 minutes MF Reload 7.5 hours
Missile Fire Control FC111-R80 (1) Range 111.6m km Resolution 80
Long Lance II (40) Speed: 32,000 km/s End: 50m Range: 96m km WH: 9 Size: 6 TH: 117 / 70 / 35
Active Search Sensor MR103-R80 (1) GPS 8400 Range 103.3m km Resolution 80
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
After several difficult battles with hostile drone ships the New Orleans class Destroyer was created to provide point-blank zone defense from missile swarms. This is accomplished in a very direct fashion: the ship throws up a veritable wall of gauss cannon fire. Theoretically the ship’s weapons would also be deadly against other warships at short range, but this situation has yet to occur.
Although there has been some talk of developing an additional point-defense class armed with Size 1 missiles instead of guns, the “N. O.” has been so successful that these plans are currently on hold. The Republic currently fields 3 ships of the New Orleans Class. Since it was put into service no Republic ships have been lost to enemy missile fire.
New Orleans class Destroyer 9,900 tons 692 Crew 2341.6 BP TCS 198 TH 309.12 EM 0
6505 km/s Armour 5-41 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 14 PPV 69.82
Maint Life 1.66 Years MSP 591 AFR 196% IFR 2.7% 1YR 255 5YR 3827 Max Repair 216 MSP
Magneto-plasma Drive E6.5 (14) Power 92 Fuel Use 65% Signature 22.08 Armour 0 Exp 12%
Fuel Capacity 500,000 Litres Range 139.9 billion km (248 days at full power)
Quad Gauss Cannon R3-100 Turret (2x12) Range 30,000km TS: 12000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Fire Control S03 32-12000 (2) Max Range: 64,000 km TS: 12000 km/s 84 69 53 37 22 6 0 0 0 0
Active Search Sensor MR57-R80 (1) GPS 6400 Range 57.2m km Resolution 80
This design is classed as a Military Vessel for maintenance purposes
The Seeker is an unusual ship in that it has the mass of a cruiser, but it is classified as a Frigate due to its function and weak armament. Simply put, the Seeker is designed to be the eyes and ears of a fleet. The main sensor arrays are a triumph of human engineering that can detect a target over 1 billion kilometers away. Unfortunately, the extreme cost of the ship combined with the need to allocate its shipyard to construction of the future Essex class carrier means that only one vessel has been produced to date.
Seeker class Sensor Frigate 14,650 tons 1231 Crew 4799.4 BP TCS 293 TH 463.68 EM 0
6593 km/s Armour 5-53 Shields 0-0 Sensors 44/44/0/0 Damage Control Rating 4 PPV 18.37
Maint Life 0.94 Years MSP 1819 AFR 429% IFR 6% 1YR 1941 5YR 29119 Max Repair 1050 MSP
Magneto-plasma Drive E6.5 (21) Power 92 Fuel Use 65% Signature 22.08 Armour 0 Exp 12%
Fuel Capacity 500,000 Litres Range 94.5 billion km (165 days at full power)
Twin Gauss Cannon R3-100 Turret (1x6) Range 30,000km TS: 12000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Fire Control S03 32-12000 (1) Max Range: 64,000 km TS: 12000 km/s 84 69 53 37 22 6 0 0 0 0
Active Search Sensor MR115-R1 (1) GPS 1050 Range 115.5m km Resolution 1
Active Search Sensor MR1155-R100 (1) GPS 105000 Range 1,155.0m km Resolution 100
Thermal Sensor TH4-44 (1) Sensitivity 44 Detect Sig Strength 1000: 44m km
EM Detection Sensor EM4-44 (1) Sensitivity 44 Detect Sig Strength 1000: 44m km
This design is classed as a Military Vessel for maintenance purposes
It would be highly impractical to station capital ships at each of the Republic’s worlds. Given the current military situation, it is also unnecessary. However, the Republic recognizes that it is nonetheless prudent to ensure that each colony system has a basic level of self-defense capability, and that nearby colonies can quickly aid each other in the event of an alien attack (which fortunately has yet to happen). Enter the Moccasin class patrol boat. The Moccasin uses the same electronics, launchers, and warheads as the larger ships of the Fleet. This greatly simplifies supply issues. More importantly the Moccasin can quickly close with a target, fire off its missiles, and return to base for a reload. Its smaller size makes it much harder to detect as well. Current doctrine calls for 4-6 Moccasins and 1 Wild Weasel to be stationed in each colony system with 10 million or more inhabitants. 20 Moccasins have been produced.
