Author Topic: Official v7.00 Bugs Reporting Thread  (Read 43950 times)

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Offline SteelChicken

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Re: Official v7.00 Bugs Reporting Thread
« Reply #75 on: December 16, 2015, 12:35:26 PM »
Error in RecoverSurvivors
Error 3421 generated by DAO.Field
Data Type conversion error

This exists in 6.5 as well.
 

Offline hiphop38

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Re: Official v7.00 Bugs Reporting Thread
« Reply #76 on: December 16, 2015, 08:31:22 PM »
Just reinstalled Aurora on my new version of Windows 10, installed up to version 7. 00, and when I try to open the system view tab I get an error 713.  It says I am missing the MSSTDFMT. DLL file, is this an error with my install or something else?

Error text:
"Error 713 was generated by Aurora
Class not registered.
You need the following file to be installed on your am machine, MSSTDFMT. DLL.
Please report to etc etc. . . "

I have reinstalled several times, even from a fresh zip download.  same issue.  I have also tried to add the DLL file manually and have been unable to.  Is anyone else encountering this issue with Windows 10? I did not have it with my version on Windows 7.

My game is not unplayable, but I do like the system view. . .  and I am worried that there would be other issues with missing that DLL in future.
 

Offline metalax

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Re: Official v7.00 Bugs Reporting Thread
« Reply #77 on: December 16, 2015, 09:07:20 PM »
MSSTDFMT.DLL isn't installed by default on newer versions of windows(anything past vista iirc), so you need to install it.

Installing simple shutdown timer(and you should be able to uninstall it straight after without issue) has, at least in previous versions of windows worked to get the dll installed.
----


Bug in game, on creating a new game and immediately going to race details, an error is thrown stating that it can't find the race picture and that the last known name for file was Race327.bmp.

The default pictures in the race folder only go up to 212 IIRC, and I saw you included a Race350 in the latest patch, were there more pictures I missed in a patch somewhere? Or is it taking the highest numbered file and randomly picking a number lower or equal to that and it's just hitting the big empty stretch that is there since putting the 350 file into the directory?
 

Offline hiphop38

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Re: Official v7.00 Bugs Reporting Thread
« Reply #78 on: December 16, 2015, 10:10:41 PM »
It worked excellent :)
 

Offline MarcAFK

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Re: Official v7.00 Bugs Reporting Thread
« Reply #79 on: December 16, 2015, 11:36:42 PM »
Treebiters images pack contains 272 images, then there's nadias expanded version which has 420 pictures. Look in the graphics sub under the installation forum.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline metalax

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Re: Official v7.00 Bugs Reporting Thread
« Reply #80 on: December 17, 2015, 05:43:59 AM »
Treebiters images pack contains 272 images, then there's nadias expanded version which has 420 pictures. Look in the graphics sub under the installation forum.
I've already got Treebiters pack, but I'm not seeing Nadias anywhere in the graphics packs sub. Do you have a link to where it is? I'd still consider this a bug though as following the installation/update instructions wouldn't have you installing the graphics packs.

Another bug, once a fighter has been added as part of the preferred loadout of a class on the class design window, it can no longer be removed from being part of the loadout. Even if all hangar space is removed, the strike craft still cannot be deleted from the preferred loadout.
 

Offline alvin853

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Re: Official v7.00 Bugs Reporting Thread
« Reply #81 on: December 17, 2015, 12:17:28 PM »
The number of minerals being sent from civilian mining complexes doesn't seem right.  The amount of minerals doesn't correctly add up to the total for each packet.  It rather seems that the total somehow is calculated over all civilian mining complexes: The first mining complex sends 41 tons, the 2nd one (by order of establishment) sends 7 tons, but the total reads 48, the 3rd is sending 20 tons and total reads 68 and so on. . .

Also Ceres' orbital path is classed as "Dwarf Planet" and gets disabled when unchecking the "Dwarf Planet" option in Display, but both the body itself and the name only disappear when unchecking the "Planet" option.  Same goes for multiple other "Dwarf Planets" in Sol system.
 

