There is also the constraint of ensuring bodies with very good minerals are still rare. I could expand the lower end (Minimal, Low), and leave the upper end the same without too much concern.
1) I like this
2) an other question about this:
If a deposit of a mineral that didn't previously exist is generated by the ground survey, that deposit is added to the system body.
If a mineral deposit is generated by the ground survey and a deposit of that mineral already exists on the system body, the existing deposit is changed to match the amount or accessibility (or both) of the ground survey deposit if the latter is greater.
If I understand this correctly, if I survey a system body which has minerals only after it's deposit is nearly empty I would benefit more from ground survey as if I do the surveying at the beginning? In the first one the new deposits are always greater than the existing and the minerals will be "fulled up" again with the new amount. In the second one, it is possible/likely that the existing minerals outnumber the "new found" ones and there are nearly no chances at all.
Am I missing something?
3) Also - I am sure I missed the numbers somewhere, so sorry for asking - for clarification:
Let's say a "typical" survey unit has 10 "trucks" with 1 Survey point/day in total, how long would the survey last in comparison to the old "team" with 100 skill? I would like to think that a unit like this should need at least 3-4 months for a "typical planet" - maybe even more - but with what numbers are we working here atm?
4) will a unit with survey ability start working with unloading them on a planet or will there be a special order for the ground-unit to start it?
looks really good so far, thanks a lot