And here we go,
The idea I am running with here is a slower game, NPR generation is set to 5/15 respectively. And starting from basic technolgy working upwards. China will be played as a rapid grower, so I expect research to continue at a quick pace until the higher tiers and limited research labs factor in. Resources will restrict the rapid growth as well.
Why China? (again), My partner is Chinese and I am wanting to learn, so in-between working two jobs and study, I might as well theme the game and learn a little this way. And she enjoys reading the little bits I produce, so that's a bonus.
I'm planning on making more Yearly entries, with sub-entries as required for certain events. So let's see how it all goes.
At least I can't transfer the entire population around and muck myself up (yet).