4X for Ever
Posts:
Recents
.
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Changes
Home
Help
Search
Posts
Recents
Calendar
Staff List
Login
Register
Aurora 4x
»
VB6 Aurora
»
Gallery
»
Fall of the Twelve Colonies
« previous
next »
Reply
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Fall of the Twelve Colonies (Read 6171 times)
0 Members and 1 Guest are viewing this topic.
RedKing
(OP)
Chief Petty Officer
Posts: 38
Fall of the Twelve Colonies
«
on:
November 21, 2012, 09:34:00 AM »
Quote
Doing a
Battlestar Galactica
multiplayer game. Took forever and a day to get a big multi-star system that I could tweak to get twelve human colonies. Then I had the classic kids fun of taking what you'd spent hours building...and blowing it up.
12 Cylon Basestars and 1000+ Raiders take a while to SM into the game.
Report to moderator
Logged
Steve Walmsley
Aurora Designer
Star Marshal
S
Posts: 11870
Thanked: 21682 times
Re: Fall of the Twelve Colonies
«
Reply #1 on:
November 22, 2012, 04:46:23 AM »
Quote
This is from a Lets Play on Bay12:
http://www.bay12forums.com/smf/index.php?topic=115982.0
Reading this was one of the reasons my own campaign starting mutating from WH40K to BSG
Steve
Report to moderator
Logged
chrislocke2000
Captain
c
Posts: 544
Thanked: 39 times
Re: Fall of the Twelve Colonies
«
Reply #2 on:
November 22, 2012, 02:39:25 PM »
Quote
Ah that's a good read, cost me an hour at work today!
Report to moderator
Logged
Reply
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
Aurora 4x
»
VB6 Aurora
»
Gallery
»
Fall of the Twelve Colonies
It appears that you have not registered with
Aurora 4x
. To register, please click here...
There was an error while thanking
Thanking...