Author Topic: Mineral Uses  (Read 3135 times)

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Offline davidr (OP)

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Mineral Uses
« on: May 04, 2020, 05:03:30 AM »
The list below was the original ? usage for Minerals in VB6 ( many moons ago )

1) Duranium ? Most common ore and used to build factories, mines and ship structures.
2) Neutronium. Very dense material used for shipyards, advanced armors and kinetic weapons such as railguns or orbital bombardment systems.
3) Corbomite. Used for advanced shields, stealth systems and electronic warfare systems.
4) Tritanium. The primary material used in many missile technologies and in the construction of ordnance factories.
5) Boronide. The primary material used in the construction of power systems and capacitors and also for the creation of Terraforming facilities.
6) Sorium. Used for construction of jump drives and jump gates.  Also refined by fuel refineries to produce fuel.
7) Uridium. Used in sensors and fire control systems.
8 ) Corundium. The primary material used in almost all energy weapons.
9) Mercassium. Used for Research Facilities, life support systems and tractor beams.
10) Vendarite. Used in the construction of fighters, fighter factories and fighter bases.
11) Gallicite. Used in the construction of engines, including missile and fighter engines.


Can anyone advise if they know what the current uses are for Minerals in C#

The reason I ask this is that I have an acute shortage of Corundium in my current game and not much lying around elsewhere at easy accessibility. To compound this each Automated Mine costs 240 Corundium to construct with meagre Corundium amounts received for each Mine built. It takes forever for the Mine to recover the initial cost outlay.

As you can see the use of Corundium has changed since that specified in VB and no doubt all other Mineral uses have altered
. Has anyone produced anything similar to the VB list for C# or knows where the information can be gleaned. How will I now know what the primary use for each mineral is now?

DavidR
 
 

Offline Black

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Re: Mineral Uses
« Reply #1 on: May 04, 2020, 05:49:28 AM »
I think there is currently only info about what you need for maintenance supplies:

http://aurora2.pentarch.org/index.php?topic=8495.msg116381#msg116381

and what is needed for various installations:

http://aurora2.pentarch.org/index.php?topic=8495.msg116382#msg116382

I didn't find any comprehensive list for ship components.
 
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Offline davidr (OP)

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Re: Mineral Uses
« Reply #2 on: May 04, 2020, 06:00:25 AM »
Black ,

Ok Thanks - even the list that Steve produced on September 14 2019 is out of date .

He has an Automated Mine costing 60 Duranium and 180 Corundium , whereas the actual cost now is 240 Corundium.

I don't know what else has been changed in this list as I am more worried about my Automated Mines at present as I cannot construct  enough to ensure a constant supply of Minerals.


DavidR
 

Offline smoelf

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Re: Mineral Uses
« Reply #3 on: May 04, 2020, 06:05:09 AM »
Yeah - the duranium crunch has diversified into a corundium crunch.

The way I read those changes suggests, that building the cheaper mines instead of automines and populating mining colonies is going to be a more frequent strategy than in VB6. Because of corundium shortages, you can't just mass-build automines, but will need to consider moving colonists far away to work at the regular mines.
 
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Offline Black

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Re: Mineral Uses
« Reply #4 on: May 04, 2020, 06:08:42 AM »
Definitely in early game you need to go for normal mines, in my game even 60+ years in, automines go only to very good mining sites with very high colony cost.
 

Offline skoormit

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Re: Mineral Uses
« Reply #5 on: May 04, 2020, 06:43:15 AM »
Definitely in early game you need to go for normal mines, in my game even 60+ years in, automines go only to very good mining sites with very high colony cost.

Don't forget orbital mining!
The orbital modules cost the same as a regular mine.
Putting 50 of them on an armourless space station adds just 2% for overhead, and you can build them with construction factores--no shipyard required.
Of course you must build a tug to move them around, but a single tug can easily manage dozens of these mining platforms.
And the benefit is enormous: you don't need LG infrastructure or population to suck the minerals out of all of those tiny high col cost asteroids and comets with very nice mineral concentrations
 
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Offline Black

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Re: Mineral Uses
« Reply #6 on: May 04, 2020, 06:52:44 AM »
Yep, orbital mines are great for mining comets that have usually nice mineral deposits with good accessibility. And it is very easy to use stations with tugs in C# Aurora.
 

