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Messages - Lossmar

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1
Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« on: September 13, 2017, 10:24:31 AM »
So i saved my UNSC game yesterday..
I come home from work, i start Aurora and im greeted by those two lovely errors


And i cant frakking continue my game and last 10 hours of playing just went to smeg :/
Just frakking kill me now.....

2
The Academy / Re: Tugs, shore leave, comets
« on: September 12, 2017, 11:37:43 AM »
Re #2: really? I can burn fuel harvester and asteroid miner morale down to 25% and it doesn't affect their output at all?

As a side effect, there is no reason to have more than 3 month deployment time on all commercial ships?

IIRC morale counts only when performing action that needs a dice roll. Commercial vessels perform no said action so its irrelevant. And yes, 3 months is enough.

3
The Academy / Re: Tugs, shore leave, comets
« on: September 12, 2017, 09:56:29 AM »
Ad 1 - I have no idea, tugging something with fuel was always bugged iirc.

Ad 2 - shore leave counts only for military ships, commercials can ignore it.

Ad 3 - No. :(

4
Portable Launcher Utility / Re: [Win 7]Wrapper wont start.
« on: September 07, 2017, 08:52:59 AM »
Those DDLs should be delivered over Windows Update long time ago. They are part of Universal CRT.

https://www.microsoft.com/en-US/download/details.aspx?id=48145

Well thats weird ..
Your link directs me to Visual C++ 2015 which i already have ...
BUT i searched for Universal CRT and found an update that actually made my Wrapper start.
Thats weird as hell i never had to do that before.

5
Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« on: September 06, 2017, 01:42:15 PM »


Well smeg that is nice to see on a new game started with 100 mln people and minimal industry ;D

EDIT: well crap, Magneto Plasma Engines by the time i launched my first geo fighter ... :)

6
Portable Launcher Utility / [Win 7]Wrapper wont start.
« on: September 06, 2017, 11:45:29 AM »
Okay, so as the subject states.
I cant get Wrapper to start ever since i switched back to Win7.
It always return the error about not having a api-ms-win-core files and then switches to fatal error about python35.dll and error cod 998...

Dependency Walker shows that im missing those files :


What are they ? What do i download to get them all ? Or do i have to download them one at the time from dll sites ?
I have all the common stuff like Net Framework, XNA, Visual C++, DirectX etc, every other game both new and old work fine ( except Distant Worlds which simply crashes on start :( ), only Wrapper refuses to work...

7
Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« on: September 04, 2017, 02:12:17 PM »
So it's a Heisenbug.

Nope, i cant play Aurora anymore becuase that bug shows up everytime build a ship ...

Maybe it has something to do with the fact that i start by Aurora exe and not by Wrapper ( because it refuses to work since i switched to Windows 7 :/ )

EDIT : I fixed the missing dll file but wrapper STILL wont play, it shows me this bug and main game still has those bugs i mentioned before.
I surrender, i will just wait for C# Aurora ... :(   :'( :'( :'(

EDIT 2 : installing Python have not helped :/


Okay, turns out that those in game bugs were the fault of the starting a game without a Wrapper..
Once i manually switched to UK regional settings bot Portable and normal Aurora work ...
Praise the Lord.

8
Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« on: July 28, 2017, 03:48:47 PM »
I've started to get bugs like that recently ...

Havent even left Sol, no pre generated NPR's, all spoilers on. :/ I have only one ship in the air - small geo scout that counts as fighter.

Its impossible to continue and bug like that appears anytime i try to open task group menu or ships menu.

EDIT : It dissapeared .. WTF.

9
Aurora Chat / Re: [Game Setup][Problem]Dahakish/SG Universe-ish game.
« on: July 27, 2017, 09:30:32 AM »
In SM mode, you can make a race forget tech down to the basics, so you could grant the humans marine tech, create a few battalions for the assault, and afterwards remove the tech and disband the battalions.

Wait, what ?
How, where ?
Since when ?

I know you can delete user designed components like missiles, FC's, sensors etc but to actually remove tech ?

10
Aurora Chat / Re: [Game Setup][Problem]Dahakish/SG Universe-ish game.
« on: July 26, 2017, 12:30:38 PM »
Are you using mobile infantry, or are you using marine companies? marines are very effective with ship boarding.
Well i tried to use the most basic units since i wanted the Humans to be at the lowest it can be when it comes to tech.


11
Aurora Chat / Re: [Game Setup][Problem]Dahakish/SG Universe-ish game.
« on: July 25, 2017, 01:51:04 PM »
Yes, I've tried similar setups and run into those problems. Could you instead SM the humans marines and boarding ships and have them capture the mothership instead? I don't know what that would do to the parasite destroyers (any know what happens to a carrier when it gets boarded?).

If you're controlling the mothership and keeping it at 0 speed the boarding ships could still use conventional engines.

Ok i will try it..
I will change those destroyers to geo/grav scout fighters tho - will they be captured along with mothership if they will be in the hangar deck ?

EDIT: well crap, even 100 Mobile Battalions couldn't capture that ship.. It had 31k crew but come the frakk on ..

12
Aurora Chat / [Game Setup][Problem]Dahakish/SG Universe-ish game.
« on: July 25, 2017, 01:03:52 PM »
So i had this idea of a game that would be similar to Dahak/SG Universe.
I 'd made normal conventional Human empire and then setup second race of so called Ancients ( not those ones ).
I'd given those Ancients the max tech level in everything, made few parts and assembled the gigantic mothership with cryo chambers, cargo, hangars etc with few small parasite destroyers.
Then i'd given those ships to humans..

And thats when i run into a problem - this somehow gave my Humans almost max tech level and that doesnt play nice with me :(

Did i do something wrong ? Is there a way around it ?

13
Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« on: July 25, 2017, 11:24:21 AM »

Two NPRs sharing a planet and even the same picture in the race screen. I didn't even know you could get split-up NPRs!

You can, Steve said something about the possibilty of encountering alien races split between 2-3 empires on the same planet.
IIRC probability was somewhere in the 1-3% range tho...
And once i even got three empires on one planet.. Thats some "You know you play Aurora too much if you .. ".

14
C# Aurora / Re: Hype by anticipation...:)
« on: July 12, 2017, 01:09:34 PM »
Maybe for Xmas 2017 :)

It isn't going to be ready this year. I do have a few days off next week and hope to make some progress on system generation. However, I am probably at least six months away from completion. I do hope to get a test game started earlier than that - maybe 2-3 months. It really depends on my available free time.

Nooooooooooooooooooooooooooooooooooooooooooooooo whhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhyyyyyyy ?  :'( :'( :'( :'( :'( :'( :'(

Dont do this to us.. we need our fix..

15
So the pinnace Morituri, of the class, Expendable
That must do wonders for crew morale...

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