Author Topic: Smallcraft Modification  (Read 421 times)

0 Members and 1 Guest are viewing this topic.

Offline boggo2300

  • Registered
  • Rear Admiral
  • **********
  • Posts: 806
  • Thanked: 10 times
    • View Profile
Smallcraft Modification
« on: October 30, 2015, 10:08:56 PM »
since several of my starting civs are starting off with the small craft tech, and not enough other techs to build ships, I thought this may be useful

Science Instruments      Cost:500 LP:20 Effect: 1 survey point per day per generation per hour.

ps the note saying fighter engines don't apply on shuttles should probably include cargo shuttles in the list
The boggosity of the universe tends towards maximum.
 

Offline Erik Luken

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5006
  • Thanked: 78 times
    • View Profile
    • Arkayn Game Design
Re: Smallcraft Modification
« Reply #1 on: October 31, 2015, 01:23:59 PM »
1 day per hour? ;)

20LP is 4x the amount of 1st generation science instruments.

Science Instruments only require Electronics I, so it's pretty much a tier 1 tech.

I added science instruments to missiles and drones. They gather 1 and 2pts per day respectively, and do not require Science Instrument tech. I also gave drones a strategic mode.
 

Offline boggo2300

  • Registered
  • Rear Admiral
  • **********
  • Posts: 806
  • Thanked: 10 times
    • View Profile
Re: Smallcraft Modification
« Reply #2 on: October 31, 2015, 11:31:12 PM »
we have incredibly short days :P

so

Science Instruments Cost 500 LP:5  2 survey points per day would fit closer then?

you keep teasing me with all these things added to the rules you know :P
The boggosity of the universe tends towards maximum.
 

 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51