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Messages - Garfunkel

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1
The Academy / Re: friendly aliens
« on: October 30, 2017, 07:39:50 PM »
I have close neighbors who definitely are trans-Newtonian and have a huge fleet. They love my civilization. How much can I get away with? I've been leaving their home system alone, but can I start colonizing and would they really mind me plopping espionage teams on their dirt?
The more active contacts you have in their colonized systems and the longer they stay, the worse they will think of you. I believe Wiki has the formula if you want to crunch some numbers. As long as they cannot spot you, all is good. I don't actually know whether an espionage team, when caught, causes much of relations hit. I've never tried it.
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2
The Academy / Re: friendly aliens
« on: October 26, 2017, 12:26:46 AM »
Non-TN aliens will never progress to TN level regardless of what you do and depending on whether they cannot detect your ships or sensors, they will not get stressed out.
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3
C# Aurora / Re: Replacing PDCs
« on: October 03, 2017, 11:55:28 PM »
I also would like to promote using company as the smallest stack and working up from there through battalion - brigade - division. We can change the ground unit default ranks to Captain - Major - Colonel - General and thus each has a specific level of command to take on. And it means that a battalion can already be a combined arms unit as well as makes the possibility of specialized small units for boarding and asteroid clearing and other similar tasks where you don't want to lug around big forces.
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4
C# Aurora / Re: Replacing PDCs
« on: September 19, 2017, 08:41:28 AM »
We have to get rid of the Attack and Defence stats for ground units. They are completely illogical anyway. What we need is a firepower stat and a toughness stat. And preferably two of them - one for infantry/light armour and another for heavy armour/titans. Soft attack attacks Toughness and Hard attack attacks Armour. Both units shoot at each other at the same time. Casualties are counted simultaneously before rolling for the next round of shooting - so it is possible for units to wipe each other out.

Then we can have multiple technologies affecting these stats, not just Ground Unit Strength. We have personal armour increasing toughness, armour stat could be improved similarly to space ships or even use the same tech, then have light weapons tech and heavy weaponry tech to improve soft/hard attack - it's bit unrealistic but makes it easier for players to understand. Reinforced space suit tech that allows ground units to fight in hostile environments or in vacuum but with reduced stats, then higher levels of that tech reduce the malus.

I'm not a fan of removing atmospheric limitations completely. Reducing them, sure, but let's not take them completely out.

Ideally we could build our ground units from the, well, ground up. Have design window for a ground unit that allows you to choose how many companies you want a battalion to consist of and whether these are guerilla/motorized/mechanized/armour/airmobile/naval/hover/titan company. Then based on your choice, you could further configure the company - for some this would be ship-style weaponry, for others it could be whether to use up-to-date equipment or older stuff and whether the unit will be equipped with environmental suits and so on. That makes it possible to create special function companies and/or techs, so we get communications and supply units, cloaked units, ECM and EW units, drones and so on.

Combat engineers and construction brigades should be able to increase the entrenchment value of other units on the same planet. This entrenchment value is added to the toughness and/or armour values of the units but only when they are defending. Combat engineers then can also reduce the entrenchment value of enemy units but construction brigades cannot do the same.
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5
Aurora Chat / Re: Auto-Terraforming
« on: July 15, 2017, 12:10:25 PM »
There is a very useful Excel sheet floating around that automates the whole process, you just put in the starting values and the target temperature and it tells you what to do.
The following users thanked this post: MagusXIX

6
Aurora Suggestions / Re: Semi-Official 7.x Suggestion Thread
« on: July 15, 2017, 11:50:05 AM »
Add a system administrator level between planetary and sector admins. That way it would be possible to create a proper civilian bureaucracy. Civilian administrators on asteroids/planets, then a system administrator overseeing the system, and finally a sector administrator that oversees multiple systems. Currently you can have either sector command buildings for each system but then you lose out the third level or you can build-up your sector commands but you lose out the system level.
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7
Aurora Suggestions / Re: Regarding terraforming
« on: July 01, 2017, 01:06:58 PM »
Have you read these upcoming changes in the C# Aurora?
http://aurora2.pentarch.org/index.php?topic=8495.msg100078#msg100078
and
http://aurora2.pentarch.org/index.php?topic=8495.msg101987#msg101987
and
http://aurora2.pentarch.org/index.php?topic=8495.msg102115#msg102115

So that is stuff that is already coded into the new version Steve is building.
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8
I'm going to have to steal that idea.
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9
Mark Watney Tankers

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10
You're doing it "wrong", in that you're trying to min-max things. There is nothing wrong with min-maxing stuff and I myself do it every now and then - BUT!

