Could you elaborate on the Tracking speed thing? If it is what it sounds like this is a fairly major problem that would affect everyone who used or fought against missiles. (ie- everyone)
I took two ships, and put them on different sides. I had one shoot at the other at nearly point-blank range, and shot at the missile with gauss weapons with insufficient tracking speed for the missiles, and noted the to-hit probability. I then moved the target out 8 times as far, and shot again. The to-hit probability was exactly the same. The missile in each case was tracked from launch onward. It does seem a major problem, and one I previously saw in 6.4.
And just to be clear, I had 80% max tracking on the side being shot at.
(Actually, that was another proof. This was a test game, and I forgot to give the target side tracking speed for the point-blank shot and the first time I shot at long range. After I added it, the to-hit chance was exactly the same.)