The year is 2258, the Terran Confederation governs Earth and has done so since its creation in 2195. Several solar bodies have been settled both by the Terran Confederation and by the nations that existed before. Alpha Centauri B has the first extra-solar settlements on it, called Nova Earth and Nova Mars. The TCN Enterprise, first warp capable manned ship has been joined by three more ships of her class who have been sent out to the stars that the Russians seeded with generational ships. It is a new dawn for humanity.
This is the second Astra Imperia AAR started here and the first one in over two years. I will be writing this in a style similar to The Republic of Earth, my AAR found
here rather than the transparent rule write ups found throughout this subforum. That being said I will be keeping all of the write ups if anyone wants to see them.
To give you an idea of how I am starting here is information on the Terran Confederation
Stats:
Will Power: 75
Aggression: 60
Arrogance: 85
Xenophobia: 20
Surrender Roll: 67
Traits:
Tainted Atmosphere-Oxygen
Espionage Bonus +5%
Capitalist +5%
Free Spirit
Decreased Growth -5%
Representative Nation +25% Research, Intel -30%, Combat +10%, Tax +40%
Totals: +25% Research, -25% Intel, +10% Combat, +45% Tax, -5% Growth
The names and positions of my personalities are
Admiral Gerald Schuyler
General Silke Moravec
General Jelani Albinson
Dr. Jiang Huang
Mr. Fillin Malone
There are seven settlements in the Sol System
Earth, a core planet
Luna, a small colony
Mars, a colony
Io, an outpost
Europa, a small colony
Ganymede, a small colony
Calysto, a small colony
In Alpha Centauri B there are two settlements
Nova Earth, a small colony
Nova Mars, a small colony
There are a total of three jump lanes that have been mapped by the TCN Enterprise
Sol-Alpha Centauri A is 12.9 ly and with current technology it takes 129 days to travel
Sol-Alpha Centauri B is 12.8 ly and with current technology it takes 128 days to travel
Alpha Centauri A-Alpha Centauri B is 256 lm and with current technology it takes an hour to travel
Terran Confederation Technology
Physics I, Chemistry I, Construction I, Military Science I, Electronics I, Fission I, Fission II, FTL I, Laser Tech I, Laser RoF Tech I, Laser RoF Tech II, Laser Frequency Tech I, Laser Frequency Tech II, Engine Tech I, Engine Tech II, Armor Tech I, Science Instrument Tech I, Sensor Tech I
Applied Sciences Effects:
Primitive Fission, Mine Reactors, Fission Warheads, Basic Fission
Class 1 FTL Drive
Laser Apertures 5-25cm
Class I Laser RoF, Class II Laser RoF
Far Infrared, Mid-Infrared
Basic Engine Class, Nuclear Torch Engine, Nuclear Pulse Engine
Alpha Armor
1st Generation Science Instrument
Base Sensor Class 1, Channel Class 1, Signature Class 1, Resolution Class 1
Ground Unit Attack +1
Terran Facility Classes:
Deep Space Scanning Facility: Range 2LM, Signature: 25, 10 tons, Cost 150
The DSSF is the state of the art long range scanning facility and is used to keep Earth Orbit clear of hostiles
Bulwark Class Ground Defense Installation: Power Use 715, Cost 59,410
100 Troop size, Alpha Armor (10 EM, 5 Thermal, 30 Collapse)
Dart Class PD Lasers x40 Cost 310
10cm, FDR 8, Power 4, Cost 60, 15 tons
Mid-Infrared 2 EM, 6 Thermal Cost 150
Class II RoF 1 shot per turn Cost 100
Arrow Class Lasers x30
25cm, FDR 14, 1/2DR 21, 1DR 28, Power 4, 400, 15 tons
Mid-Infrared 2 EM, 6 Thermal
Class II RoF, 1 shot per turn
Pilum Class Capital Lasers x30
25cm, FDR 14, 1/2DR 21, 1DR 28, Power 10, Cost 400, 15 tons
Mid-Infrared 4 EM, 12 Thermal
Class II RoF, 1 shot per turn
The Bulwark class is a core planet defense installation. It is able to engage up to 60 missiles as well as delivering heavy laser fire against ships in orbit. It far out classes any ship the TCN has in weight of broadsides.
