These are the starting designs for the Earth Systems Alliance. None of them are anything special, as the idea is that they will have to "learn" what is best. As such, my fighting ships are only armed with ASMs. This is to reflect the fact that the Alliance has never met anyone else in space. Common sense tells them they need a Navy to police their systems, but they aren't even thinking about hostile alien races. The lack of jump capable military vessels is down to funding. They just don't feel that they can afford to field them, and so they plan to go the jump gate route.
Up first: My Geo-Survey ship. It's just a standard GEV, commercial parts to save on maintenance and overhaul needs. The ships are named after minerals. Currently there are two in service: MSV Amber and MSV Sapphire
Discovery class Geological Survey Vessel 9,350 tons 80 Crew 501.2 BP TCS 187 TH 480 EM 0
2566 km/s JR 1-25(C) Armour 1-39 Shields 0-0 Sensors 1/1/0/2 Damage Control Rating 1 PPV 0
MSP 34 Max Repair 100 MSP
Intended Deployment Time: 18 months Spare Berths 7
Tokyo Electric M220-S50 Commercial Jump Drive Max Ship Size 11000 tons Distance 25k km Squadron Size 1
Benckiser A120 Commercial Ion Drive (4) Power 120 Fuel Use 6.07% Signature 120 Exp 4%
Fuel Capacity 750,000 Litres Range 237.8 billion km (1072 days at full power)
Geological Survey Sensors (2) 2 Survey Points Per Hour
This design is classed as a Commercial Vessel for maintenance purposes
Next is the GSV. Again, just a standard design. Neither the GSV or GEV ships have weapons or defenses. None are planned until either they run into a hostile NPR, or the Alliance expands enough to warrant protection from "pirates. " Ships are named after explorers. Currently two in service: MSV Leif Ericson and MSV Amerigo Vespucci.
Napoleon class Gravitational Survey Vessel 5,450 tons 137 Crew 783.45 BP TCS 109 TH 270 EM 0
2477 km/s JR 3-50 Armour 1-27 Shields 0-0 Sensors 1/1/2/0 Damage Control Rating 6 PPV 0
Maint Life 6.04 Years MSP 539 AFR 39% IFR 0.6% 1YR 25 5YR 380 Max Repair 105 MSP
Intended Deployment Time: 18 months Spare Berths 11
Tokyo Electric M150-S25 MJD Max Ship Size 7500 tons Distance 50k km Squadron Size 3
Gemini Power A135-ECO Ion Drive (2) Power 135 Fuel Use 33.12% Signature 135 Exp 7%
Fuel Capacity 1,000,000 Litres Range 99.7 billion km (465 days at full power)
MHill Tek R120-MR69 Sensor Suite (1) GPS 12600 Range 69.0m km Resolution 120
Gravitational Survey Sensors (2) 2 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
The Indigo class Corvette is my first attempt to create ships that fit into classes based upon size and role. Corvettes in this game are currently no more than about 4000 tons. Corvettes will be used as small support and patrol craft. They're named after animals. Six are in service: SSV Velociraptor, SSV Viper, SSV Walrus, SSV Wasp, SSV Weasel and SSV Werewolf. Everyone wants to be the CO of the SSV Velociraptor, nobody wants command of the Walrus or Weasel.
Indigo class Corvette 4,000 tons 121 Crew 699.8 BP TCS 80 TH 240 EM 0
3000 km/s Armour 2-22 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 2 PPV 20
Maint Life 3.21 Years MSP 219 AFR 64% IFR 0.9% 1YR 32 5YR 480 Max Repair 168 MSP
Intended Deployment Time: 9 months Spare Berths 6
Magazine 80
Gemini Power A120-M Ion Drive (2) Power 120 Fuel Use 72% Signature 120 Exp 10%
Fuel Capacity 500,000 Litres Range 31.3 billion km (120 days at full power)
Type 4-A Missile Launcher (5) Missile Size 4 Rate of Fire 40
Prism Industries A151 Fire Control (1) Range 151.2m km Resolution 100
Lionhead Mk1 Anti-Ship Missile (20) Speed: 18,000 km/s End: 97m Range: 104.8m km WH: 4 Size: 4 TH: 84/50/25
MHill Tek R120-MR110 Sensor Suite (1) GPS 20160 Range 110.4m km Resolution 120
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
For those of you that don't know, Littoral-Combat Ships are smaller vessels designed to operate in shallow waters where larger ships can't safely maneuver. My LCS classes are designed for near-planet defense and interceptions. They will probably continue to have more speed than other ships of a comparable size. The reasoning behind them is that the Alliance wanted a fast class of ships to perform interdiction operations between Earth and Mars. The Epsilon is the first such ship. These ships are named after breeds of dogs. There are four in service: SSV Afghan, SSV Airedale, SSV Beagle and SSV Whippet.
Epsilon class Littoral-Combat Ship 7,100 tons 233 Crew 1233 BP TCS 142 TH 720 EM 0
5070 km/s Armour 4-32 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 4 PPV 40
Maint Life 3.6 Years MSP 434 AFR 100% IFR 1.4% 1YR 52 5YR 776 Max Repair 168 MSP
Intended Deployment Time: 9 months Spare Berths 4
Magazine 160
Gemini Power A180-P1.5 Ion Drive (4) Power 180 Fuel Use 198.41% Signature 180 Exp 15%
Fuel Capacity 500,000 Litres Range 6.4 billion km (14 days at full power)
Type 4-A Missile Launcher (10) Missile Size 4 Rate of Fire 40
Prism Industries A151 Fire Control (1) Range 151.2m km Resolution 100
Lionhead Mk1 Anti-Ship Missile (40) Speed: 18,000 km/s End: 97m Range: 104.8m km WH: 4 Size: 4 TH: 84/50/25
MHill Tek R120-MR110 Sensor Suite (1) GPS 20160 Range 110.4m km Resolution 120
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
PDCs in this campaign can be thought of as military bases instead of bunkers. Though I currently only have the one design, I plan to create a different class to fulfill any new roles that pop up. There will be fighter bases, missile bases, troop barracks, fuel depots and so on. This one has the CIWS because the RNG gave me Fire Control Speed Rating 6250 km/s at the start. Which is kinda nice, but at the same time that's a lot of RP that went into one single technology. I just figured I'd roll with it. These are named after forts. Currently there is only one: Fort George.
Steadfast class Planetary Defence Centre 13,750 tons 469 Crew 2192.2 BP TCS 275 TH 0 EM 0
Armour 14-51 Sensors 1/420 Damage Control Rating 0 PPV 120
Intended Deployment Time: 3 months Spare Berths 2
Magazine 120
CIWS-250 (4x4) Range 1000 km TS: 25000 km/s ROF 5 Base 50% To Hit
Prototype GtS Missile Launcher (20) Missile Size 6 Rate of Fire 30
Prism Industries A151 Fire Control (2) Range 151.2m km Resolution 100
Tokyo Electric Planetary Sensor Suite (1) GPS 33600 Range 225.4m km Resolution 80
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 6 sections
My plan is to change the naming conventions in a couple of years. I liked the idea of starting out with some terrible names, that will then be carried over as legacy names later on. That idea might not come to fruition if enough time passes without me running into an NPR that wants to fight, but I'm gonna remain hopeful. Regardless of that, however, I will probably be changing the names around year 85, as the result of a new PR campaign to "increase enlistment numbers. " By then the Alliance should be expanding enough to warrant the need for more people serving in the military.