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Messages - Lossmar

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Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« on: January 20, 2018, 04:40:57 AM »
Lost my game due to Invaders attack.... but not in a straight, obvious way.

Invaders started to bombard Earth. My largely obsolete defence net was big enough that by the sheer volume of defensive fire they managed to kill all of their missiles without letting even one through BUT when Invaders closed the range and started firing AMM's at me i get the Planetary Bombardment Overflow bug everytime they hit and its impossible to continue playing :/

Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« on: December 28, 2017, 10:12:57 AM »
I made a map. Aurora date when I made it was 16/03/2038.
I'm about to send ships to Alpha Centauri, I know there's at least one star swarm queen left there and there was a matriarch in Gliese 563.2, I'm hoping it came with the queens too and that I just didn't see it last time.

Welp, there goes my nofap....

Gallery / Re: Starfire Assistant map
« on: November 20, 2017, 09:39:25 AM »
Not precisely Aurora, but there isn't a gallery forum in the SA section. I got a new monitor today. *This* is how a galaxy map should look. :)

Coming soon in C# Aurora.
Cant frakking wait.

C# Aurora / Re: Replacing PDCs
« on: November 10, 2017, 09:24:43 AM »
Nope it wont.
I want PDC's to stay - period.

Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« on: November 08, 2017, 12:05:21 PM »
Hmmm, I was planning to invade a opponents homeworld... My 7 armored and 1 mechanized division is not going to survive long, I think... Enemy ground troops are at: C5146  :o Must bee the biggest number I ever seen. Oh well I got several thousand of my Anti fighter missile. strength 3 should be OK at ground targets...  ::)

Why would yo invade a HOMEWORLD with such meager forces and not even pound it first ?

C# Aurora / Re: Replacing PDCs
« on: November 08, 2017, 10:42:06 AM »
With PDCs on their way out

My excitement for C# Aurora suddenly dropped like a stone ... ;(  :'( :'(

The Academy / Re: Dumb newbie mistakes to avoid
« on: October 31, 2017, 02:33:57 PM »
WOW !  10ktons unarmed and blind light armored military ship with  tons of survay sensors and  trooper company...

Can you  show  his "design view" or "Full Summary" tab ?

Well it has its uses - you could use him as exploration ship and drop a company to take over some listening post discovered or smallish colony.

C# Aurora / Re: Replacing PDCs
« on: September 25, 2017, 10:14:37 AM »
I think its a bad idea to remove PDC's.  :'(

I always liked the idea of a giant planetary defence center being build, replacing that with building ground forces will make games less detailed and with less options :(

Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« on: September 13, 2017, 10:24:31 AM »
So i saved my UNSC game yesterday..
I come home from work, i start Aurora and im greeted by those two lovely errors

And i cant frakking continue my game and last 10 hours of playing just went to smeg :/
Just frakking kill me now.....

The Academy / Re: Tugs, shore leave, comets
« on: September 12, 2017, 11:37:43 AM »
Re #2: really? I can burn fuel harvester and asteroid miner morale down to 25% and it doesn't affect their output at all?

As a side effect, there is no reason to have more than 3 month deployment time on all commercial ships?

IIRC morale counts only when performing action that needs a dice roll. Commercial vessels perform no said action so its irrelevant. And yes, 3 months is enough.

The Academy / Re: Tugs, shore leave, comets
« on: September 12, 2017, 09:56:29 AM »
Ad 1 - I have no idea, tugging something with fuel was always bugged iirc.

Ad 2 - shore leave counts only for military ships, commercials can ignore it.

Ad 3 - No. :(

Portable Launcher Utility / Re: [Win 7]Wrapper wont start.
« on: September 07, 2017, 08:52:59 AM »
Those DDLs should be delivered over Windows Update long time ago. They are part of Universal CRT.

Well thats weird ..
Your link directs me to Visual C++ 2015 which i already have ...
BUT i searched for Universal CRT and found an update that actually made my Wrapper start.
Thats weird as hell i never had to do that before.

Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« on: September 06, 2017, 01:42:15 PM »

Well smeg that is nice to see on a new game started with 100 mln people and minimal industry ;D

EDIT: well crap, Magneto Plasma Engines by the time i launched my first geo fighter ... :)

Portable Launcher Utility / [Win 7]Wrapper wont start.
« on: September 06, 2017, 11:45:29 AM »
Okay, so as the subject states.
I cant get Wrapper to start ever since i switched back to Win7.
It always return the error about not having a api-ms-win-core files and then switches to fatal error about python35.dll and error cod 998...

Dependency Walker shows that im missing those files :

What are they ? What do i download to get them all ? Or do i have to download them one at the time from dll sites ?
I have all the common stuff like Net Framework, XNA, Visual C++, DirectX etc, every other game both new and old work fine ( except Distant Worlds which simply crashes on start :( ), only Wrapper refuses to work...

Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« on: September 04, 2017, 02:12:17 PM »
So it's a Heisenbug.

Nope, i cant play Aurora anymore becuase that bug shows up everytime build a ship ...

Maybe it has something to do with the fact that i start by Aurora exe and not by Wrapper ( because it refuses to work since i switched to Windows 7 :/ )

EDIT : I fixed the missing dll file but wrapper STILL wont play, it shows me this bug and main game still has those bugs i mentioned before.
I surrender, i will just wait for C# Aurora ... :(   :'( :'( :'(

EDIT 2 : installing Python have not helped :/

Okay, turns out that those in game bugs were the fault of the starting a game without a Wrapper..
Once i manually switched to UK regional settings bot Portable and normal Aurora work ...
Praise the Lord.

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