BUT! if you're trying to enjoy a conventional start, then please please please please forget min-maxing. You're handicapping yourself with conventional start vis-a-vis NPRs already, what's the point of handicapping yourself even more? Roleplay the smeg out of that conventional start! You've already played Aurora to "victory", whatever your personal "win conditions" are.

Chill out, think of argumentative political parties on your Earth, take your time, go down the "wrong" path of research, write out how that affected your version of humanity, go down a different path in research, write down how that affected humanity, and so on and so forth.

If you enjoy min-maxing, go nuts! I'm not telling you how to play the game. But sooner or later you realize that the AI is bare bones and you need to RP to get good fun in the game. Don't frakk yourself over early on because you think Aurora is just like any other game. It isn't. Aurora is a sand box. Make your own fun.
The following users thanked this post: smoelf

11
Aurora / Three-way Race to Stars
« on: April 07, 2017, 11:24:20 PM »
PROLOGUE

On 4th of January, 2015, the Near-Earth Object Wide-field Survey Explorer (NEOWISE) sent its monthly update to Jet Propulsion Laboratory in Pasadena, California. Among the hundreds of IR shots that the spacecraft had taken, few were ruined by a bright streak. While initially dismissed as a glitch, its presence in multiple shots intrigued the Deputy Principal Investigator James Bauer, who placed a call to Washington. The head of the Science Division, John Grunsfeld, was just about to ride his beloved bicycle when his phone vibrated.

"Hey John, James here. I think NEOWISE might have caught something interesting but we need to retask it for confirmation and I wanted to run that by you first", Bauer explained. Two and half thousand miles away, Grunsfeld sighed as he dumped his bike and headed back to his office.

"Let me double check things but it should be fine. What do you think you got?" He asked while walking to the elevators. Bauer waited a moment, pondering whether he should share his suspicion or not. In the end, he decided to go for it:
"A new comet, never before seen one, that is coming in hot as hell", he said.

"Hot damn, that's exactly the kind of stuff that the director can take to the Hill to justify our budget. I'll give you my permission right now and will clear it with the rest of the Division right away", Grunsfeld responded. He hadn't felt this excited since 2012, when he rode to Low Earth Orbit aboard Space Shuttle Columbia.

"Gotcha boss, we'll get to work", Bauer acknowledged and terminated the call. He had a team to whip to action.

Two weeks later, NASA held a press conference to announce the tentative discovery of a new comet, one moving at a quadruple velocity compared to Hayley's Comet and with a trajectory bringing it relatively close to Earth. In scant hours, every telescope on Earth was aimed at the fresh visitor to the inner system.

***

Susan Mullally was going through her usual work - analyzing Kepler data to find binary systems - when her colleague and boss, Jeffrey Smith, called.

"Get your ass down here right now", he said, out-of-breath, before cutting the line. Intrigued, Susan rushed to the main conference room of the SETI Institute in California. By the time she got there, a handful of other night owls had been roused by Smith, who held a manic grin on his pudgy face.

"Argentina just sent this in, listen", he said and pressed a button with a flourish. The speakers came alive with the familiar sound of interstellar background noise that their radio telescopes constantly listened to - yet there was a beep that she didn't recognize. And there it was again. And again. And again. Despite not being a 'radio guy', she did understand the significance.

"Has this been confirmed?" She asked.

"No, Argentina has trouble tracking the source for some reason, they claim it is moving. They are adjusting but now that you've heard it too, ensuring that I didn't just go crazy five minutes ago, I'm going to call every radio telescope on the planet and get them in on the search". Smith was babbling but nobody cared - this could very well be the signal that the Institute had worked for.

