Another minor but annoying bug.
I designed a ship that ended up being 10,000 tons. I went to retool a 10,000 ton capacity yard to begin constructing that ship, but found that the class wasn't one that the shipyard could be retooled to build.
After some checking, I realized that in spite of the fact that the class design window showed the class tonnage as 10,000 tons, it was actually more than 10,000 tons. 10,010 tons, to be exact. I had added a GB quarters to the design to accomodate the 1,025 crew that I needed, rather than adding another full sized quarters.
After playing around with the design, I realized that when I added the gunboat crew quarters, which as I understand it masses 10 tons, sometimes the total tonnage would jump up by fifty, and sometimes it wouldn't. For instance, on one design, adding one GB quarters would immediately increase the total tonnage of the design by 50, even though it was really only adding 10 tons. Adding the next four GB quarters appeared to be for free in this case, as the total tonnage wouldn't increase again until the sixth. For other designs, like the one that caused the problems with the shipyard, no apparent tonnage increase occurred until I added the fifth GB quarters, at which time the mass jumped by fifty tons. In this case it appeared that I got the first four for free, although obviously Aurora was tracking the actual tonnage as it wouldn't let the 10,000 ton shipyard build the 10,010 ton ship.
At any rate, as there are now systems in the game that mass less than fifty tons, could you change Aurora so that it displays the actual tonnage rather than the the tonnage rounded to the nearest fifty tons, as it is now?
Kurt