Offline Gabrote42

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Re: Mineral Uses
« Reply #7 on: May 04, 2020, 10:53:30 AM »
Vendarite is now also used for Ground Forces, for example.
Everyone asks me why I like The Hitchhiker's Guide to the Galaxy.  In actuality, my username predates my knowledge of the books.
 

Offline Father Tim

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Re: Mineral Uses
« Reply #8 on: May 04, 2020, 11:32:36 AM »
Basically, the original list was divided up fairly evenly amongst all possible uses. . .  and over time we discovered certain uses required far more tonnage than others, so things were moved to spread out the load as evenly as possible.

The best way to figure it out is to open C# Aurora and take a quick perusal of the Installations list on the Construction tab of the Colony window to see what requires what.
« Last Edit: May 07, 2020, 07:33:16 AM by Father Tim »
 
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Offline davidr (OP)

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Re: Mineral Uses
« Reply #9 on: May 05, 2020, 05:43:36 AM »
Orbital Stations and Tugs for mining sound OK in theory but I do not use SM to spam items without properly researching and then building the appropriate  Shipyards to construct the facilities required.

For myself it will take many many decades to be able to mine the various mineral rich bodies using the types of structures I have seen in other peoples posts. Stations / vessels are around the 150,000 ton mark and my shipyards currently take around 18 months to expand by 10,000 tonnes per slipway - if there is more than 1 slipway the time increase is horrendous.

I will have to persevere and see what happens.

DavidR   
 

Offline Black

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Re: Mineral Uses
« Reply #10 on: May 05, 2020, 05:56:07 AM »
But orbital stations are build by construction factories not shipyards. Just use No Armour checkbox in Class Design.

This is build by factory:

Code: [Select]
OMP class Orbital Mining Platform      51,142 tons       510 Crew       1,383.1 BP       TCS 1,023    TH 0    EM 0
1 km/s      No Armour       Shields 0-0     HTK 66      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 16    Max Repair 120 MSP
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   
Orbital Miner: 10 modules producing 200 tons per mineral per annum


This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes
 
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Offline davidr (OP)

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Re: Mineral Uses
« Reply #11 on: May 05, 2020, 06:14:27 AM »
Black,

Many Thanks for putting me right.

How big would a Tug have to be to move that 51,000 ton Orbital Mining Platform ? For me there would be in game time constraints in building a Shipyard large enough for the Tug and working out what engines I would need to provide the moving power / Fuel allowances etc.

I am only using the basic Nuclear Thermal powered Engines at present.

DavidR
 

Offline SpaceMarine

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Re: Mineral Uses
« Reply #12 on: May 05, 2020, 06:19:57 AM »
-please see this video ^^
 
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Offline Black

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Re: Mineral Uses
« Reply #13 on: May 05, 2020, 06:28:47 AM »
Black,

Many Thanks for putting me right.

How big would a Tug have to be to move that 51,000 ton Orbital Mining Platform ? For me there would be in game time constraints in building a Shipyard large enough for the Tug and working out what engines I would need to provide the moving power / Fuel allowances etc.

I am only using the basic Nuclear Thermal powered Engines at present.

DavidR

You can always make smaller mining platform and stack more of them in the early game. I am using two 50% power size 50 engines but I always spend the starting tech points on more advanced engines.
 
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Offline Lightning

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Re: Mineral Uses
« Reply #14 on: May 05, 2020, 10:06:53 AM »
Black,

Many Thanks for putting me right.

How big would a Tug have to be to move that 51,000 ton Orbital Mining Platform ? For me there would be in game time constraints in building a Shipyard large enough for the Tug and working out what engines I would need to provide the moving power / Fuel allowances etc.

I am only using the basic Nuclear Thermal powered Engines at present.

DavidR
Best way to figure that out, copy the mining platform class, add a tractor beam, then add enough engines & fuel to move it at the rate/distance you want, then you know what you need on your tug :)
 
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