about Missile Engines Integrated into Missile Design
wouldn't it be more realistic if we have a exponential curve on rocket performance and cost
lets say performance curve is (x^1. 3) and cost (x^1. 333) that will alow us to have a really good ships/rocket but hey will be really expensive so
for example
lets set nuclear thermal Engine cost as it is now 70 Gallicite , with the same performance . . . Engine Power: 25. . .
but for the next tech level :: Nuclear Pulse Engine cost will be (X^1. 333) and performance wiil be (X^1. 3) so 250 Gallicite "300% increase " and Engine Power: 65 "260% increase" and so on
then we reach the final tech level Inertial Fusion Drive it will be 2644 power and cost (58279226 Gallicite = 58m)
for comparison if i want to get the same power in the current public game version it will cost me 1200x Gallicite with the following sittings
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Engine Power: 2400 Fuel Use Per Hour: 992. 16 Litres
Fuel Consumption per Engine Power Hour: 0. 413 Litres
Engine Size: 50 HS Engine HTK: 25
Thermal Signature: 2400 Exp Chance: 15
Cost: 1200 Crew: 75
Materials Required: 1200x Gallicite
Military Engine
Development Cost for Project: 12000RP
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and that is the cost of all tiers
https://ibb. co/c1MZ3KH
that will make me think about other variables ,so i will make cheap Nuclear Engine to use on my tankers and small war ships , and will use the Inertial Fusion Drive on a mega mother ship
but there is a loophole some of you will figure it out instantly >>let me add more cheap nuclear Engine until i get the 2644 power that is needed , to solve this we will have to make that game more realistic :
different types of fuel (and/or) much better efficiency per tech or as it is in the game Fuel Consumption per Engine Power Hour
so yes you can add more tier 1 engines to get the same power but it will affect the amount of fuel you have to take with you in an exponential curve which will add more mass which add more need for power and so on
about the different types of fuel suggestion
technically we can create every element from every other element using fusion and fission and a lot of power "Nuclear transmutation". . . so for high tech fuel you create it from lower grade fuel using some sort of Nuclear transmutation machine in orbit around the sun "collecting energy " and imputing any type of mass and output any resource you want in small amount and a very small efficiency lets say 100 t in and 1 ton out . you could even start to make some sort of Nuclear transmutation machine fleet that get in a system orbit the sun while eating the whole solar system, finish and move on to other system " the bad aliens that have come to eat your solar system in a sci-fi movie "
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finally i am sorry for my bad English
and by the way i have noticed that the game uses only one core "i know c# will be much faster but when you invest in a world the game become very complex and unplayable too fast " so can the game use all possible core .
you can even use the graphic card to do some of the calculations