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BTW not sure if I mentioned this anywhere but in C# Aurora, you can have multiple windows open of each type. So in this case I have two event windows open - one for France and one for the United States - and both will update together. You could have two Class Design windows open to compare designs, etc.
EDIT: Steve, please consider writing salvos with the number of missiles in them. It would seem to me to best fit behind the signature.
BTW not sure if I mentioned this anywhere but in C# Aurora, you can have multiple windows open of each type. So in this case I have two event windows open - one for France and one for the United States - and both will update together. You could have two Class Design windows open to compare designs, etc..
That is going to be very helpful. We need to push for 16k-Monitors Can someone write an email to Elon?
in the attacker missile combat log as well as showing the number of missiles in the salvo it would be good to also see number of hits before you get to armour damage and penetration. I know you can see this through number of appropriate strength explosions on the tactical map but you can't see which ships they relate to.
Spring is on Wednesday Still a decent way to go. Getting into combat now but there are a lot of smaller areas not done. About a dozen movement orders still to do, finish off the ground-space interactions (I just wrote the code for ground units shooting down incoming missiles), quite a lot of minor windows missing, etc. but the major missing part is the AI. I also have a long 'to do' list for finishing off parts of the code with about 50 items on it.Once most of that is done, I will run one or more test campaigns, which will probably take a few months.
Hi @Steve Walmsley, sorry I do live in New Zealand so I have a different season calendar! My spring starts end of September...
They would be low values to hit because of the tracking speed. It is a possibility though. I'll sort this out when I create the UI for directing ground unit beam fire.
You can't use turrets for ground unit beams?On the subject of ground unit beams, could a ground unit with that kind of weapon shoot at targets on another colony, (assuming they're in range) or just stuff in space?
a ground cannon can't shift around the planet to do the same.