Terran Confederation Ship Classes
Enterprise Class FTL Scout
1,211 tons, 406 power required 376 with FTL turned off, 400 power produced, 17,275 cost
Signature 85 with passive sensor, 100 with active sensor, 136 with all weapons firing
Crew 33, Engineering 57, Command 4, Total Crew 94
Streamlined
SPS Sensor Array, Cost 35
Range 12, Acquisition 30%, Detection Range 20 hex, Cost 10, 1 ton
10 Channels, Cost 5
Signature Class 1, Active Mode 20, Passive Mode 5, Cost 10
Resolution Class 1, Standard Res 60, Stealth Res 120, Cost 10
Alpha Armor
10 EM, 5 Thermal, 30 Collapse, Cost 10, 10 tons
Rolls Royce BNP 103 Basic Nuclear Pulse Engines 3 thrust
162 power per 1,000 tons, cost 200, 300 tons
Raytheon Gen I FTL Drive
Class I, Jump Rating 5, Time/Jump 10 days, Power 50, Cost 500, 150 tons
5 turn Jump delay, Jump Radius 10 hexes
Gen I Science Instruments
5 points per hour, 10 power, Cost 500, 50 tons
Dart Class HPPD Laser x2 signature 4 each
10cm, FDR 8, Power 4, Cost 60, 15 tons
Mid-Infrared 2 EM, 6 Thermal Cost 150
Class II RoF 1 shot per turn Cost 100
Arrow Class Automatic Lasers x2 (one on each broadside) signature 11 each
25cm, FDR 14, 1/2DR 21, 1DR 28, Power 7, 400, 15 tons
Mid-Infrared 2 EM, 6 Thermal
Class II RoF, 1 shot per turn
General Electric Basic Fission Ship Power Plants x10
400 total power produced
60% Meltdown chance, 40 power produced, 19 tons, Cost 250
The Enterprise is the first generation FTL Scout and was the first FTL ship the TCN fielded. It is also currently the only ship the TCN has that is able to enter a planet's atmosphere.
Asimov Class Monitor
1,368 tons, cost 20,780, 390 power required, 400 power produced
Crew: 72, Engineering: 45, Command: 9, Total Crew: 126
103 with passive sensors, 118 with active sensors, 184 with all weapons firing
SPS Sensor Array, Cost 35 x4
Range 12, Acquisition 30%, Detection Range 20 hex, Cost 10, 1 ton
10 Channels, Cost 5
Signature Class 1, Active Mode 20, Passive Mode 5, Cost 10
Resolution Class 1, Standard Res 60, Stealth Res 120, Cost 10
Alpha Armor
10 EM, 5 Thermal, 30 Collapse, Cost 10, 10 tons
Rolls Royce BNP 103 Basic Nuclear Pulse Engines 3 thrust
162 power per 1,000 tons, cost 200, 300 tons
Gouache Class PD Laser x4
Totals: Cost 1,240, 20 crew, 2 engineering, 60 tons, 16 power
Cost 310, 5 crew, 1 engineering per 50 tons
10cm FDR 8, power use 4, cost 60, 15 tons
Mid-Infrared 2 EM, 6 Thermal, cost 150
RoF Class II 1 per turn, cost 100
Javelot Class Standard Laser x6 (3 per broadside)
Totals: Cost 2,220, 30 crew, 2 engineering, 36 power, 90 tons
Cost 370, 5 crew, 1 engineering per 50 tons
20cm, FDR 12, 1/2DR 18, 1Dr 24, power 6, cost 120, 15 tons
Mid-Infrared 2 EM, 6 Thermal, cost 150
Class II RoF, 1 per turn, cost 100
Assegai Class Capital Laser x2 (1 per broadside)
Totals: 800 cost, 10 crew, 1 engineering, 14 power, 30 tons
25 cm, FDR 14, 1/2DR 21, 1DR 28, 7 power, cost 150, 15 tons
Mid-Infrared 4 EM, 12 Thermal, Cost 150
RoF Class II, 1 per turn, cost 100
General Electric Basic Fission Ship Power Plants x10
400 total power produced
60% Meltdown chance, 40 power produced, 19 tons, Cost 250
The Asimov class monitor is designed to operate in system as a garrison ship and with a lack of FTL Drive it is unable to leave the system that it was built in. It costs significantly less than the Phalanx and has 300 numbers assigned to it at the present.
