Fractional Installations
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Currently, 1.75 mines produce exactly the same output as 1 mine. . . or 1.01, or 1.99, etc. As a result, any glitch that occurs in construction, movement (loading or unloading), or otherwise effectively causes an entire installation to disappear. We also have the problem that some larger installations need a single LARGE cargo hold to move them, while others can be shipped piecemeal.
I would like to rationalize this system, and allow any portion of any installation (that can be moved) to be shipped in whatever amount of cargo points is appropriate, and allow partial installations to funciton at partial efficiency.
Yes, at its worst this means one three-quarters of a Research Facility could be on Earth, under the supervision of Reed Richards, and looking into visible light lasers while the other quarter is on Mars, under the supervision of Viktor von Doom, and looking into Ion Drive Engines. I'm okay with that.
I think the benefit of having two-thirds of a factory still producing something is worth the cost of probably never realizing the other third was 'lost in space' due to a freighter hiccup.
It will also help with the situation where one freighter carying a piece of a large installation is lost to accident or enemy action. Currently, Aurora is a royal pain to deal with when the Bugs blew up 3/20ths of a Research Facility and now you have to build 0.15 RF and ship it to the colony with other 85%. In fact, it's enough of a pain that I usually just SM it in.
I would also like it if 'less than one' of an installation would still function at its reduced rate. So 0.15 of a Military Academy turns out crew per production cycle at 0.15 of its annual rate. (The computer can handle the math.) This way I can have 'small academies' or 'casual mines' or 'cottage industry' by deliberately building fractions of installations.