First of all, Hi! I'm Admiral. . . though just about everyone on the internet tends to call me Dan. I picked up Aurora about a week ago and realized immediately that I found that game I had been looking for - I grew up on Homeworld, bounced over to Sins of a Solar Empire and, recently, Sword of the Stars(Excellent game), and ended up here. Now I can't go an hour without planning out my new fleet or my next expansion.
Anyway. I decided that I would start off with missile-armed gunboats, supported by dedicated gunboat tenders. I'm still very new to ship design in Aurora, and I would love for you guys to tear mine apart (don't be nice here!)
Here goes.
Long Beach class Support Vessel 9,600 tons 558 Crew 978.4 BP TCS 192 TH 125 EM 0
651 km/s Armour 1-40 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maint Life 3.95 Years MSP 1064 AFR 737% IFR 10.2% 1YR 108 5YR 1625 Max Repair 20.5 MSP
Hangar Deck Capacity 2500 tons Magazine 786
Nuclear Thermal Engine E10 (5) Power 25 Fuel Use 100% Signature 25 Armour 0 Exp 5%
Fuel Capacity 500,000 Litres Range 93.7 billion km (1666 days at full power)
CIWS-50 (2x2) Range 1000 km TS: 5000 km/s ROF 5 Base 50% To Hit
Sparrow Anti-ship Mk. 1 (196) Speed: 9,400 km/s End: 88.9m Range: 50.1m km WH: 4 Size: 4 TH: 31 / 18 / 9
Active Search Sensor MR10-R100 (1) GPS 2000 Range 10.0m km Resolution 100
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Condor class Missile Boat 750 tons 54 Crew 92 BP TCS 15 TH 50 EM 0
3333 km/s Armour 1-7 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 9.78 Years MSP 38 AFR 9% IFR 0.1% 1YR 1 5YR 11 Max Repair 20 MSP
Magazine 20
GB Nuclear Thermal Engine E90 (1) Power 50 Fuel Use 900% Signature 50 Armour 0 Exp 15%
Fuel Capacity 10,000 Litres Range 2.7 billion km (9 days at full power)
Size 4 Box Launcher (5) Missile Size 4 Hangar Reload 30 minutes MF Reload 5 hours
Missile Fire Control FC30-R100 (1) Range 30.0m km Resolution 100
Sparrow Anti-ship Mk. 1 (5) Speed: 9,400 km/s End: 88.9m Range: 50.1m km WH: 4 Size: 4 TH: 31 / 18 / 9
Active Search Sensor MR10-R100 (1) GPS 2000 Range 10.0m km Resolution 100
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
In addition, they are to be supported by:
Pegasus class Tanker 7,300 tons 418 Crew 1193.5 BP TCS 146 TH 50 EM 0
342 km/s Armour 1-33 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 2 PPV 0
Maint Life 15.89 Years MSP 1204 AFR 213% IFR 3% 1YR 9 5YR 135 Max Repair 20.5 MSP
Nuclear Thermal Engine E10 (2) Power 25 Fuel Use 100% Signature 25 Armour 0 Exp 5%
Fuel Capacity 5,000,000 Litres Range 1231.2 billion km (41666 days at full power)
CIWS-50 (2x2) Range 1000 km TS: 5000 km/s ROF 5 Base 50% To Hit
Active Search Sensor MR10-R100 (1) GPS 2000 Range 10.0m km Resolution 100
This design is classed as a Military Vessel for maintenance purposes
However, I am not too sure how to correctly design a collier. This is absolutely huge, and I just realized that is HUGE magazine, but, nonetheless.
Kingston class Collier 33,650 tons 1073 Crew 3756.9999 BP TCS 673 TH 50 EM 0
74 km/s Armour 1-92 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 4 PPV 0
Maint Life 2.7 Years MSP 2279 AFR 2264% IFR 31.5% 1YR 448 5YR 6716 Max Repair 20.5 MSP
Magazine 7860
Nuclear Thermal Engine E10 (2) Power 25 Fuel Use 100% Signature 25 Armour 0 Exp 5%
Fuel Capacity 250,000 Litres Range 13.3 billion km (2083 days at full power)
CIWS-50 (2x2) Range 1000 km TS: 5000 km/s ROF 5 Base 50% To Hit
Sparrow Anti-ship Mk. 1 (1965) Speed: 9,400 km/s End: 88.9m Range: 50.1m km WH: 4 Size: 4 TH: 31 / 18 / 9
Active Search Sensor MR10-R100 (1) GPS 2000 Range 10.0m km Resolution 100
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Any tips here would be excellent!
Thanks!