Offline Erik L

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Re: Official v7.00 Bugs Reporting Thread
« Reply #82 on: December 17, 2015, 01:56:18 PM »
The number of minerals being sent from civilian mining complexes doesn't seem right.  The amount of minerals doesn't correctly add up to the total for each packet.  It rather seems that the total somehow is calculated over all civilian mining complexes: The first mining complex sends 41 tons, the 2nd one (by order of establishment) sends 7 tons, but the total reads 48, the 3rd is sending 20 tons and total reads 68 and so on. . .

But... 41 +7 = 48. And 48 + 20 = 68...
 

Offline alvin853

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Re: Official v7.00 Bugs Reporting Thread
« Reply #83 on: December 17, 2015, 02:39:16 PM »
Quote from: Erik Luken link=topic=8076. msg83522#msg83522 date=1450382178
But. . .  41 +7 = 48.  And 48 + 20 = 68. . .
That is correct, but the 3rd mining outpost is sending 20 tons, not 68.  The mineral packet still reads 68 tons, even though it only contains 20 tons.
 

Offline alvin853

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Re: Official v7.00 Bugs Reporting Thread
« Reply #84 on: December 17, 2015, 02:43:04 PM »
Abandoning a colony that still houses a team causes an infinite error loop. 
 

Offline Erik L

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Re: Official v7.00 Bugs Reporting Thread
« Reply #85 on: December 17, 2015, 02:56:43 PM »
That is correct, but the 3rd mining outpost is sending 20 tons, not 68.  The mineral packet still reads 68 tons, even though it only contains 20 tons.

If it is all from the same planet, and in the same increment, it is the same packet.
 

Offline alvin853

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Re: Official v7.00 Bugs Reporting Thread
« Reply #86 on: December 17, 2015, 03:38:43 PM »
Quote from: Erik Luken link=topic=8076. msg83527#msg83527 date=1450385803
If it is all from the same planet, and in the same increment, it is the same packet.

It is not from the same body, that's the point. . .  The packet from the 3rd mining colony reads as 68 tons, even though it only contains 20 tons, for each increment.  But the sum of the packets from colonies 1 through 3 is 68 tons, so it seems to be displaying the wrong number.
 

Offline sneer

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Re: Official v7.00 Bugs Reporting Thread
« Reply #87 on: December 18, 2015, 02:34:01 PM »
Error 3201 was generated by DAO.recordset
text errors following
error in ship creation
error in add ship history
error in filling magazines

lots of windows
race had  no ships and no industry no research lab
nothing but population and starting planet

starting settings = no NPR but high player creation chance

happened already twice in my current game



self modification
it seems I have pushed non TN nprs accidentaly - this should be an explenation

« Last Edit: December 18, 2015, 02:37:28 PM by sneer »
 

Offline Deedasmi

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Re: Official v7.00 Bugs Reporting Thread
« Reply #88 on: December 18, 2015, 04:19:18 PM »
Engine damage reduces max speed to 1, but does not set current speed to 1.   Bug saved my gravsurvey ship :P

EDIT: On that note, I did a conventional start and it doesn't appear I can research the tractor beam tech.  Is there a pre-req? There isn't one documented anywhere.  Thanks!
« Last Edit: December 18, 2015, 04:21:17 PM by Deedasmi »
 

Offline Erik L

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Re: Official v7.00 Bugs Reporting Thread
« Reply #89 on: December 18, 2015, 04:22:12 PM »
Engine damage reduces max speed to 1, but does not set current speed to 1.   Bug saved my gravsurvey ship :P

EDIT: On that note, I did a conventional start and it doesn't appear I can research the tractor beam tech.  Is there a pre-req? There isn't one documented anywhere.  Thanks!

Do you have Jump Point Theory researched? That is the basis for 99% of the tech.