***

General John Hyten, Commander USAF Space Command, stared at his desk. For variety, he briefly glanced out of his window but for once the beautiful view of Colorado did not soothe his mind. He had just gotten a call from NORAD that he never expected to receive.

"If this is some kind of a prank, it is not very funny. Are you absolutely certain?"

"Yes sir, we have double, triple and quadruple checked. The facts are as solid as humanely possible", the voice on the other end answered.

"And the network boys are certain that it's not some hotshot hacker playing with us?"

"Yes sir, we thought the same thing at first but it is genuine", the voice responded.

"Very well. Thank you, I will take it from here", Hyten said and ended the call. He always thought that he would never need to call the President - if WW3 started with a nuclear strike, others would take care of that end. But this! Sighing, he picked up the phone and dialled the White House, dreading the conversation to come.

"This is General Hyten, Space Command. I am calling to inform the President that we have confirmation of a message from a non-human intelligence, outside the Earth. Yes, I'll hold"

***

Comet 2015/P/Neowise-Bauer turned out to be something else altogether. A massive probe, continuously transmitting an electronic signal. Unfortunately humanity had no method of rendezvousing with it. Thousands of images of it were taken, on every part of the EM-spectrum available, as the artificial "comet" sailed through the Solar System. The scientific community worked as one to decipher the message and, once certain mathematical regularities were discovered, the rest was easy enough, with plentiful access to super computers and the best brains on the planet. Unlike our Voyager probes, its message was not of peace and harmony. It was a warning of impending doom - but also of possible salvation.

The message clearly stated that some sort of collective intelligence, possibly of extragalactic origin, that is methodically wiping out life in our galaxy, the Milky Way. Unknown number of species had already been wiped out by them and the creators of the probe were currently fighting them - and losing. The news sent most of humanity reeling. Here was definite proof of life outside planet Earth but the worst fears of the pessimists seemed to be coming true - space was truly hostile.

Yet the probe included a glimmer of hope: knowledge of exotic materials, quickly dubbed the Trans-Newtonian minerals for their near-magical properties, that seemed to offer possibilities flying directly in opposition to the Laws of Physics as currently understood. These materials could be find on planets, moons, asteroids and comets, and when subjected to an carefully modulated electric current, could be harvested from the 'regular' minerals. With them and the information that the probe transmitted, space exploration would not only be possible but affordable and vastly more efficient than before. Even faster than light travel between the stars could be possible!

Yet humans are nothing if not set in their ways. Large portion of the population soon moved on, concerned more with their daily survival than with a possible existential crisis, and some nations preferred to go at it alone - but not all. By the end of 2015, the leading politicians of NATO, EU and the former SEATO members had gathered to announce the formation of a new supra-national organization to spearhead humanity's efforts to safeguard the planet and to spread mankind to the stars. Since both Russia and China refused to join, and none of the African, South-American or Middle-Eastern countries were interested, and out of Asia, only Japan, South-Korea, and Singapore joined, this new organization was named the Pan Oceanic Treaty Organization or PATO for short. Despite protests from both Russia and China that this new organization was a militaristic one directly aimed at them, the international reaction was subdued and, for once, the diplomatic wrangling was completed surprisingly quickly. Technocrats, taking advantage of frightened politicians and the public support, managed to iron out the startup issues in short order by the end of 2015.

In short, while the countries making up PATO retained full control of their domestic, economical and foreign policies (inside the framework of their respective other groupings and alliances, like NATO or the European Union), they all pledged to work together and to devote significant portion of their industrial, economical, scientific and military capability to further the aims of PATO. Similar to how NATO was governed, each member state appointed a delegate to the PATO council, the executive chair rotating between members (by quirk of the alphabet, Albania was the first) and all decisions having to be accepted unanimously. However, the technocrats responsible for drafting the actual treaty were clever enough to shift most responsibility below the actual council, which would only be required to decide on the most grave matters. Day-to-day business would be administered by a join executive administration that combined both civilian and military leadership.

