Thanks a lot for the changes to civilian shipping lines, Steve. I think I'll ask another thing if I can.
I like to live in interesting neighborhoods. Unfortunately my first 7.1 game is so... terribly... terribly... empty.
21 systems, 0 NPRs, 0 ruins, 0 anomalies,
0 swarms ,
just a single precursor controlled system far away . There's almost no reason at all, except for minerals, to leave home! I know I can change the NPR by adjusting the NPR generation chance, but all the rest I cannot.
I was wondering, I don't know how your system generation algorithm works. However, could we have a paramenter to choose at start to influence the other things? Say, a number in the 1-5 or 1-10 scale or whatever to set in the beginning that multiplies the generation chances of ruins, anomalies,
swarms and precursors ? So if we want a universe in which those things are, say, 5 times more common, we can.
Also, could it be that the emptiness now is due to the NPR not generating other NPRs because of the bug in 7.1 which you corrected? This one
http://aurora2.pentarch.org/index.php?topic=8144.msg83925#msg83925EDIT: a specification. Because of how the map came out, those 21 systems are basically anything in a radius of 5 jumps. If I want to hope finding anything at all of interest, I must hope for systems 5-6 jumps away or more. Unfortunately, a lot of arms turned out to be dead ends, or looping back...