Ok I will argue the "theoretically build in real life" statement is a little far when you then also take into account my initial point about speed of ships etc. But also consider things such as how strong armour is in Aurora, we have a plate material that is able to withstand a hit by an object moving at percentages of C. I'm not sure on the calculations but just imagining the sheer kinetic energy of a missile moving at say 76,000km/s is mind boggling, and that excludes the warhead explosive. So the strength of armour plates in Aurora must be equally mind boggling to cope with such impacts.
No, it doesn't have to. It's trivial to prove that Aurora beam weapons are superluminal (otherwise, tiny bits of dodging would make hits impossible), and due to trans-newtonian technobabble, things don't have kinetic energy/momentum. Aurora armor is impressive, but so are aurora weapons.
I may have got the entire wrong end of this discussion in that it may be all about arguing the possibility of actually making and using mechs in the real world as a successor to the modern battle tank. In which case then obviously yes they are a stupid idea that cannot possibly work, but surely that is so obvious due to real world metallurgy that such a debate should be moot. If this is about how plausible they are in the context of Aurora then again it should be obvious that they can be done, and one quite easily with zero space magic needed. Aurora has already given us the required amount of technology to create a usable platform like this, all it takes is creative application of that technology beyond the original intended usage.
Again, though, all of these are things which could be done to a tank, too. What technologies has Aurora added that give a mech a relative advantage over a tank?
Because unless it is a hover tank of some sort (or oversized thrusters pointed to the sides) it wouldn't benefit enough from the added cost.
If it's a choice between a hovermech and a hovertank, the answer is obviously the hovertank. It's simpler, which means it's cheaper and needs less maintenance.
There would even be a point when doing so would hinder a tank as it would have too little ground friction for its own design.
The mech has the same problem.
And the "Standard" mech design (Bipedal, fairly humanoid) would be a more efficient platform for thruster placement (you can have thrusters in all directions without getting in the way). Assume a mech and a tank has the same surface area.
And? Look at the base of a modern booster. It's the smallest (or second smallest) side of the rocket. Improved rockets mean the problem is even smaller.
And we can build tanks that can be operated by only one person. We have been able to do that for 30-40 years. Reason we don't is (at least according to the captain I asked during my military service) that when things do go wrong and your tank breaks down you need more then one guy to fix it in a reasonable timeframe, it keeps morale up and it gives more eyes able to notice things.
That's one of the big reasons cited for keeping the loader. During WWII, they discovered that 1 and 2 man turrets didn't work well, because the commander was having to do things besides command, namely either load and shoot, or just load. This distracted him, and made his tank much less efficient than a 3-man turreted tank. These days, we have decent autoloaders, so a 2-man turret approximates the 3-man turret of WWII, maintenance/morale/personnel issues aside.
Can I take out your tank with a hand grenade to the crew compartment? Can I disable your tank by blowing off the tracks? And considering the protection on a lot of mechs' legs, I would say most likely no (unless they add a hole to the critical part of the joint with a sign saying "insert live grenade here").
Tank designers have been aware of the threat of infantry at close range (in fact, a chunk of metal shoved into the tracks will often immobilize a tank) since at least WWII. They haven't managed to make the tanks infantry-proof yet. What makes you think that your mech will be any better?
When you wear a mech like a suit (tank as well) it would be a lot different.
Why? You can still only look in one direction at once, and you have to split your attention between move, shoot, and think. A modern tank has one person for each job, which means they get done better.
Also, another benefit the mech has is that it can just pop its arm off and reinsert a new one (or leg, or head, or gun, etc). Of course with some tanks being made with modular parts now they could start doing just that.
That's not really a differential advantage to mechs. Doing that is really, really hard. Theoretically, it's easier to do with mechs, but there is the problem that for a given weight, you have a lot more vulnerable surface area, which means the limbs are easily damaged.
When you line thrusters up behind each other, they can damage each other and other things. MEchs have less of a problem with that. And why you wouldn't remove them completely is fuel reasons. The thrusters would be for combat engagements and burn a lot of extra fuel.
Well, if we have trans-newtonian tech, not so much. But even granting you the fuel, you fit the tank with lightweight road/minor offroad wheels instead of full tracks. If the going gets really bad, you fly. Also, tracks are much, much simpler mechanically than legs. Probably lighter, too.