Phalanx Class FTL Cruiser
1,528 tons, 26,170 cost, 482 power required 432 w/o FTL, 480 power produced
Crew: 112, Engineering: 69, Command: 12, Total Crew: 193
Signature 111 with passive sensors, 126 with active sensors, 234 with all weapons
SPS Sensor Array, Cost 35 x4
Range 12, Acquisition 30%, Detection Range 20 hex, Cost 10, 1 ton
10 Channels, Cost 5
Signature Class 1, Active Mode 20, Passive Mode 5, Cost 10
Resolution Class 1, Standard Res 60, Stealth Res 120, Cost 10
Alpha Armor
10 EM, 5 Thermal, 30 Collapse, Cost 10, 10 tons
Rolls Royce BNP 103 Basic Nuclear Pulse Engines 3 thrust
162 power per 1,000 tons, cost 200, 300 tons
Raytheon Gen I FTL Drive
Class I, Jump Rating 5, Time/Jump 10 days, Power 50, Cost 500, 150 tons
5 turn Jump delay, Jump Radius 10 hexes
Gouache Class PD Laser x8
Totals: Cost 2,480, 40 crew, 4 engineering, 120 tons, 32 power
Cost 310, 5 crew, 1 engineering per 50 tons
10cm FDR 8, power use 4, cost 60, 15 tons
Mid-Infrared 2 EM, 6 Thermal, cost 150
RoF Class II 1 per turn, cost 100
Javelot Class Standard Laser x8 (4 per broadside)
Totals: Cost 2,960, 40 crew, 3 engineering, 48 power, 120 tons
Cost 370, 5 crew, 1 engineering per 50 tons
20cm, FDR 12, 1/2DR 18, 1Dr 24, power 6, cost 120, 15 tons
Mid-Infrared 2 EM, 6 Thermal, cost 150
Class II RoF, 1 per turn, cost 100
Assegai Class Capital Laser x4 (2 per broadside)
Totals: 1,600 cost, 20 crew, 2 engineering, 28 power, 60 tons
25 cm, FDR 14, 1/2DR 21, 1DR 28, 7 power, cost 150, 15 tons
Mid-Infrared 4 EM, 12 Thermal, Cost 150
RoF Class II, 1 per turn, cost 100
General Electric Basic Fission Ship Power Plants x12
480 total power produced
60% Meltdown chance, 40 power produced, 19 tons, Cost 250
The Phalanx Class Cruiser is designed to project TCN power, as well as being the only thing at present that can protect Nova Earth and Nova Mars. It has the largest broadside of any ship in the TCN and is expected to provide the backbone of the future development of the TCN.
Denver Class Civilian Freighter
3,320 tons, cost 32,445, 522 power required, 560 power produced
Crew: 26, Engineering: 57, Command 3, Total Crew: 86
Signature 175 with passive sensor, 190 with active sensor, 206 with all weapons
SPS Sensor Array, Cost 35 x2
Range 12, Acquisition 30%, Detection Range 20 hex, Cost 10, 1 ton
10 Channels, Cost 5
Signature Class 1, Active Mode 20, Passive Mode 5, Cost 10
Resolution Class 1, Standard Res 60, Stealth Res 120, Cost 10
Alpha Armor
10 EM, 5 Thermal, 30 Collapse, Cost 10, 10 tons
Rolls Royce BNP 103 Basic Nuclear Pulse Engines 3 thrust
162 power per 1,000 tons, cost 200, 300 tons
Raytheon Gen I FTL Drive
Class I, Jump Rating 5, Time/Jump 10 days, Power 50, Cost 500, 150 tons
5 turn Jump delay, Jump Radius 10 hexes
Gouache Class PD Laser x4
Totals: Cost 1,240, 20 crew, 2 engineering, 60 tons, 16 power
Cost 310, 5 crew, 1 engineering per 50 tons
10cm FDR 8, power use 4, cost 60, 15 tons
Mid-Infrared 2 EM, 6 Thermal, cost 150
RoF Class II 1 per turn, cost 100
General Electric Basic Fission Ship Power Plants x14
560 total power produced
60% Meltdown chance, 40 power produced, 19 tons, Cost 250
TCPS Standard Size Cargo Hold x28
Totals: 2800 tons, 1400 cost
100 tons, cost 50
The Denver Class is the workhorse of the Terran Confederation both in the private sector and with the TCN.
Terran Confederation Navy Fleet Make Up
Home Fleet:
CN-201 Odysseus, TCN Flagship, Admiral Gerald Schuyler
MN-401 Asimov, Captain Lorena Bevan
MN-402 Clarke, Captain Joseph Amoretto
MN-403 Heinlein, Captain Sandra Van Der Hout
MN-404 Adams, Captain Digby Monet
Colonial Fleet:
CN-202 Heracles, Fleet Flagship, Rear Admiral (Upper Half) Nashwa Sabah
CN-203 Achilles, Captain Milica Piccoli
Scouting Fleet:
EX-101 Enterprise, Captain Stien Robertson
EX-102 Consortium, Captain Jördis Lyon
EX-103 Endeavor, Captain François Eriksson
EX-104 Venture, Captain Caspar Fabbro
Terran Confederation Postal Service (TCPS) Fleet Make Up
4 Denver Class Civilian Freighters
Denver
Petersburg
Frankfort
Devon
Terran Confederation Army
1st "Marovic's Men" Battalion
1st "CAC" Headquarters Company
1st "North American" Infantry Company
2nd "Ladies From Hell" Infantry Company
3rd "Big Red" Infantry Company
4th "Royal Crown" Infantry Company
[ooc]Edit: It was pointed out to me that I had a few errors in a couple of places from misreading the rules. These are fixed now and reflected above.[/ooc]