Hi Steve,
Love the additions to planets with more details. I know you specified the extra details are for fortification levels, however are we going to see this translate to plus and minuses for unit types attack and defence numbers.
E.G. Light Infantry has higher attack and defence when fighting on a wooded planet oppose the a barren planet, Heavy Vehicles have a higher attack on a desert planet opposed to a wooded planet. etc etc.
This would add a great amount of detail with limited coding, well you might need more for the AI armies, maybe you cheat here when AI lands you add the army types at that time, with a slightly more favourable army based on the terrain.
-----------------------------------------------
I know you going to add Supply mechanics to the Ground Battles, which is great, what are the outcomes for units running low on supplies, I am assuming a no attack mechanic, but on the defensive side will we see surrenders and if so is there a chance to capture heavy mechs from the opposition. Also can we research like in space battles when a mech is lost salvaged?
Thanks for your reply