Moccassin class Missile Boat 1,000 tons 45 Crew 242.2 BP TCS 20 TH 44.16 EM 0
9200 km/s Armour 1-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 8.1
Maint Life 17.17 Years MSP 151 AFR 8% IFR 0.1% 1YR 1 5YR 15 Max Repair 92 MSP
Magazine 54
GB Magneto-plasma Drive E65 (1) Power 184 Fuel Use 650% Signature 44.16 Armour 0 Exp 36%
Fuel Capacity 140,000 Litres Range 38.8 billion km (48 days at full power)
Size 6 Box Launcher (9) Missile Size 6 Hangar Reload 45 minutes MF Reload 7.5 hours
Missile Fire Control FC111-R80 (1) Range 111.6m km Resolution 80
Long Lance II (40) Speed: 32,000 km/s End: 50m Range: 96m km WH: 9 Size: 6 TH: 117 / 70 / 35
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
The Wild Weasel is the companion ship and “spotter” for the Moccasin patrol boat. It also serves as a fleet sentry in larger engagements. Although it is not designed as a tanker, it does have a limited capability to refuel friendly craft when needed. 5 Wild Weasels have been produced.
Wild Weasel class Fleet Scout 1,000 tons 62 Crew 375.3 BP TCS 20 TH 44.16 EM 0
9200 km/s Armour 1-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maint Life 22.66 Years MSP 235 AFR 8% IFR 0.1% 1YR 1 5YR 13 Max Repair 105 MSP
GB Magneto-plasma Drive E65 (1) Power 184 Fuel Use 650% Signature 44.16 Armour 0 Exp 36%
Fuel Capacity 380,000 Litres Range 105.2 billion km (132 days at full power)
Active Search Sensor MR103-R80 (1) GPS 8400 Range 103.3m km Resolution 80
This design is classed as a Military Vessel for maintenance purposes
The first Essex class carrier is currently in construction, and when it is completed it will be the largest warship in use. Unlike the other ships of the fleet the Essex has no integral sensors and no weapons at all except for two CIWS-160 point defense cannons. Instead the Essex features enough hangar capacity to support 40-45 fighter craft, typically 36 Warhawks, 3 Hawkeye AWACs, and 3 Mercury space control tankers.
Essex class Carrier 33,750 tons 1726 Crew 6521.2 BP TCS 675 TH 839.04 EM 0
5179 km/s Armour 5-93 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 20 PPV 0
Maint Life 3.29 Years MSP 3208 AFR 911% IFR 12.7% 1YR 448 5YR 6713 Max Repair 150 MSP
Flag Bridge Hangar Deck Capacity 11000 tons Magazine 1740
Magneto-plasma Drive E6.5 (38) Power 92 Fuel Use 65% Signature 22.08 Armour 0 Exp 12%
Fuel Capacity 2,250,000 Litres Range 184.6 billion km (412 days at full power)
CIWS-160 (2x6) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Harpoon II (870) Speed: 38,000 km/s End: 11.8m Range: 27m km WH: 4 Size: 2 TH: 164 / 98 / 49
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Although it has been in service for nearly 10 years the Warhawk has yet to see combat due to the lack of a carrier. In theory the Warhawk should be able to approach a target undetected, fire off its small but powerful Harpoon II missiles, and return to its carrier to reload. An entire squadron would be able to release 72 strength-4 missiles, virtually guaranteeing destruction of all but the toughest targets. Currently there are 5 squadrons of Warhawks with 12 fighters each.
