I have a specific vessel that causes a "DisplayFleet" Error 6 overflow anything it's in the view on the System Map. I'm not sure what the cause is, but it's definitely just this one ship. I've tried replacing different components to see if they were the cause, but the only component that was truly unique was the cloaking device, and even after copying the design and removing the cloak, it still causes the error after being built.
The craft is a sensor buoy deployment vessel, and it works, it's just every time the System Map view is redrawn it causes two consecutive Error 6's. Exact error is:
Error in DisplayFleets
Error 6 was generated by Aurora
Overflow
As I said, the error pops up twice for every draw.
Vessel summary:
(M) Shadow IV class Surveillance Frigate 20,000 tons 645 Crew 9496 BP TCS 400 TH 960 EM 0
15000 km/s JR 3-50 Armour 1-65 Shields 0-0 Sensors 720/1/0/0 Damage Control Rating 43 PPV 36
Maint Life 5.42 Years MSP 12760 AFR 74% IFR 1% 1YR 729 5YR 10936 Max Repair 3375 MSP
Intended Deployment Time: 12 months Spare Berths 1
Magazine 1188
J20400(3-50) Military Jump Drive Max Ship Size 20400 tons Distance 50k km Squadron Size 3
M3000-HS50 1.50x SCAM Drive (2) Power 3000 Fuel Use 34.45% Signature 480 Exp 15%
Fuel Capacity 2,950,000 Litres Range 77.1 billion km (59 days at full power)
Size 24 Missile Launcher (1) Missile Size 24 Rate of Fire 105
Size 12 Missile Launcher (1) Missile Size 12 Rate of Fire 55
ASFC FC552-R100 (1) Range 553.0m km Resolution 100
Size 12 Active Buoy (6) (47) Speed: 10,000 km/s End: 62.2d Range: 53782.7m km WH: 0 Size: 12 TH: 33/20/10
Size 24 Active Buoy (12) (26) Speed: 10,000 km/s End: 62.2d Range: 53782.7m km WH: 0 Size: 24 TH: 33/20/10
Thermal Sensor TH30-720 (1) Sensitivity 720 Detect Sig Strength 1000: 720m km
ECM 50
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
EDIT: Alright, so I figured out what was causing this error. The buoy missiles have a range of 53 billion km, and I had the display max weapon range (ships) display option checked. I believe that the range of the missiles exceeded the size of the int that the range to draw was being stored in, and the error was occurring twice because the ship has two kinds of missiles with that range. Unchecking the box prevents the errors.