Joe Hanson, a veteran American diplomat, was tapped to become the first PATO Administrator. Experienced at overseeing massive projects in both the US Federal government and in the UN, he had solid contacts and knowledge of both industrial and economic sectors and this experience propelled him past the Canadian-born Isaac Knowles and British-born Gemma Mitchell, who were appointed as his vice administrators and potential successors.

Admiral John Richardson, the current Chief of Naval Operations for US Navy, snatched the appointment to be the top military commander of PATO. Despite heavy competition from the air forces of several PATO countries, the navy side managed to convince the politicians and the civil servants that they had the proper experience, know-how and mind set to wage war in deep space. The crucial difference was that, despite the flyboys having monopoly for aerospace operations, the miracle of TN-assets implied that future space operations would far more likely resemble naval operations of 17th to 20th centuries - not the easily micro-managed air strikes lasting few hours of the 21st century. Despite having no existing assets under him, Richardson wisely saw the writing on the wall and left his beloved wet Navy behind.

The mission of PATO was simple - to eXplore space, to eXpand humanity's hold of the galaxy, to eXploit the resources thus found and to eXterminate any threats to the human race and planet Earth.

***

Despite their refusal to join PATO, neither the Russian Federation nor the People's Republic of China were going to turn a blind eye to what was going to happen. Quietly, both countries took steps to start their own TN-programs. Russia was keen to regain her lost glory, while China was merely being pragmatic. They had no lofty ideals to safeguard.

Rest of the planet would thereafter be know as the neutral UN, playing no significant part.
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12
Mechanics / Re: Bridge Officers
« on: March 27, 2017, 09:07:09 AM »
In regards to the first question about what ranks should be used for Chief Engineers, I'd keep them to the Warrant Officer ranks. Plus, I think a limitation of Task Force organization should be that the CO needs to be a flag officer. Also, it is often not uncommon to have people with ranks usually found in infantry organization serving aboard military vessels as the XO, like Majors and (lt) Colonels. A notable example would be the USAF and Marine Corp. It is not unlikely that with the further advance of technology and integration of combined arms, that these spots will be filled by field grade officers, serving under flag officers.

Anyway, for my suggestion of ranks:

CO: CMDR up to CAPT
XO: LCMDR ... CMDR (OR, Major... Lt. Colonel (Colonel if on Flag Bridge))
CEO: Chief Warrant Officer can be promoted to the billet.
CSO: 1LT ... MAJ

No need to hard code ranks. Different nations and species and themes will use different ones anyway.
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13
C# Aurora / Re: C# Aurora Changes Discussion
« on: March 25, 2017, 05:02:31 PM »
Missiles aren't overpowered. The only "unfair" advantage they have is when launched inside the 5-second window, which can even at med tech levels be pretty long distance. CIWS still works even under that situation. As Steve said, unless you've been stockpiling massively and have built the collier ships to support your battle fleet, you'll run out of missiles pretty quickly. Furthermore, they require a significant infrastructure investment.

As for balance, I personally hate it. Balance should only worry designers of competitive multiplayer games, it doesn't belong to single-player games. Aurora has good amount of detail and options, these shouldn't be neutered for the purpose of balance. You can overwhelm the AI easily enough as it is.

Thirdly, as pointed out, any mobile unit can easily dodge any non-powered projectile or beam. And for planetary or base bombardment, their purpose would practically be same as missiles, except smaller and the attacker would never run out of ammunition. The game would need to track their path during their "flight", which adds an extra layer of computing - whether that would be an issue on C# Aurora I don't know - and it would also require a defensive system of sorts. So then we need special sensors to track kinetic projectiles and beam weapons to destroy them. In the end, the game would recreate the current missile vs beam combat scenario but in a situation that is infinitely more advantageous for the attacker because they don't have to worry about missile supply.
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14
Portable Launcher Utility / Re: Portable release - comments
« on: March 13, 2017, 08:47:33 PM »
Check the Bugs and Installation and Mechanics sub-forums - this issue is quite common and the fix is explained in several threads under different boards.
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15
The Academy / Re: Getting Water to Planets with out Water
« on: February 22, 2017, 01:00:33 AM »
Not at the moment. Steve is planning to overhaul the terraforming system for C# Aurora and that version will include hydrosphere modification.
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