Warhawk class Fighter 245 tons 6 Crew 61.9 BP TCS 4.9 TH 13.2 EM 0
11224 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1.8
Maint Life 28.91 Years MSP 32 AFR 2% IFR 0% 1YR 0 5YR 1 Max Repair 21 MSP
Magazine 12
FTR Magneto-plasma Drive E650 (1) Power 55.2 Fuel Use 6500% Signature 13.248 Armour 0 Exp 60%
Fuel Capacity 20,000 Litres Range 2.3 billion km (55 hours at full power)
Size 2 Box Launcher (6) Missile Size 2 Hangar Reload 15 minutes MF Reload 2.5 hours
Missile Fire Control FC30-R20 (1) Range 31.0m km Resolution 20
Harpoon II (6) Speed: 38,000 km/s End: 11.8m Range: 27m km WH: 4 Size: 2 TH: 164 / 98 / 49
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
The Hawkeye serves as the main sensor platform for Warhawk squadrons as well as the Essex class carrier itself. On certain far-flung listening posts a Warhawk squadron’s Hawkeye might represent the only active sensor platform in the system. There is currently 1 Hawkeye per Warhawk squadron, for a total of 5 units.
Hawkeye class AWAC 270 tons 9 Crew 100.5 BP TCS 5.4 TH 13.2 EM 0
10185 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 20.77 Years MSP 70 AFR 1% IFR 0% 1YR 0 5YR 5 Max Repair 63 MSP
FTR Magneto-plasma Drive E650 (1) Power 55.2 Fuel Use 6500% Signature 13.248 Armour 0 Exp 60%
Fuel Capacity 25,000 Litres Range 2.6 billion km (69 hours at full power)
Active Search Sensor MR30-R20 (1) GPS 1260 Range 31.0m km Resolution 20
This design is classed as a Fighter for production, combat and maintenance purposes
The very high fuel consumption of fighter craft means that they are effectively incapable of traversing the very long distances between colonies by themselves. That being the case, the Mercury is a very low-cost solution that ensures a Warhawk squadron can extend its operational range to about 4.6 days at full power. This is more than enough to perform effective fighter operations from any carrier or planet. Like the Hawkeye, one Mercury is assigned to each Warhawk squadron for a total of 5 produced so far.
Mercury class Space Control Tanker 340 tons 8 Crew 76.5 BP TCS 6.8 TH 13.2 EM 0
8088 km/s Armour 1-4 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 24.11 Years MSP 28 AFR 4% IFR 0.1% 1YR 0 5YR 1 Max Repair 18 MSP
FTR Magneto-plasma Drive E650 (1) Power 55.2 Fuel Use 6500% Signature 13.248 Armour 0 Exp 60%
Fuel Capacity 250,000 Litres Range 20.4 billion km (29 days at full power)
This design is classed as a Fighter for production, combat and maintenance purposes
The Pathfinder II is the Republic’s primary deep-space exploration vessel. The advent of Magneto-Pulse engine technology allowed for a significant upgrade over the Pathfinder I; the Pathfinder II is faster, more reliable, and has longer range than its predecessor. The Pathfinder is completely unarmed, and relies on its relatively small size and speed for defense. On one notable occasion a Pathfinder was able to successfully disengage from an unidentified hostile ship’s active sensor sphere, despite having taken heavy damage from several missile strikes. 10 vessels of this class are currently in service. An additional ship was lost with all hands while exploring an uncharted system.
Pathfinder II class Deep Space Survey Ship 5,000 tons 472 Crew 1331 BP TCS 100 TH 172.8 EM 0
7200 km/s Armour 3-26 Shields 0-0 Sensors 44/44/1/1 Damage Control Rating 19 PPV 0
Maint Life 14.78 Years MSP 1498 AFR 22% IFR 0.3% 1YR 13 5YR 193 Max Repair 100 MSP
Magneto-plasma Drive E5 (9) Power 80 Fuel Use 50% Signature 19.2 Armour 0 Exp 5%
Fuel Capacity 450,000 Litres Range 324.0 billion km (520 days at full power)
Thermal Sensor TH4-44 (1) Sensitivity 44 Detect Sig Strength 1000: 44m km
EM Detection Sensor EM4-44 (1) Sensitivity 44 Detect Sig Strength 1000: 44m km
Gravitational Survey Sensors (1) 1 Survey Points Per Hour
Geological Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes